source: trunk

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Diff Rev Age Author Log Message
(edit) @1294   8 years sam test: add unit tests for the Array class.
(edit) @1293   8 years sam core: dynamic arrays can now have up to 8 typed members.
(edit) @1292   8 years sam ps3: start fixing the vertex buffer logic in there.
(edit) @1291   8 years sam build: fix the PS3 cross-build; variable name expansion was causing …
(edit) @1290   8 years sam debug: do not use std::abort() on the PS3.
(edit) @1289   8 years sam gpu: implement a few CG calls.
(edit) @1288   8 years sam ps3: disable -Wsign-compare on the PS3, because it's really too …
(edit) @1287   8 years sam orbital: minor useless tweaks.
(edit) @1286   8 years sam orbital: first try at a particle system.
(edit) @1285   8 years sam core: add copy constructor and assignment operator to Array.
(edit) @1284   8 years sam orbital: implement sidemul and offset in the cog mesh builder.
(edit) @1283   8 years sam orbital: minor tuning to the default test scene.
(edit) @1282   8 years sam orbital: improve the cog mesh generator.
(edit) @1281   8 years sam orbital: start implementing AppendCog() in the mesh builder.
(edit) @1280   8 years sam orbital: fix a bug in cylinders that made them twice the height.
(edit) @1279   8 years sam orbital: implement expanded stars in the mesh builder.
(edit) @1278   8 years sam orbital: cylinders now have correct normals.
(edit) @1277   8 years sam orbital: fix normals in the case of non-uniform scaling.
(edit) @1276   8 years sam orbital: implement cylinders in the mesh builder; their normals are …
(edit) @1275   8 years sam orbital: port the current shader to HLSL (together with its bugs for now).
(edit) @1274   8 years sam orbital: implement simple triangle, simple quad, and disc in the mesh …
(edit) @1273   8 years sam orbital: implement a string command parser for meshes.
(edit) @1272   8 years sam math: new mat3::scale() and mat4::scale() methods.
(edit) @1271   8 years sam orbital: fix the rotation of normal vectors in the mesh generator.
(edit) @1270   8 years sam math: implement rotate() for mat3 in addition to mat4.
(edit) @1269   8 years sam core: use operator<< instead of operator+= to append stuff to arrays, …
(edit) @1268   8 years sam orbital: implement chamfer boxes and stars in the mesh builder.
(edit) @1267   8 years sam orbital: implement the generic effect shader; doesn't seem to work as …
(edit) @1266   8 years sam gpu: normalize 8-bit integer data in 0..1 by default.
(edit) @1265   8 years sam gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
(edit) @1264   8 years sam math: allow to easily create a 4x4 matrix from a 3x3 matrix, and so on.
(edit) @1263   8 years sam orbital: fix syntax errors in the HLSL shader.
(edit) @1262   8 years sam orbital: the mesh builder now supports spheres.
(edit) @1261   8 years sam core: Append() was missing for arrays of single element structs.
(edit) @1260   8 years sam orbital: basic lighting in the mesh builder.
(edit) @1259   8 years sam gpu: add methods to send mat2 and mat3 matrices to the shader.
(edit) @1258   8 years sam math: add code to build the normal matrix from a transformation matrix.
(edit) @1257   8 years sam math: add inversion code for 2×2 and 3×3 matrices, and transposition …
(edit) @1256   8 years sam orbital: split model matrix into modelview and projection so that we …
(edit) @1255   8 years sam tutorial: fix the inconsistent vertex counting.
(edit) @1254   8 years sam orbital: use standard OpenGL winding order even when using Direct3D.
(edit) @1253   8 years sam gpu: assume 8-bit unsigned vertex data is expected to be normalised on 0-1.
(edit) @1252   8 years sam core: fix a bug in the Array class where we would corrupt the data …
(edit) @1251   8 years sam gpu: fix a stupid signed/unsigned inconsistency causing vertex …
(edit) @1250   8 years sam win32: add missing files to the Visual Studio vcxproj.
(edit) @1249   8 years sam orbital: the mesh builder is now almost operational! vertex colour …
(edit) @1248   8 years sam tutorial: get rid of a hardcoded value.
(edit) @1247   8 years sam gpu: abstraction class for index buffers; the cube tutorial no longer …
(edit) @1246   8 years sam gpu: remove old code in VertexBuffer that caused a memory leak.
(edit) @1245   8 years sam orbital: start implementing the mesh builder features found in the …
(edit) @1244   8 years sam core: add a dynamic Array class.
(edit) @1243   8 years sam core: add a simple Array template class.
(edit) @1242   8 years sam tutorial: some refactoring in the tutorials.
(edit) @1241   8 years sam gpu: fix a great lot of Direct3D problems, spotted using PIX.
(edit) @1240   8 years sam debug: use std::abort() instead of a custom idiocy.
(edit) @1239   8 years sam build: disable building the Deus Hax editor on the Xbox 360.
(edit) @1238   8 years sam tutorial: use an interleaved vertex/color buffer.
(edit) @1237   8 years sam build: fix GCC build; it doesn't like to have a local file called …
(edit) @1236   8 years sam gpu: replace exit(0) in D3D error checks with lol::Abort().
(edit) @1235   8 years sam orbital: add a skeleton project for Orbital.
(edit) @1234   8 years sam gpu: fix a nasty bug in the D3D9 vertex declaration code that caused …
(edit) @1233   8 years sam gpu: add an Unbind() method for textures for clean up. Unfortunately …
(edit) @1232   8 years sam math: add mat2 and mat3 types; they'll be useful.
(edit) @1231   8 years sam gpu: move the platform-specific triangle drawing call to the …
(edit) @1230   8 years sam gpu: fix the core scene renderer.
(edit) @1229   8 years sam build: minor Windows compilation fixes.
(edit) @1228   8 years sam gpu: port the vertex buffer abstraction layer to OpenGL.
(edit) @1227   8 years sam gpu: implement vertex buffer streams for Direct3D. OpenGL is missing …
(edit) @1226   8 years sam gpu: refactor the vertex declaration code to allow several vertex streams.
(edit) @1225   8 years sam gpu: fix compilation errors and warnings in the vertex declaration code.
(edit) @1224   8 years sam gpu: start working on a template-based vertex buffer class.
(edit) @1223   8 years sam build: add some ignored files to .gitignore.
(edit) @1222   8 years sam build: compilation fixes for errors introduced in the recent Direct3D …
(edit) @1221   8 years sam gpu: port the texture and scene handling code to Direct3D. Not functional.
(edit) @1220   8 years sam mrpigeon: add missing files to the Visual Studio project.
(edit) @1219   8 years sam android: slightly update Android project for newer SDK versions.
(edit) @1218   8 years sam tutorial: fix a compilation error and remove now useless vector type casts.
(edit) @1217   8 years sam math: do not use #pragma diagnostic push for GCC prior to 4.6.
(edit) @1216   8 years sam tutorial: fix the texture swizzling for the fractal viewer on Xbox 360.
(edit) @1215   8 years sam gpu: add support for integer uniforms and fix a few PS3 and Linux …
(edit) @1214   8 years sam win32: the uniform handling code was completely broken; we now …
(edit) @1213   8 years sam win32: add Direct3D texture creation code in the fractal zoomer. …
(edit) @1212   8 years sam build: allow to build the Direct3D 9 driver with the mingw compiler.
(edit) @1211   8 years sam mrpigeon: split enemy into red and blue enemies.
(edit) @1210   8 years sam build: start configuring the build for Win64.
(edit) @1209   8 years sam math: use size_t instead of int for vector subscript to avoid torrents …
(edit) @1208   8 years sam win32: start porting the graphical backend to DirectX 9. Apparently I …
(edit) @1207   8 years sam win32: the GDI+ byte swapping was wrong; fix that.
(edit) @1206   8 years sam gtk: g_threads_init is deprecated in glib >= 2.31, disable it if …
(edit) @1205   8 years sam mrpigeon: split the large project into game/player/enemy for now.
(edit) @1204   8 years sam win32: shuffle bytes in GDI images to match what OpenGL supports.
(edit) @1203   8 years sam build: make one Visual Studio file slightly shorter.
(edit) @1202   8 years sam mrpigeon: test enemy sprites.
(edit) @1201   8 years sam build: add Visual Studio props file that had mistakenly disappeared.
(edit) @1200   8 years sam mrpigeon: implement a few animations for testing purposes.
(edit) @1199   8 years sam video: allow to set the default clear color.
(edit) @1198   8 years sam core: allow each blitted tile to be stretched differently.
(edit) @1197   8 years sam tutorial: fix unbalanced parenthesis breaking compilation.
(edit) @1196   8 years sam tutorial: port the rotating cube tutorial to the Xbox 360 and tweak …
(edit) @1195   8 years sam build: ensure all projects have a <ItemDefinitionGroup> entry, …
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