source: trunk

Revision Log Mode:


Copied or renamed
Diff Rev Age Author Log Message
(edit) @1962   8 years rez NEERCS: fixed setup value bar length / fixed copper setup
(edit) @1961   8 years sam ps3: support for texture coordinates on the PS3.
(edit) @1960   8 years rez NEERCS: copper is working again!
(edit) @1959   8 years sam ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
(edit) @1958   8 years sam core: fix a bad format string and disable an annoying warning in Array<>.
(edit) @1957   8 years rez NEERCS: tried to make copper working
(edit) @1955   8 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1952   8 years sam gpu: if 2D tiles have negative scaling, switch the triangle winding.
(edit) @1949   8 years sam misc: very minor tweaks here and there.
(edit) @1948   8 years sam core: add some noise to the gradient effect.
(edit) @1947   8 years sam math: add a uniform scaling matrix constructor.
(edit) @1946   8 years sam core: make Entity::GetName() a public method.
(edit) @1945   8 years sam core: fix sorting of 2D scenes.
(edit) @1944   8 years sam android: fix a synchronisation issue between Java and the game thread.
(edit) @1943   8 years sam android: print thread ID with all messages.
(edit) @1942   8 years sam core: do not deregister Tilers from Sprites, it’s asymmetrical.
(edit) @1941   8 years sam core: port gradient shader to GL ES platforms.
(edit) @1940   8 years sam android: if current thread is unknown to the JVM, try to register it.
(edit) @1939   8 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1938   8 years sam build: some build system fixes.
(edit) @1937   8 years sam lolfx: names such as "x" or "bgra" are field selectors, but we must …
(edit) @1936   8 years sam vslol: more robust error checking.
(edit) @1935   8 years sam contrib: add the required mingw DLLs for flex and bison.
(edit) @1934   8 years sam vslol: detect when the utilities cannot be launched.
(edit) @1933   8 years sam contrib: add Bison and Flex executables for Windows.
(edit) @1932   8 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1931   8 years sam build: try to detect the number of CPU cores on Windows.
(edit) @1930   8 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1929   8 years sam build: abort make process if a flex or bison run fails.
(edit) @1928   8 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1927   8 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1926   8 years sam gpu: do not use GLEW on OS X until we are sure that the version we …
(edit) @1925   8 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   8 years sam build: refactor lolfx build rule into
(edit) @1923   8 years sam build: add a include file and a "make lolcheck" target that …
(edit) @1922   8 years rez NEERCS: added copper in setup (not working yet)
(edit) @1921   8 years sam tutorial: flatten the fractal computation loop, and avoid the use of …
(edit) @1920   8 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1919   8 years sam core: implement Array::Resize() to forcibly set the size of an array.
(edit) @1918   8 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1917   8 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1916   8 years rez NEERCS: fixed values for ghost picture
(edit) @1915   8 years rez NEERCS: fixed problems with color
(edit) @1913   8 years rez NEERCS: tweaked color filtering (still lame result)
(edit) @1912   8 years sam test: fix mesh settings in the physics demo.
(edit) @1910   8 years sam easymesh: use "ato" for torus, because "at" is already for triangle.
(edit) @1909   8 years sam build: check the source code with LANG=C to avoid locale-related parse …
(edit) @1908   8 years rez NEERCS: at last, all setup function keys are fixed!
(edit) @1906   8 years rez NEERCS: updated theme (more readable screen)
(edit) @1905   8 years lolbot fixed 14 files out of 2200: - removed 0 CR characters - removed 12 …
(edit) @1904   8 years sam build: remove dead directories.
(edit) @1903   8 years sam neercs: move menu drawing to the game tick instead of draw tick.
(edit) @1902   8 years lolbot contrib: rebuild libcaca with the latest fix for a caca_printf() crash.
(edit) @1901   8 years Jnat New subProject for jnat
(edit) @1900   8 years sam build: do not check for CRLF on Windows, since most files would have …
(edit) @1899   8 years sam neercs: minimalist keyboard support.
(edit) @1898   8 years rez NEERCS: added corner width in setup->screen
(edit) @1897   8 years sam input: some refactoring in the action bindings.
(edit) @1896   8 years sam neercs: add some helper function for future keyboard input.
(edit) @1895   8 years sam build: include in the "make test" targets.
(edit) @1894   8 years sam neercs: fix two potential crashes, one caused by mismatched …
(edit) @1893   8 years sam math: refactor real number constant declarations so that they are only …
(edit) @1891   8 years sam test: tell lolbot to fix jnat's code, too.
(edit) @1890   8 years sam neercs: fix Windows build.
(edit) @1888   8 years lolbot fixed 23 files out of 277: - fixed 1270 CR characters - fixed 56 …
(edit) @1887   8 years lolbot build: improve source checking script for lolbot.
(edit) @1886   8 years sam build: start working on a script to test source code problems.
(edit) @1885   8 years sam neercs: clamp canvas size to ensure we never get to zero.
(edit) @1883   8 years rez fixed border w/h unit (now equal to one char)
(edit) @1882   8 years rez fixed a stupid error
(edit) @1881   8 years sam gpu: fix a few minor compiler warnings.
(edit) @1880   8 years sam neercs: adapt PTY to canvas size.
(edit) @1879   8 years sam easymesh: minor torus mesh tweaks.
(edit) @1877   8 years sam debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
(edit) @1875   8 years sam easymesh: first shot at a simple, flat shaded torus.
(edit) @1874   8 years rez added border x/y in setup
(edit) @1873   8 years rez added char number w/h in setup
(edit) @1871   8 years sam neercs: fix SetWindowSize parameter handling.
(edit) @1870   8 years touky Revert
(edit) @1869   8 years touky Small refactor on the BulletCc.
(edit) @1867   8 years sam neercs: remove debug variable.
(edit) @1866   8 years sam neercs: minor tweak for rez_ so that cacademo renders properly.
(edit) @1865   8 years sam neercs: do not crash if the shader system does not support integer …
(edit) @1864   8 years sam gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
(edit) @1863   8 years sam tutorial: sync HLSL version of the water/fire effect with the GLSL one.
(edit) @1862   8 years rez setup cursor position fixed
(edit) @1861   8 years sam neercs: minor syntax fix in copper shader.
(edit) @1860   8 years sam neercs: buffer unread characters for next frame.
(edit) @1859   8 years sam neercs: spawn a shell and read what it tries to print.
(edit) @1858   8 years rez scrollable option list in setup
(edit) @1857   8 years sam neercs: Visual Studio cannot have term.c and term.cpp in the same …
(edit) @1856   8 years sam neercs: create new Term and Pty classes that will contain the real stuff.
(edit) @1855   8 years sam tutorial: tweak noise shader once more, and add a few code comments.
(edit) @1854   8 years sam tutorial: replace white noise with ordered dithering.
(edit) @1853   8 years sam tutorial: add some cosmetic white noise.
(edit) @1852   8 years sam tutorial: add funny shit to the noise shader example.
(edit) @1850   9 years sam build: add missing VCS ignore properties.
(edit) @1849   9 years sam gpu: now shaders can only be created from a LolFx file.
(edit) @1848   9 years sam gpu: convert the gradient shader to a LolFx effect file.
(edit) @1847   9 years sam debug: get rid of quad.cpp, it's become useless.
Note: See TracRevisionLog for help on using the revision log.