source: trunk

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @115   10 years sam Fix the extra data in the autotools-created tarballs.
(edit) @114   10 years sam Switch editor building scheme to GtkBuilder.
(edit) @113   10 years sam Create the todo list.
(edit) @112   10 years sam Proper delta time computation in both the game and the editor.
(edit) @111   10 years sam The frame counter is now an asset object.
(edit) @110   10 years sam Minor cleanup in the editor main code.
(edit) @109   10 years sam Get rid of GtkVideo, it was pretty useless in the current shape.
(edit) @108   10 years sam Get rid of SdlVideo, it was pretty useless.
(edit) @107   10 years sam Remove dead code from the soon to be deprecated Video classes.
(edit) @106   10 years sam Make the Game class an asset like the others.
(edit) @105   10 years sam Create a helper class for easy scene setup. Highly reduces the number …
(edit) @104   10 years sam Do not tick destroyed objects.
(edit) @103   10 years sam Reimplement the SDL input as a ticked asset object.
(edit) @102   10 years sam Implement a quit() mechanism in the Game class.
(edit) @101   10 years sam Implement ticking groups.
(edit) @100   10 years sam Slightly improve the documentation in a few files, add the missing …
(edit) @99   10 years sam Move all GTK stuff to a subdirectory.
(edit) @98   10 years sam Implement a naive garbage collector.
(edit) @97   10 years sam Add a few more autotools rules.
(edit) @96   10 years sam Implement lazy initialisation of TileSet objects.
(edit) @95   10 years sam TileSet is now a child of Asset.
(edit) @94   10 years sam Implement a clean class for various assets that can be ticked both in …
(edit) @93   10 years sam The GTK loop now works. Sort of.
(edit) @92   10 years sam Convert everything to the autotools. Managing source dependencies will …
(edit) @91   10 years sam Start of the GtkVideo implementation.
(edit) @90   10 years sam Change the Video class into an interface, implemented by SdlVideo and, …
(edit) @89   10 years carmie
(edit) @88   10 years sam Fix images.
(edit) @87   10 years sam Naive font renderer prototype.
(edit) @86   10 years sam Standalone character image.
(edit) @85   10 years sam Simple tool to create a font file.
(edit) @84   10 years carmie
(edit) @83   10 years sam Update gfx makefile.
(edit) @82   10 years carmie
(edit) @81   10 years sam Minor Win32 compilation fixes.
(edit) @80   10 years carmie
(edit) @79   10 years sam Rendering starts to work again. There is no Z-sorting yet.
(edit) @78   10 years sam Adapt all maps to the current naming scheme.
(edit) @77   10 years sam Fix tile image layers.
(edit) @76   10 years sam Fix error in tile code computation.
(edit) @75   10 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   10 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   10 years sam Convert all maps to CSV for easier parsing.
(edit) @72   10 years carmie
(edit) @71   10 years carmie
(edit) @70   10 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   10 years sam Update z sort doc.
(edit) @68   10 years sam Automatically generate PNG files.
(edit) @67   10 years carmie
(edit) @66   10 years sam Retrieve old city tiles.
(edit) @65   10 years sam Fix default tiler image.
(edit) @64   10 years carmie
(edit) @63   10 years sam Update maps to match new tilesets.
(edit) @62   10 years sam Update new test collections.
(edit) @61   10 years sam Split tilesets into 4 separate collections.
(edit) @60   10 years sam Helper map for z-sort.
(edit) @59   10 years sam New zsort doc.
(edit) @58   10 years sam Add clipping documentation.
(edit) @57   10 years sam Various fixes.
(edit) @56   10 years sam Fix default tile loader.
(edit) @55   10 years carmie
(edit) @54   10 years carmie
(edit) @53   10 years carmie
(edit) @52   10 years carmie
(edit) @51   10 years carmie
(edit) @50   10 years carmie
(edit) @49   10 years carmie
(edit) @48   10 years carmie
(edit) @47   10 years sam The layer name is no longer ignored.
(edit) @46   10 years sam More image tuning.
(edit) @45   10 years sam More image tuning.
(edit) @44   10 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   10 years sam Tuning images.
(edit) @42   10 years sam Add titles to doc images.
(edit) @41   10 years sam Fix image.
(edit) @40   10 years sam Better layer documentation, again.
(edit) @39   10 years sam Fix layer documentation.
(edit) @38   10 years sam Dynamically allocate layers when loading maps.
(edit) @37   10 years sam More map updates.
(edit) @36   10 years sam Clean up maps.
(edit) @35   10 years sam Update collision doc.
(edit) @34   10 years sam New document for layer format.
(edit) @33   10 years sam Test collisions.
(edit) @32   10 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   10 years sam New tiles.
(edit) @30   10 years carmie
(edit) @29   10 years carmie
(edit) @28   10 years carmie
(edit) @27   10 years sam Nice character outline tutorial.
(edit) @26   10 years sam Indoor map test.
(edit) @25   10 years sam Fix test map layers.
(edit) @24   10 years sam Sort layers before rendering.
(edit) @23   10 years sam Add ladder tiles.
(edit) @22   10 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   10 years sam Add a sprite following the mouse.
(edit) @20   10 years sam Add mediocre support for .tmx tiled maps.
(edit) @19   10 years sam New test tiles.
(edit) @18   10 years sam Move video initialisation stuff to a separate source file.
(edit) @17   10 years sam Move C++ code in an src/ subdirectory.
(edit) @16   10 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
Note: See TracRevisionLog for help on using the revision log.