source: trunk/tutorial

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Diff Rev Age Author Log Message
(edit) @2403   8 years sam sys: add the base source directory to the list of search directories …
(edit) @2397   8 years sam build: re-add liblolcore dependency tracking to all binary objects.
(edit) @2389   8 years sam build: fix syntax errors in the Visual Studio projects.
(edit) @2388   8 years sam build: reorganise AM_CPPFLAGS handling so that we can disable the …
(edit) @2386   8 years sam build: split the main library into lolcore and lolbullet.
(edit) @2317   8 years sam math: remove coercion rules in the vector classes, they increase the …
(edit) @2312   8 years sam gpu: support 1-component (luminance) textures.
(edit) @2311   8 years sam tutorial: HLSL version of the graph plotting shader.
(edit) @2289   8 years sam easymesh: interface the shiny shader with new Light objects.
(edit) @2277   8 years sam build: hide LolFx external declarations behind macros.
(edit) @2241   8 years sam core: pass the project directory to the binary build and get rid of …
(edit) @2237   8 years sam system: try to autodetect the data directory from the executable path; …
(edit) @2226   8 years touky Added CSG v0.001a : not optimized, too much operation makes it slow. …
(edit) @2216   8 years touky New year copyright update.
(edit) @2197   8 years sam tutorial: display fewer points in the curve tutorial.
(edit) @2191   8 years sam tutorial: minor tweaks.
(edit) @2190   8 years sam tutorial: add fancy dots to line segment ends.
(edit) @2186   8 years sam build: add svn:ignore tags and remove empty directories.
(edit) @2183   8 years sam build: fix the WTFPL site URL in all code comments.
(edit) @2165   8 years sam build: renormalise a lot of files.
(edit) @2153   8 years sam easymesh: make demo objects smaller.
(edit) @2152   8 years sam easymesh: motherfucking planetary gears demo.
(edit) @2151   8 years sam easymesh: allow central holes in gears as well as internal gears.
(edit) @2147   8 years sam tutorial: HUGE COGS.
(edit) @2136   8 years sam tutorial: optimise the line graph rendering shader.
(edit) @2134   8 years sam tutorial: minor shader tweaks in the line plot shader.
(edit) @2133   8 years sam tutorial: change the terrain drawing into an antialiased line graph.
(edit) @2084   8 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2056   8 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2050   8 years Jnat nice holes
(edit) @2002   8 years sam tutorial: add texture demo to the VS solution.
(edit) @2001   8 years sam tutorial: add a new texture generation example.
(edit) @1995   8 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1992   8 years sam gpu: allow to specify the pixel format when creating a texture; the …
(edit) @1988   8 years sam misc: compilation fixes for Windows, X360 and PS3 introduced by the …
(edit) @1987   8 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1981   8 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1963   8 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1930   8 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1924   8 years sam build: refactor lolfx build rule into
(edit) @1923   8 years sam build: add a include file and a "make lolcheck" target that …
(edit) @1921   8 years sam tutorial: flatten the fractal computation loop, and avoid the use of …
(edit) @1910   8 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
(edit) @1893   8 years sam math: refactor real number constant declarations so that they are only …
(edit) @1875   9 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1863   9 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1855   9 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   9 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   9 years sam tutorial: add some cosmetic white noise.
(edit) @1852   9 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   9 years sam build: add missing VCS ignore properties.
(edit) @1842   9 years sam tutorial: make the noise shader computationally more efficient.
(edit) @1840   9 years sam tutorial: use a better value noise function that does not suffer from …
(edit) @1830   9 years sam tutorial: optimise Perlin noise shader and reduce its complexity.
(edit) @1827   9 years sam tutorial: port noise demo to PS3 and Xbox360.
(edit) @1825   9 years sam tutorial: the noise demo is now really, really, ridiculously good looking.
(edit) @1824   9 years sam tutorial: start working on a small Perlin-like noise demo.
(edit) @1817   9 years sam tutorial: minor shadebob demo tweaks.
(edit) @1813   9 years sam tutorial: fix the FBO demo on the Xbox360.
(edit) @1784   9 years elliotek EsayMesh : RadialJitter func & demo added
(edit) @1774   9 years sam gpu: finalise the framebuffer object Direct3D implementation.
(edit) @1773   9 years sam gpu: create the ShaderTexture class, replace Shader::SetTexture with a …
(edit) @1771   9 years sam gpu: get rid of the glClearColor, glClearDepth and glClear calls in …
(edit) @1760   9 years sam build: fix a few compilation and build errors.
(edit) @1737   9 years sam tutorial: minor tweaks.
(edit) @1735   9 years sam tutorial: nicer blur and colour effect in the FBO tutorial.
(edit) @1734   9 years sam tutorial: fix the FBO shader so that it works with OpenGL ES.
(edit) @1730   9 years sam tutorial: make the FBO example display something at last, so we can …
(edit) @1705   9 years sam tutorial: test some advanced shapes for easymesh.
(edit) @1693   9 years sam easymesh: fix the specular highlight in the OpenGL shader.
(edit) @1692   9 years sam core: fix the X360 build by re-adding macro barriers I removed.
(edit) @1690   9 years sam gpu: try to patch some simple GLSL shaders on the fly so that they …
(edit) @1677   9 years sam build: fix the Raspberry Pi build and add a build script for it.
(edit) @1669   9 years sam tutorial: use real numbers in the fractal navigation (doubles are …
(edit) @1659   9 years sam build: add missing svn:ignore properties to keep rez happy.
(edit) @1647   9 years sam build: hide the SDL_main.h inclusion in core.h, and only activate it …
(edit) @1645   9 years sam core: switch the Win32/x64 binaries to the Windows subsystem so that …
(edit) @1619   9 years sam easymesh: add the capsule mesh.
(edit) @1598   9 years sam tutorial: add a simple EasyMesh viewer.
(edit) @1574   9 years sam tutorial: start working on an FBO example.
(edit) @1557   9 years sam data: fix ascii.png search path.
(edit) @1540   9 years sam build: factor the LolFx compilation rule into
(edit) @1535   9 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   9 years sam tutorial: remove dead code in 11_fractal.
(edit) @1524   9 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1520   9 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   9 years sam build: add lots of missing svn:ignore properties.
(add) @1518   9 years sam build: reorganise all the build stuff so that it lies in build/ and …
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