source: trunk/win32/deushax.vcxproj.filters

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @906   9 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   9 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   9 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   9 years sam Add the Image class for better abstraction.
(edit) @680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   9 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   9 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   9 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @648   9 years sam Add matrix determinant and inverse methods.
(edit) @312   9 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   9 years sam Add pseudorandom functions for floats.
(edit) @288   9 years sam Skeleton for the particle emitter class.
(edit) @282   9 years sam Add a Text object for OSD and possibly other effects.
(add) @281   9 years sam Store .vcxproj.filters files in SVN.
Note: See TracRevisionLog for help on using the revision log.