source: trunk

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Diff Rev Age Author Log Message
(edit) @1547   8 years touky Added basic character logic.
(edit) @1540   8 years sam build: factor the LolFx compilation rule into configure.ac.
(edit) @1539   8 years sam build: use more descriptive names for the solution configurations, but …
(edit) @1538   8 years sam build: force VS2010 to use the SNC compiler for the PS3.
(edit) @1537   8 years sam contrib: remove one last GTK+ locale directory.
(edit) @1536   8 years sam contrib: get rid of GTK+ translations we don't really use or need yet.
(edit) @1535   8 years sam build: allow to build the PS3 binaries from Visual Studio if the …
(edit) @1534   8 years sam tutorial: remove dead code in 11_fractal.
(edit) @1533   8 years sam build: use $CELL_SDK and fall back to $CELL_SDK if not set.
(edit) @1532   8 years sam gpu: fix vertex and index buffer behaviour on the PS3.
(edit) @1531   8 years sam core: workaround for systems that don't like thread exiting early.
(edit) @1530   8 years sam build: use $CELLSDK instead of $CELL_SDK as per the documentation.
(edit) @1529   8 years sam build: create and activate Makefile for ToukyDemo.
(edit) @1528   8 years sam build: use "win-*" instead of "windows-*" in build names so that they …
(edit) @1527   8 years touky Added ToukyDemo to sln.
(edit) @1526   8 years touky added ToukyDemo to the repo.
(edit) @1524   8 years sam build: move all games to a "games" subdirectory to clean up the root …
(edit) @1523   8 years sam build: OS X compilation fixes: use GL_INVALID_ENUM instead of …
(edit) @1520   8 years sam build: fix the VS2010 build and add build/ and binaries/ to the dist …
(edit) @1519   8 years sam build: add lots of missing svn:ignore properties.
(edit) @1518   8 years sam build: reorganise all the build stuff so that it lies in build/ and …
(edit) @1517   8 years sam gpu: disable framebuffer objects on GL ES for now, and disable integer …
(edit) @1514   8 years sam web: add a Bitten configuration for the public builds, and import the …
(edit) @1513   8 years sam core: replace usage of sin() or std::sin() with lol::sin() where …
(edit) @1512   8 years sam build: fix the PS3 port by using our trig.h everywhere instead of …
(edit) @1511   8 years sam build: ensure that the Linux build machines are what they advertise, …
(edit) @1510   8 years sam easymesh: move the Mesh builder into the engine core.
(edit) @1509   8 years sam orbital: start working on the generic chamfer solution.
(edit) @1508   8 years rez glclear: set opacity to 0.5f
(edit) @1507   8 years sam orbital: get rid of quads in the mesh builders, triangles FTW!
(edit) @1506   8 years sam orbital: add "ch" command to create chamfers.
(edit) @1505   8 years sam build: add more configure checks, mostly for neercs.
(edit) @1504   8 years touky Mesh : Added negative chamfer on AppendBox support, so chamfer doesn't …
(edit) @1503   8 years sam neercs: the text rendering FBO is now exactly the required size.
(edit) @1502   8 years sam core: fix a few build warnings and remove useless operators from the …
(edit) @1501   8 years touky Lolnament : Added Ignore Steps & influence blend method.
(edit) @1500   8 years touky Added ignore_step in Lolnament
(edit) @1499   8 years sam neercs: move TextRender to its own file.
(edit) @1498   8 years sam neercs: move texture loading to the TextRender object.
(edit) @1497   8 years sam neercs: get rid of useless stuff.
(edit) @1496   8 years touky Added Damping & random in the Lolnament.
(edit) @1495   8 years sam orbital: allow 6- and 8-component hex colour values.
(edit) @1494   8 years touky Added Rotation & scale to Lolnament. Brute-fixed all Orbital warnings.
(edit) @1493   8 years sam neercs: properly scale the text buffer when blitting it.
(edit) @1492   8 years touky Added Lolnament (Working Title) V0.1a in Orbital, for quick tests purposes.
(edit) @1491   8 years sam build: import new libcaca binaries (from r4823) to fix VS2010 compilation.
(edit) @1490   8 years sam build: import new libcaca binaries (from r4822) so that we no longer …
(edit) @1489   8 years sam neercs: fix a stack overflow in the old corner rendering code.
(edit) @1488   8 years sam gpu: remove FrameBuffer::Clear(), it's not really useful.
(edit) @1487   8 years sam neercs: remove useless alpha test that was causing rendering errors.
(edit) @1486   8 years sam build: a few hacks to allow building with MinGW on Windows.
(edit) @1485   8 years sam build: MinGW compilation fixes, rename libcaca.lib to caca.lib so that …
(edit) @1484   8 years sam neercs: the text rendering object now owns its rendering buffer.
(edit) @1483   8 years sam neercs: font blitting is now pixel perfect.
(edit) @1482   8 years rez replacement of PI #define by M_PI
(edit) @1481   8 years sam neercs: get rid of the fixed pipeline calls for the text rendering.
(edit) @1480   8 years sam gpu: better state restoration after vertex buffer usage.
(edit) @1479   8 years sam build: simplify the .lolfx file compilation.
(edit) @1478   8 years sam gpu: do not convert u8vec4 to integers when set as array buffers, …
(edit) @1477   8 years sam neercs: improve the point sprite rendering routine.
(edit) @1476   8 years sam neercs: improve the upcoming point sprite renderer.
(edit) @1475   8 years sam gpu: do not convert integers in vertex streams to floats.
(edit) @1474   8 years rez ESC key to quit added
(edit) @1473   8 years rez real values for ratio_2d fixed and variable font size added
(edit) @1472   8 years sam neercs: fix mismatched signed/unsigned operations.
(edit) @1471   8 years sam neercs: fix an idiotic format string crash.
(edit) @1470   8 years sam gpu: be more verbose about shader compilation; some warnings are useful.
(edit) @1469   8 years sam neercs: try to get the point sprite code to work.
(edit) @1468   8 years sam gpu: fix a harmless inconsistency in vertexbuffer function order that …
(edit) @1467   8 years sam neercs: start working on direct rendering of libcaca canvases.
(edit) @1466   8 years sam gpu: add GL points support to the primitive rendering.
(edit) @1465   8 years sam build: add a new libcaca Windows build and add the proper MSBuild …
(edit) @1464   8 years sam build: ship a binary build of libcaca for Win32 and Win64.
(edit) @1463   8 years sam neercs: minor vertex buffer usage optimisation.
(edit) @1462   8 years sam neercs: use a libcaca canvas instead of a character string.
(edit) @1461   8 years sam neercs: fix the rendering pipeline by disabling depth test and passing …
(edit) @1460   8 years sam neercs: remove a few extraneous variables.
(edit) @1459   8 years sam neercs: some refactoring.
(edit) @1458   8 years sam neercs: remove some unused variables.
(edit) @1457   8 years sam neercs: fix Win32 build.
(edit) @1456   8 years sam neercs: import Rez's code in our framework. Not ready yet.
(edit) @1455   8 years sam gpu: first FrameBuffer GPU class.
(edit) @1454   8 years sam test: GLSL syntax fiddling.
(edit) @1453   8 years sam build: remove \r from shader files before compilation.
(edit) @1452   8 years sam gpu: first shot at a Shader::SetTexture() function.
(edit) @1451   8 years sam build: move major .vcxproj files to their respective project directories.
(edit) @1450   8 years sam gpu: disable all vertex attributes upon vertex declaration unbind, …
(edit) @1449   8 years sam build: fix a few build issues (missing -lxinput, missing d3d9 source …
(edit) @1448   8 years sam build: allow to use OpenGL instead of Direct3D in Visual Studio by …
(edit) @1447   8 years sam neercs: create a skeleton for neercs.
(edit) @1446   8 years sam orbital: small tweaks.
(edit) @1444   8 years sam orbital: start working on some kind of editor mode.
(edit) @1443   8 years sam gpu: silently ignore empty vertex and index buffers instead of …
(edit) @1442   8 years sam orbital: some improvements to the mesh parser and error reporting.
(edit) @1441   8 years sam orbital: some tuning here and there.
(edit) @1440   8 years sam nacl: NaCl binaries no longer need a modified main() to work, the NaCl …
(edit) @1439   8 years sam nacl: preliminary gamepad support in the NaCl backend.
(edit) @1438   8 years sam build: disable violent vector.h warnings when building for NaCl.
(edit) @1437   8 years sam orbital: build the scanners and parsers with more recent flex/bison.
(edit) @1436   8 years sam build: if FlexLexer.h isn't found in the build environment, use the …
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