source: trunk/win32/editor.vcxproj

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Diff Rev Age Author Log Message
(edit) @906   9 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @699   10 years sam Add a DebugQuad class for simple feature testing.
(edit) @696   10 years sam Merge all debug entity includes in <loldebug.h>.
(edit) @688   10 years sam Add the Image class for better abstraction.
(edit) @680   10 years sam Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
(edit) @673   10 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @669   10 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @648   10 years sam Add matrix determinant and inverse methods.
(edit) @614   10 years sam Copy all necessary DLLs to the target dir after a successful build.
(copy) @327   10 years sam Add all the bells and whistles needed for GTK+ compilation on Win32.
copied from trunk/win32/deushax.vcxproj:
(edit) @312   10 years sam Create the WorldEntity class, for objects with world coordinates.
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