source: trunk

Revision Log Mode:


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Diff Rev Age Author Log Message
(edit) @2043   9 years rez neercs: early integration of theme support
(edit) @2041   9 years rez neercs: moved some init variable, removed useless iborder init
(edit) @2039   9 years rez neercs: added a protection glass above the monitor
(edit) @2037   9 years sam build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
(edit) @2036   9 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @2032   9 years Jnat moved endif (toukinade)
(edit) @2031   9 years sam camera: deactivate WASD code for camera movement.
(edit) @2030   9 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @2021   9 years rez neercs: scanline auto-resize
(edit) @2020   9 years sam neercs: F3 toggles fancy shit drawing.
(edit) @2017   9 years rez neercs: added bending to mirror
(edit) @2015   9 years sam build: shorter machine descriptions in build logs.
(edit) @2013   9 years sam image: better error detection in the GDI+ image codec.
(edit) @2010   9 years rez neercs: better reflection gradient (to finetune again)
(edit) @2009   9 years sam input: add the Keyboard abstraction object type.
(edit) @2008   9 years rez neercs: MOAR radial blur, less iteration
(edit) @2007   9 years rez neercs: added radial blur! FUCK YEAH \:D/
(edit) @2005   9 years sam neercs: ESC no longer quits; but closing the shell does.
(edit) @2003   9 years rez neercs: lowered noise effect
(edit) @2002   9 years sam tutorial: add texture demo to the VS solution.
(edit) @2001   9 years sam tutorial: add a new texture generation example.
(edit) @2000   9 years sam neercs: add missing "loldebug.h" include.
(edit) @1999   9 years sam neercs: don't show the FPS information unless the setup is open.
(edit) @1995   9 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1994   9 years sam gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
(edit) @1993   9 years rez neercs: added all mirror side & finetuned default theme
(edit) @1992   9 years sam gpu: allow to specify the pixel format when creating a texture; the …
(edit) @1991   9 years sam gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
(edit) @1990   9 years sam win32: fix working directory code in monsterz and neercs.
(edit) @1989   9 years sam gpu: fix some Direct3D programming errors; we cannot call …
(edit) @1988   9 years sam misc: compilation fixes for Windows, X360 and PS3 introduced by the …
(edit) @1987   9 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1986   9 years rez neercs - adding mirror sides (left ok, right no yet)
(edit) @1985   9 years sam core: disable our rare uses of realloc() with a proper Array<> object.
(edit) @1984   9 years sam build: safety measure in to error out if a Lol Engine m4 …
(edit) @1983   9 years sam build: do not try to advertise a bitten config for Android, NaCl or …
(edit) @1982   9 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   9 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1980   9 years sam build: add a Makefile for jnat's test project.
(edit) @1978   9 years rez neercs: minors debug (and some bugs added)
(edit) @1977   9 years sam neercs: support arrow keys, pgup etc. and don't send keystrokes to the …
(edit) @1976   9 years sam neercs: fix shader for older GL versions.
(edit) @1975   9 years sam build: port to OS X.
(edit) @1974   9 years rez NEERCS: fixed setup position/size
(edit) @1973   9 years rez NEERCS: added missing remanence.lolfx
(edit) @1972   9 years sam build: add Android, NaCl and Raspberry Pi to the list of targets …
(edit) @1971   9 years rez NEERCS: renamed remanency shader into remanence and fixed setup …
(edit) @1970   9 years sam neercs: use remanency when the colour becomes darker, but use instant …
(edit) @1969   9 years sam neercs: minor tweaks for the setup window.
(edit) @1968   9 years sam build: improve the run-bitten script so that it runs on Linux.
(edit) @1967   9 years rez NEERCS: added a new shader (mirror.lolfx), slightly modified the theme
(edit) @1966   9 years sam neercs: use two different text rendering objects for the screen and …
(edit) @1965   9 years sam build: add a script to automatically run bitten on Windows. Needs some …
(edit) @1964   9 years sam android: use the FPS value provided by the application; we now run at …
(edit) @1963   9 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1962   9 years rez NEERCS: fixed setup value bar length / fixed copper setup
(edit) @1961   9 years sam ps3: support for texture coordinates on the PS3.
(edit) @1960   9 years rez NEERCS: copper is working again!
(edit) @1959   9 years sam ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
(edit) @1958   9 years sam core: fix a bad format string and disable an annoying warning in Array<>.
(edit) @1957   9 years rez NEERCS: tried to make copper working
(edit) @1955   9 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1952   9 years sam gpu: if 2D tiles have negative scaling, switch the triangle winding.
(edit) @1949   9 years sam misc: very minor tweaks here and there.
(edit) @1948   9 years sam core: add some noise to the gradient effect.
(edit) @1947   9 years sam math: add a uniform scaling matrix constructor.
(edit) @1946   9 years sam core: make Entity::GetName() a public method.
(edit) @1945   9 years sam core: fix sorting of 2D scenes.
(edit) @1944   9 years sam android: fix a synchronisation issue between Java and the game thread.
(edit) @1943   9 years sam android: print thread ID with all messages.
(edit) @1942   9 years sam core: do not deregister Tilers from Sprites, it’s asymmetrical.
(edit) @1941   9 years sam core: port gradient shader to GL ES platforms.
(edit) @1940   9 years sam android: if current thread is unknown to the JVM, try to register it.
(edit) @1939   9 years sam build: set default verbosity to 0 and tweak the LolFx build rule so …
(edit) @1938   9 years sam build: some build system fixes.
(edit) @1937   9 years sam lolfx: names such as "x" or "bgra" are field selectors, but we must …
(edit) @1936   9 years sam vslol: more robust error checking.
(edit) @1935   9 years sam contrib: add the required mingw DLLs for flex and bison.
(edit) @1934   9 years sam vslol: detect when the utilities cannot be launched.
(edit) @1933   9 years sam contrib: add Bison and Flex executables for Windows.
(edit) @1932   9 years sam vslol: create a Visual Studio plugin that will let us rebuild parsers …
(edit) @1931   9 years sam build: try to detect the number of CPU cores on Windows.
(edit) @1930   9 years sam lolfx: improve the LolFx compiler, including error reporting. We can …
(edit) @1929   9 years sam build: abort make process if a flex or bison run fails.
(edit) @1928   9 years sam lolfx: use square brackets to indicate shader sections.
(edit) @1927   9 years sam gpu: sip an empty LolFx class that embeds the compiler.
(edit) @1926   9 years sam gpu: do not use GLEW on OS X until we are sure that the version we …
(edit) @1925   9 years sam build: "make generated" now recursively rebuilds all flex/bison targets.
(edit) @1924   9 years sam build: refactor lolfx build rule into
(edit) @1923   9 years sam build: add a include file and a "make lolcheck" target that …
(edit) @1922   9 years rez NEERCS: added copper in setup (not working yet)
(edit) @1921   9 years sam tutorial: flatten the fractal computation loop, and avoid the use of …
(edit) @1920   9 years sam core: use "f128" as the long double prefix for vectors, even if it's …
(edit) @1919   9 years sam core: implement Array::Resize() to forcibly set the size of an array.
(edit) @1918   9 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1917   9 years rez NEERCS: multiple pageup/pagedown now works
(edit) @1916   9 years rez NEERCS: fixed values for ghost picture
(edit) @1915   9 years rez NEERCS: fixed problems with color
(edit) @1913   9 years rez NEERCS: tweaked color filtering (still lame result)
(edit) @1912   9 years sam test: fix mesh settings in the physics demo.
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