source: trunk/win32/deushax.vcxproj

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @1210   8 years sam build: start configuring the build for Win64.
(edit) @1195   8 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1193   8 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1191   8 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   8 years sam build: more Visual Studio project file refactoring.
(edit) @1189   8 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1178   8 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1165   8 years gary win32: fix Visual Studio compilation and link issues.
(edit) @968   9 years sam build: start adding Xbox 360 configuration settings to the VS projects.
(edit) @906   9 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   9 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   9 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   9 years sam Add the Image class for better abstraction.
(edit) @680   9 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   9 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   9 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   9 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   9 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @648   9 years sam Add matrix determinant and inverse methods.
(edit) @614   9 years sam Copy all necessary DLLs to the target dir after a successful build.
(edit) @327   9 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
(edit) @312   9 years sam Create the WorldEntity class, for objects with world coordinates.
(edit) @293   9 years sam Add pseudorandom functions for floats.
(edit) @288   9 years sam Skeleton for the particle emitter class.
(edit) @282   9 years sam Add a Text object for OSD and possibly other effects.
(edit) @256   9 years sam SDL_mixer support on Win32.
(edit) @253   9 years sam Add preliminary support for sound samples. Implement click.
(edit) @251   9 years sam Skeleton for sample entity and sampler manager classes.
(edit) @249   9 years sam Tweak vcxproj files for concurrent builds.
(edit) @247   9 years sam Fix VS2010 projects so that they don't hardcode paths.
(copy) @224   9 years sam Update the VS 2010 solution and projects to build both games.
copied from trunk/win32/test-map.vcxproj:
(add) @219   9 years sam Win32 solution.
Note: See TracRevisionLog for help on using the revision log.