source: trunk

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Diff Rev Age Author Log Message
(edit) @2145   7 years sam easymesh: fix point light handling.
(edit) @2144   7 years touky "Point light" Tweak
(edit) @2143   7 years touky first commit in a while, small test in ShinyLol
(edit) @2142   7 years sam vimlol: improve the LolFx syntax handling.
(edit) @2140   7 years sam neercs: slightly optimise postfx shader.
(edit) @2139   7 years sam neercs: do not include "config.h" more than once.
(edit) @2138   7 years sam neercs: remove deprecated GLSL constructs in text shader.
(edit) @2136   7 years sam tutorial: optimise the line graph rendering shader.
(edit) @2135   7 years sam vimlol: remove hack for CRLF line endings and replace it with …
(edit) @2134   7 years sam tutorial: minor shader tweaks in the line plot shader.
(edit) @2133   7 years sam tutorial: change the terrain drawing into an antialiased line graph.
(edit) @2131   7 years sam vslol: support Microsoft's int8, int16 etc. extensions.
(edit) @2129   7 years sam vslol: also build for Visual Studio 2012, we don't even need to have …
(edit) @2128   7 years sam vslol: new feature: disable syntax highlighting for Microsoft …
(edit) @2127   7 years sam vslol: more compilation fixes; this is the final 1.0.0.5 upload.
(edit) @2126   7 years sam vslol: fix typo.
(edit) @2125   7 years sam vslol: add more C99 and C++ type qualifiers and language constants.
(edit) @2124   7 years sam vslol: refactor regexes to use word lists instead.
(edit) @2123   7 years sam vslol: add licensing information to important files.
(edit) @2122   7 years sam vslol: only apply our syntax highlighting to keywords and identifiers …
(edit) @2121   7 years sam vslol: rename package to VsLol instead of VsLol.Sample and refactor …
(edit) @2120   7 years sam vslol: add many more C/C++ types to the default list.
(edit) @2119   7 years sam vslol: add a classifier for C, C++, C# and LolFx files. Only …
(edit) @2118   7 years sam vslol: add the skeleton for a real LolFx syntax highlighter.
(edit) @2117   7 years sam vslol: add COPYING file and a "more information" URL.
(edit) @2116   7 years touky Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make …
(edit) @2115   7 years sam vslol: create an etc/ directory beside bison's and flex's to work …
(edit) @2114   7 years sam vimlol: work around a Win32 Vim issue that fails on empty lines.
(edit) @2113   7 years sam vslol: minor additional debug messages.
(edit) @2112   7 years sam build: minor vcxproj reorganisation.
(edit) @2111   7 years sam external: add m4.exe to the bison binary directory.
(edit) @2109   7 years sam core: we can now set Map elements using simply map[foo] = bar, no need …
(edit) @2108   7 years sam core: implement a simple linear search map; the API is here, we just …
(edit) @2107   7 years sam core: make hash operators const.
(edit) @2106   7 years sam build: rename Map to LevelMap so that we can use Map for the hashmap.
(edit) @2105   7 years sam core: implement hashing functions for half, float and double.
(edit) @2104   7 years sam core: allow hashing of String objects.
(edit) @2103   7 years sam core: another attempt at properly declaring vsnprintf().
(edit) @2102   7 years sam core: try to fix a general compilation issue caused by inconsistent …
(edit) @2101   7 years sam core: do not use va_copy since Visual Studio doesn’t know about it.
(edit) @2100   7 years sam core: implement String::Printf() and start working on the unit tests. …
(edit) @2098   7 years sam build: add missing bullet .h files to Makefile.am.
(edit) @2097   7 years sam core: refactor the Hash class so that we can hash base types, too.
(edit) @2096   7 years sam core: more string concatenation and comparison methods, plus a lot of …
(edit) @2094   7 years sam neercs: deactivate OpenGL code when we build for OpenGL ES.
(edit) @2093   7 years sam build: try to build neercs on Android; far from ready yet.
(edit) @2092   7 years sam neercs: do not pass the texture coordinates from the application to …
(edit) @2091   7 years sam neercs: use gl_VertexID instead of sending a whole new vertex array.
(edit) @2090   7 years sam neercs: added a better check for forkpty(), and moved the GL_POINTS …
(edit) @2089   7 years sam core: compilation fix for older compilers.
(edit) @2088   7 years sam build: honour the TMPDIR, TEMP etc. environment variables.
(edit) @2087   7 years sam build: ignore core files, but not the core/ directory.
(edit) @2086   7 years sam core: new String class.
(edit) @2085   7 years sam build: fix PS3 and Linux compilation issues.
(edit) @2084   7 years sam build: fixes for out-of-tree builds, and get rid of some deprecated stuff.
(edit) @2083   7 years sam build: always use the same build directory in run-bitten.sh to avoid …
(edit) @2082   7 years sam gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
(edit) @2081   7 years sam math: prefix all convenience macros with "LOL_", make sure we #undef …
(edit) @2077   7 years sam mesh: start working on mesh and submesh stuff.
(edit) @2075   7 years sam vimlol: get rid of long lines.
(edit) @2074   7 years sam vimlol: pretend lolfx files are C++ so that Vim highlights them until …
(edit) @2071   7 years sam vimlol: some code for a Vim plugin; see …
(edit) @2059   7 years rez neercs: updated "granpa tv" theme
(edit) @2058   7 years sam build: define our own std::abs() function for long long int on NaCl, …
(edit) @2057   7 years sam build: fix minor build issues with Clang.
(edit) @2056   7 years sam math: reimplement min(), max(), abs() and fmod() in the lol:: …
(edit) @2055   7 years rez neercs: fixed scanline, added a new theme
(edit) @2054   7 years sam math: implement abs() and fmod() for vector types and the half class.
(edit) @2051   7 years rez neercs: removed flags from setup, butchered scanline postfx
(edit) @2050   7 years Jnat nice holes
(edit) @2049   7 years rez neercs: added theme support + 2 new themes [F4/F5 to switch]
(edit) @2047   7 years rez neercs: fixed theme_var[] values
(edit) @2045   7 years rez neercs: theme support again (not really working yet)
(edit) @2043   7 years rez neercs: early integration of theme support
(edit) @2041   7 years rez neercs: moved some init variable, removed useless iborder init
(edit) @2039   7 years rez neercs: added a protection glass above the monitor
(edit) @2037   7 years sam build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
(edit) @2036   7 years sam build: check for a decent version of sed (ie. not the shitty BSD one).
(edit) @2032   7 years Jnat moved endif (toukinade)
(edit) @2031   7 years sam camera: deactivate WASD code for camera movement.
(edit) @2030   7 years sam gpu: fix the computed element count in DrawIndexedElements on Direct3D.
(edit) @2021   7 years rez neercs: scanline auto-resize
(edit) @2020   7 years sam neercs: F3 toggles fancy shit drawing.
(edit) @2017   7 years rez neercs: added bending to mirror
(edit) @2015   7 years sam build: shorter machine descriptions in build logs.
(edit) @2013   7 years sam image: better error detection in the GDI+ image codec.
(edit) @2010   7 years rez neercs: better reflection gradient (to finetune again)
(edit) @2009   7 years sam input: add the Keyboard abstraction object type.
(edit) @2008   7 years rez neercs: MOAR radial blur, less iteration
(edit) @2007   7 years rez neercs: added radial blur! FUCK YEAH \:D/
(edit) @2005   7 years sam neercs: ESC no longer quits; but closing the shell does.
(edit) @2003   7 years rez neercs: lowered noise effect
(edit) @2002   7 years sam tutorial: add texture demo to the VS solution.
(edit) @2001   7 years sam tutorial: add a new texture generation example.
(edit) @2000   7 years sam neercs: add missing "loldebug.h" include.
(edit) @1999   7 years sam neercs: don't show the FPS information unless the setup is open.
(edit) @1995   7 years sam build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
(edit) @1994   7 years sam gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
(edit) @1993   7 years rez neercs: added all mirror side & finetuned default theme
(edit) @1992   7 years sam gpu: allow to specify the pixel format when creating a texture; the …
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