source: trunk

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Diff Rev Age Author Log Message
(edit) @1226   8 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   8 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1223   8 years sam build: add some ignored files to .gitignore.
(edit) @1222   8 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   8 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1220   8 years sam mrpigeon: add missing files to the Visual Studio project.
(edit) @1219   8 years sam android: slightly update Android project for newer SDK versions.
(edit) @1218   8 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1217   8 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1216   8 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   8 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   8 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1211   8 years sam mrpigeon: split enemy into red and blue enemies.
(edit) @1210   8 years sam build: start configuring the build for Win64.
(edit) @1209   8 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1206   8 years sam gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
(edit) @1205   8 years sam mrpigeon: split the large project into game/player/enemy for now.
(edit) @1204   8 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1203   8 years sam build: make one Visual Studio file slightly shorter.
(edit) @1202   8 years sam mrpigeon: test enemy sprites.
(edit) @1201   8 years sam build: add Visual Studio props file that had mistakenly disappeared.
(edit) @1200   8 years sam mrpigeon: implement a few animations for testing purposes.
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1197   8 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   8 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1195   8 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1194   8 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1193   8 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1192   8 years sam test: fix uninitialised member variable.
(edit) @1191   8 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   8 years sam build: more Visual Studio project file refactoring.
(edit) @1189   8 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   8 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   8 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   8 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1185   8 years sam mrpigeon: first rendering test.
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   8 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   8 years sam build: get rid of deprecated empty directories.
(edit) @1181   8 years sam math: add a few comments.
(edit) @1180   8 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   8 years sam win32: add a lot of DirectX stubs.
(edit) @1178   8 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1177   8 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   8 years sam math: add vectors of "half" to vector.h.
(edit) @1175   8 years sam math: move cross product out of the .cpp file.
(edit) @1174   8 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1172   8 years sam test: fix logic bugs in two tutorials.
(edit) @1171   8 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1170   8 years sam win32: fix cross-project dependencies for recently added projects.
(edit) @1169   8 years sam win32: fix a bug in the GLEW build system that caused build failures …
(edit) @1168   8 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1167   8 years gary win32: oops, get rid of debug code.
(edit) @1166   8 years gary win32: fix SDL support in lolcore.
(edit) @1165   8 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   8 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   8 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   8 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1161   8 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   8 years sam math: move half.h into the public headers.
(edit) @1159   8 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   8 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   8 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1155   8 years gary win32: add a few predefined macros to the VS build system.
(edit) @1154   8 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   8 years sam math: add new coercion rules for vector classes.
(edit) @1152   8 years sam build: disable excessive image cleanup rules.
(edit) @1151   8 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   8 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   8 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   8 years sam math: allow vectors of half and real; they don't support swizzling or …
(edit) @1147   8 years sam test: that cast was necessary, after all…
(edit) @1146   8 years sam win32: some compilation fixes here and there.
(edit) @1145   8 years sam test: remove a useless cast.
(edit) @1144   8 years sam threads: change Queue to a template so that we can manage the element type.
(edit) @1143   8 years sam math: disallow using vector swizzling components as lvalues until we …
(edit) @1142   8 years sam math: use const references instead of passing arguments by value in …
(edit) @1141   8 years sam math: add "const" to many vector swizzling patterns to forbid …
(edit) @1140   8 years sam math: fix a syntax error in vector.h due to duplicate macro declaration.
(edit) @1139   8 years sam math: rename matrix.h to vector.h and simplify some stuff, especially …
(edit) @1138   8 years sam math: some simplifications in the magic vector templates, and some …
(edit) @1137   8 years sam math: finally get the GLSL-like swizzling to work.
(edit) @1136   8 years sam math: try to implement the magic getter/setter pattern. BREAKS BUILD.
(edit) @1135   8 years sam math: move most vector and matrix member functions to global functions.
(edit) @1134   8 years sam math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
(edit) @1130   8 years sam math: implement ulp() for reals, which returns the smallest real y > 0 …
(edit) @1129   8 years sam lolremez: release LolRemez 0.2.
(edit) @1128   8 years sam math: fix an infinite loop in the real number print function.
(edit) @1127   8 years sam math: significant performance improvements in the Remez solver.
(edit) @1126   8 years sam math: write a faster factorial method for use in exp() and sin(). …
(edit) @1125   9 years gary core: throw out the idea of a disk thread, let's seem what comes from it.
(edit) @1124   9 years gary lolremez: distribute Visual Studio files with LolRemez.
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