source: trunk

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Diff Rev Age Author Log Message
(edit) @1247   8 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1246   8 years sam gpu: remove old code in VertexBuffer that caused a memory leak.
(edit) @1245   8 years sam orbital: start implementing the mesh builder features found in the …
(edit) @1244   8 years sam core: add a dynamic Array class.
(edit) @1243   8 years sam core: add a simple Array template class.
(edit) @1242   8 years sam tutorial: some refactoring in the tutorials.
(edit) @1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1240   8 years sam debug: use std::abort() instead of a custom idiocy.
(edit) @1239   8 years sam build: disable building the Deus Hax editor on the Xbox 360.
(edit) @1238   8 years sam tutorial: use an interleaved vertex/color buffer.
(edit) @1237   8 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1235   8 years sam orbital: add a skeleton project for Orbital.
(edit) @1234   8 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   8 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1232   8 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1231   8 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   8 years sam gpu: fix the core scene renderer.
(edit) @1229   8 years sam build: minor Windows compilation fixes.
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   8 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   8 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   8 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1223   8 years sam build: add some ignored files to .gitignore.
(edit) @1222   8 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   8 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1220   8 years sam mrpigeon: add missing files to the Visual Studio project.
(edit) @1219   8 years sam android: slightly update Android project for newer SDK versions.
(edit) @1218   8 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1217   8 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1216   8 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   8 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   8 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1211   8 years sam mrpigeon: split enemy into red and blue enemies.
(edit) @1210   8 years sam build: start configuring the build for Win64.
(edit) @1209   8 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1206   8 years sam gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
(edit) @1205   8 years sam mrpigeon: split the large project into game/player/enemy for now.
(edit) @1204   8 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1203   8 years sam build: make one Visual Studio file slightly shorter.
(edit) @1202   8 years sam mrpigeon: test enemy sprites.
(edit) @1201   8 years sam build: add Visual Studio props file that had mistakenly disappeared.
(edit) @1200   8 years sam mrpigeon: implement a few animations for testing purposes.
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1197   8 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   8 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1195   8 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
(edit) @1194   8 years sam xbox: fix a few problems in the shader handling code; the first …
(edit) @1193   8 years sam build: more Visual Studio project refactoring, with multiprocessor …
(edit) @1192   8 years sam test: fix uninitialised member variable.
(edit) @1191   8 years sam build: do the Visual Studio project refactoring a bit differently.
(edit) @1190   8 years sam build: more Visual Studio project file refactoring.
(edit) @1189   8 years sam build: major refactoring of the Win32 and Xbox project files; we now …
(edit) @1188   8 years sam math: remove old non-working vector code for the float to half conversion.
(edit) @1187   8 years sam xbox: create the Xbox application class and add a project file for …
(edit) @1186   8 years sam math: fix VS2010 compiler warnings in the float/half conversion …
(edit) @1185   8 years sam mrpigeon: first rendering test.
(edit) @1184   8 years sam core: allow to stretch 2D sprits in both X and Y directions.
(edit) @1183   8 years sam sdl: convert any opened image to 8 bit per channel because we don't …
(edit) @1182   8 years sam build: get rid of deprecated empty directories.
(edit) @1181   8 years sam math: add a few comments.
(edit) @1180   8 years sam build: reorganise math files in a single "math" directory, and get rid …
(edit) @1179   8 years sam win32: add a lot of DirectX stubs.
(edit) @1178   8 years sam win32: a few compilation fixes, including GDI+ linking properly now.
(edit) @1177   8 years sam math: disable vectors of halfs until we find a way to speed up the …
(edit) @1176   8 years sam math: add vectors of "half" to vector.h.
(edit) @1175   8 years sam math: move cross product out of the .cpp file.
(edit) @1174   8 years sam gl: compilation fix due to #if/#elif confusion.
(edit) @1173   8 years sam xbox: start working on an Xbox/Direct3D port.
(edit) @1172   8 years sam test: fix logic bugs in two tutorials.
(edit) @1171   8 years sam sdl: on Windows, perform the input tick in the main drawing thread.
(edit) @1170   8 years sam win32: fix cross-project dependencies for recently added projects.
(edit) @1169   8 years sam win32: fix a bug in the GLEW build system that caused build failures …
(edit) @1168   8 years sam mrpigeon: create source tree for MrPigeon.
(edit) @1167   8 years gary win32: oops, get rid of debug code.
(edit) @1166   8 years gary win32: fix SDL support in lolcore.
(edit) @1165   8 years gary win32: fix Visual Studio compilation and link issues.
(edit) @1164   8 years sam ps3: fix PS3 build after the Queue refactoring.
(edit) @1163   8 years sam math: ensure real::fabs() is never chosen over std::fabs() for …
(edit) @1162   8 years gary win32: various compilation fixes, mostly project updates, but also a …
(edit) @1161   8 years gary math: fix minor warnings in half.h and vector.h.
(edit) @1160   8 years sam math: move half.h into the public headers.
(edit) @1159   8 years sam math: disable annoying compiler warnings in vector.h.
(edit) @1158   8 years sam math: make sure magic swizzling vectors don't actually store data, and …
(edit) @1157   8 years sam math: minor tweak to avoid using macros with empty parameters.
(edit) @1156   8 years sam win32: no longer ship GDI+ because MinGW ships a working version, …
(edit) @1155   8 years gary win32: add a few predefined macros to the VS build system.
(edit) @1154   8 years sam math: disable const union members on GCC prior to 4.6.
(edit) @1153   8 years sam math: add new coercion rules for vector classes.
(edit) @1152   8 years sam build: disable excessive image cleanup rules.
(edit) @1151   8 years sam math: some refactoring in the vector operations, to make it easier to …
(edit) @1150   8 years sam math: add missing operators (==, !, <= etc.) to the "half" class so …
(edit) @1149   8 years gary math: minor compilation fixes for Visual Studio. Still does not link.
(edit) @1148   8 years sam math: allow vectors of half and real; they don't support swizzling or …
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