source: trunk

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Diff Rev Age Author Log Message
(edit) @2093   7 years sam build: try to build neercs on Android; far from ready yet.
(edit) @2092   7 years sam neercs: do not pass the texture coordinates from the application to …
(edit) @2091   7 years sam neercs: use gl_VertexID instead of sending a whole new vertex array.
(edit) @2090   7 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2089   7 years sam core: compilation fix for older compilers.
(edit) @2088   7 years sam build: honour the TMPDIR, TEMP etc. environment variables.
(edit) @2087   7 years sam build: ignore core files, but not the core/ directory.
(edit) @2086   7 years sam core: new String class.
(edit) @2085   7 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   7 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2083   7 years sam build: always use the same build directory in run-bitten.sh to avoid …
(edit) @2082   7 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2081   7 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2077   7 years sam mesh: start working on mesh and submesh stuff.
(edit) @2075   7 years sam vimlol: get rid of long lines.
(edit) @2074   7 years sam vimlol: pretend lolfx files are C++ so that Vim highlights them until …
(edit) @2071   7 years sam vimlol: some code for a Vim plugin; see …
(edit) @2059   7 years rez neercs: updated "granpa tv" theme
(edit) @2058   7 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   7 years sam build: fix minor build issues with Clang.
(edit) @2056   7 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2055   7 years rez neercs: fixed scanline, added a new theme
(edit) @2054   7 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @2051   7 years rez neercs: removed flags from setup, butchered scanline postfx
(edit) @2050   7 years Jnat nice holes
(edit) @2049   7 years rez neercs: added theme support + 2 new themes [F4/F5 to switch]
(edit) @2047   7 years rez neercs: fixed theme_var[] values
(edit) @2045   7 years rez neercs: theme support again (not really working yet)
(edit) @2043   7 years rez neercs: early integration of theme support
(edit) @2041   7 years rez neercs: moved some init variable, removed useless iborder init
(edit) @2039   7 years rez neercs: added a protection glass above the monitor
(edit) @2037   7 years sam build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
(edit) @2036   7 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @2032   7 years Jnat moved endif (toukinade)
(edit) @2031   7 years sam camera: deactivate WASD code for camera movement.
(edit) @2030   7 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @2021   7 years rez neercs: scanline auto-resize
(edit) @2020   7 years sam neercs: F3 toggles fancy shit drawing.
(edit) @2017   7 years rez neercs: added bending to mirror
(edit) @2015   7 years sam build: shorter machine descriptions in build logs.
(edit) @2013   7 years sam image: better error detection in the GDI+ image codec.
(edit) @2010   7 years rez neercs: better reflection gradient (to finetune again)
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
(edit) @2008   7 years rez neercs: MOAR radial blur, less iteration
(edit) @2007   7 years rez neercs: added radial blur! FUCK YEAH \:D/
(edit) @2005   7 years sam neercs: ESC no longer quits; but closing the shell does.
(edit) @2003   7 years rez neercs: lowered noise effect
(edit) @2002   7 years sam tutorial: add texture demo to the VS solution.
(edit) @2001   7 years sam tutorial: add a new texture generation example.
(edit) @2000   7 years sam neercs: add missing "loldebug.h" include.
(edit) @1999   7 years sam neercs: don't show the FPS information unless the setup is open.
(edit) @1995   7 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1994   7 years sam gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
(edit) @1993   7 years rez neercs: added all mirror side & finetuned default theme
(edit) @1992   7 years sam gpu: allow to specify the pixel format when creating a texture; the …
(edit) @1991   7 years sam gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
(edit) @1990   7 years sam win32: fix working directory code in monsterz and neercs.
(edit) @1989   7 years sam gpu: fix some Direct3D programming errors; we cannot call …
(edit) @1988   7 years sam misc: compilation fixes for Windows, X360 and PS3 introduced by the …
(edit) @1987   7 years sam gpu: put the texture creation code in its own class; for now a lot of …
(edit) @1986   7 years rez neercs - adding mirror sides (left ok, right no yet)
(edit) @1985   8 years sam core: disable our rare uses of realloc() with a proper Array<> object.
(edit) @1984   8 years sam build: safety measure in configure.ac to error out if a Lol Engine m4 …
(edit) @1983   8 years sam build: do not try to advertise a bitten config for Android, NaCl or …
(edit) @1982   8 years sam build: put the OpenGL detection code in a separate .m4 file and assume …
(edit) @1981   8 years sam ps3: refactor elf → self build logic and make make_fself mandatory …
(edit) @1980   8 years sam build: add a Makefile for jnat's test project.
(edit) @1978   8 years rez neercs: minors debug (and some bugs added)
(edit) @1977   8 years sam neercs: support arrow keys, pgup etc. and don't send keystrokes to the …
(edit) @1976   8 years sam neercs: fix shader for older GL versions.
(edit) @1975   8 years sam build: port run-bitten.sh to OS X.
(edit) @1974   8 years rez NEERCS: fixed setup position/size
(edit) @1973   8 years rez NEERCS: added missing remanence.lolfx
(edit) @1972   8 years sam build: add Android, NaCl and Raspberry Pi to the list of targets …
(edit) @1971   8 years rez NEERCS: renamed remanency shader into remanence and fixed setup …
(edit) @1970   8 years sam neercs: use remanency when the colour becomes darker, but use instant …
(edit) @1969   8 years sam neercs: minor tweaks for the setup window.
(edit) @1968   8 years sam build: improve the run-bitten script so that it runs on Linux.
(edit) @1967   8 years rez NEERCS: added a new shader (mirror.lolfx), slightly modified the theme
(edit) @1966   8 years sam neercs: use two different text rendering objects for the screen and …
(edit) @1965   8 years sam build: add a script to automatically run bitten on Windows. Needs some …
(edit) @1964   8 years sam android: use the FPS value provided by the application; we now run at …
(edit) @1963   8 years sam gpu: add support for triangle strips and fans, and change the …
(edit) @1962   8 years rez NEERCS: fixed setup value bar length / fixed copper setup
(edit) @1961   8 years sam ps3: support for texture coordinates on the PS3.
(edit) @1960   8 years rez NEERCS: copper is working again!
(edit) @1959   8 years sam ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
(edit) @1958   8 years sam core: fix a bad format string and disable an annoying warning in Array<>.
(edit) @1957   8 years rez NEERCS: tried to make copper working
(edit) @1955   8 years sam build: disable those fucking "Any CPU" and "Mixed Platforms" build …
(edit) @1952   8 years sam gpu: if 2D tiles have negative scaling, switch the triangle winding.
(edit) @1949   8 years sam misc: very minor tweaks here and there.
(edit) @1948   8 years sam core: add some noise to the gradient effect.
(edit) @1947   8 years sam math: add a uniform scaling matrix constructor.
(edit) @1946   8 years sam core: make Entity::GetName() a public method.
(edit) @1945   8 years sam core: fix sorting of 2D scenes.
(edit) @1944   8 years sam android: fix a synchronisation issue between Java and the game thread.
(edit) @1943   8 years sam android: print thread ID with all messages.
(edit) @1942   8 years sam core: do not deregister Tilers from Sprites, it’s asymmetrical.
(edit) @1941   8 years sam core: port gradient shader to GL ES platforms.
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