

@1214

8 years 
sam 
win32: the uniform handling code was completely broken; we now …



@1213

8 years 
sam 
win32: add Direct3D texture creation code in the fractal zoomer. …



@1212

8 years 
sam 
build: allow to build the Direct3D 9 driver with the mingw compiler.



@1211

8 years 
sam 
mrpigeon: split enemy into red and blue enemies.



@1210

8 years 
sam 
build: start configuring the build for Win64.



@1209

8 years 
sam 
math: use size_t instead of int for vector subscript to avoid torrents …



@1208

8 years 
sam 
win32: start porting the graphical backend to DirectX 9. Apparently I …



@1207

8 years 
sam 
win32: the GDI+ byte swapping was wrong; fix that.



@1206

8 years 
sam 
gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …



@1205

8 years 
sam 
mrpigeon: split the large project into game/player/enemy for now.



@1204

8 years 
sam 
win32: shuffle bytes in GDI images to match what OpenGL supports.



@1203

8 years 
sam 
build: make one Visual Studio file slightly shorter.



@1202

8 years 
sam 
mrpigeon: test enemy sprites.



@1201

8 years 
sam 
build: add Visual Studio props file that had mistakenly disappeared.



@1200

8 years 
sam 
mrpigeon: implement a few animations for testing purposes.



@1199

8 years 
sam 
video: allow to set the default clear color.



@1198

8 years 
sam 
core: allow each blitted tile to be stretched differently.



@1197

8 years 
sam 
tutorial: fix unbalanced parenthesis breaking compilation.



@1196

8 years 
sam 
tutorial: port the rotating cube tutorial to the Xbox 360 and
tweak …



@1195

8 years 
sam 
build: ensure all projects have a <ItemDefinitionGroup> entry, …



@1194

8 years 
sam 
xbox: fix a few problems in the shader handling code; the first …



@1193

8 years 
sam 
build: more Visual Studio project refactoring, with multiprocessor …



@1192

8 years 
sam 
test: fix uninitialised member variable.



@1191

8 years 
sam 
build: do the Visual Studio project refactoring a bit differently.



@1190

8 years 
sam 
build: more Visual Studio project file refactoring.



@1189

8 years 
sam 
build: major refactoring of the Win32 and Xbox project files; we now …



@1188

8 years 
sam 
math: remove old nonworking vector code for the float to half conversion.



@1187

8 years 
sam 
xbox: create the Xbox application class and add a project file for …



@1186

8 years 
sam 
math: fix VS2010 compiler warnings in the float/half conversion …



@1185

8 years 
sam 
mrpigeon: first rendering test.



@1184

8 years 
sam 
core: allow to stretch 2D sprits in both X and Y directions.



@1183

8 years 
sam 
sdl: convert any opened image to 8 bit per channel because we don't …



@1182

8 years 
sam 
build: get rid of deprecated empty directories.



@1181

8 years 
sam 
math: add a few comments.



@1180

8 years 
sam 
build: reorganise math files in a single "math" directory, and get rid …



@1179

8 years 
sam 
win32: add a lot of DirectX stubs.



@1178

8 years 
sam 
win32: a few compilation fixes, including GDI+ linking properly now.



@1177

8 years 
sam 
math: disable vectors of halfs until we find a way to speed up the …



@1176

8 years 
sam 
math: add vectors of "half" to vector.h.



@1175

8 years 
sam 
math: move cross product out of the .cpp file.



@1174

8 years 
sam 
gl: compilation fix due to #if/#elif confusion.



@1173

8 years 
sam 
xbox: start working on an Xbox/Direct3D port.



@1172

8 years 
sam 
test: fix logic bugs in two tutorials.



@1171

8 years 
sam 
sdl: on Windows, perform the input tick in the main drawing thread.



@1170

8 years 
sam 
win32: fix crossproject dependencies for recently added projects.



@1169

8 years 
sam 
win32: fix a bug in the GLEW build system that caused build failures …



@1168

8 years 
sam 
mrpigeon: create source tree for MrPigeon.



@1167

8 years 
gary 
win32: oops, get rid of debug code.



@1166

8 years 
gary 
win32: fix SDL support in lolcore.



@1165

8 years 
gary 
win32: fix Visual Studio compilation and link issues.



@1164

8 years 
sam 
ps3: fix PS3 build after the Queue refactoring.



@1163

8 years 
sam 
math: ensure real::fabs() is never chosen over std::fabs() for …



@1162

8 years 
gary 
win32: various compilation fixes, mostly project updates, but also a …



@1161

8 years 
gary 
math: fix minor warnings in half.h and vector.h.



@1160

8 years 
sam 
math: move half.h into the public headers.



@1159

8 years 
sam 
math: disable annoying compiler warnings in vector.h.



@1158

8 years 
sam 
math: make sure magic swizzling vectors don't actually store data, and …



@1157

8 years 
sam 
math: minor tweak to avoid using macros with empty parameters.



@1156

8 years 
sam 
win32: no longer ship GDI+ because MinGW ships a working version, …



@1155

8 years 
gary 
win32: add a few predefined macros to the VS build system.



@1154

8 years 
sam 
math: disable const union members on GCC prior to 4.6.



@1153

8 years 
sam 
math: add new coercion rules for vector classes.



@1152

8 years 
sam 
build: disable excessive image cleanup rules.



@1151

8 years 
sam 
math: some refactoring in the vector operations, to make it easier to …



@1150

8 years 
sam 
math: add missing operators (==, !, <= etc.) to the "half" class so …



@1149

8 years 
gary 
math: minor compilation fixes for Visual Studio. Still does not link.



@1148

8 years 
sam 
math: allow vectors of half and real; they don't support swizzling or …



@1147

8 years 
sam 
test: that cast was necessary, after all…



@1146

8 years 
sam 
win32: some compilation fixes here and there.



@1145

8 years 
sam 
test: remove a useless cast.



@1144

8 years 
sam 
threads: change Queue to a template so that we can manage the element type.



@1143

8 years 
sam 
math: disallow using vector swizzling components as lvalues until we …



@1142

8 years 
sam 
math: use const references instead of passing arguments by value in …



@1141

8 years 
sam 
math: add "const" to many vector swizzling patterns to forbid …



@1140

8 years 
sam 
math: fix a syntax error in vector.h due to duplicate macro declaration.



@1139

8 years 
sam 
math: rename matrix.h to vector.h and simplify some stuff, especially …



@1138

8 years 
sam 
math: some simplifications in the magic vector templates, and some …



@1137

8 years 
sam 
math: finally get the GLSLlike swizzling to work.



@1136

8 years 
sam 
math: try to implement the magic getter/setter pattern. BREAKS BUILD.



@1135

8 years 
sam 
math: move most vector and matrix member functions to global functions.



@1134

8 years 
sam 
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).



@1130

8 years 
sam 
math: implement ulp() for reals, which returns the smallest real y > 0 …



@1129

8 years 
sam 
lolremez: release LolRemez 0.2.



@1128

8 years 
sam 
math: fix an infinite loop in the real number print function.



@1127

8 years 
sam 
math: significant performance improvements in the Remez solver.



@1126

8 years 
sam 
math: write a faster factorial method for use in exp() and sin(). …



@1125

8 years 
gary 
core: throw out the idea of a disk thread, let's seem what comes from it.



@1124

8 years 
gary 
lolremez: distribute Visual Studio files with LolRemez.



@1123

8 years 
gary 
core: fix a few implicit 64to32bit casts in the real methods.



@1122

8 years 
sam 
real: get rid of <<= and >>= operators; we can use ldexp() instead. As …



@1121

8 years 
sam 
real: fix a rounding bug in real number printing.



@1120

8 years 
sam 
build: remove #if directives from remez.cpp when distributing LolRemez.



@1119

8 years 
sam 
math: make everything clean for a LolRemez release.



@1118

8 years 
sam 
core: placement new requires #include <new>, fixing that and a few …



@1117

8 years 
sam 
math: move the Remez algorithm implementation to the core.



@1116

8 years 
sam 
core: fix the sign of a negative real number raised to an even power, …



@1115

8 years 
sam 
core: allow to build a real number using a string literal.



@1114

8 years 
sam 
core: fix compilation warnings in one of the floattohalf LUTs.



@1112

8 years 
gary 
build: minor reorganisation of the sandbox code.



@1110

8 years 
sam 
core: prefix Entity members with m_ to avoid accidental shadowing.


