source: trunk

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Diff Rev Age Author Log Message
(edit) @221   9 years sam Complete Lol Engine / Deus Hax / Monsterz split.
(edit) @220   9 years sam Split test-map into deus-hax and monsterz.
(edit) @219   9 years sam Win32 solution.
(edit) @218   9 years sam The Tile size can now be specified upon TileSet load. Add a sample …
(edit) @217   9 years sam New cute Monsterz tiles by Luc ADR.
(edit) @216   9 years sam Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
(edit) @215   9 years sam Fix M_PI usage on Win32.
(edit) @214   10 years carmie
(edit) @213   10 years carmie
(edit) @212   10 years carmie
(edit) @211   10 years sam Put HUD objects back on front of the scene.
(edit) @210   10 years sam Allow for different priorities in game and draw tick levels.
(edit) @209   10 years sam Implement Video::SetFov() to allow conic projection.
(edit) @208   10 years sam Add a debugging sphere object to test transparency.
(edit) @207   10 years sam Proper depth buffer handling with minimal alpha support.
(edit) @206   10 years sam Activate depth buffer when the GL context is created.
(edit) @205   10 years sam Fix broken perspective.
(edit) @204   10 years sam Autogenerate indoor.png.
(edit) @203   10 years sam Add a stats logger entity.
(edit) @202   10 years carmie
(edit) @201   10 years carmie
(edit) @200   10 years carmie
(edit) @199   10 years carmie
(edit) @198   10 years carmie
(edit) @197   10 years carmie
(edit) @196   10 years carmie
(edit) @195   10 years carmie
(edit) @194   10 years carmie
(edit) @193   10 years carmie
(edit) @192   10 years carmie
(edit) @191   10 years sam Update layer names.
(edit) @190   10 years carmie
(edit) @189   10 years carmie
(edit) @188   10 years carmie
(edit) @187   10 years sam Toying around with the editor UI.
(edit) @186   10 years sam Support tilesets larger than 512x512 and switch the coordinates system …
(edit) @185   10 years carmie
(edit) @184   10 years sam Automatically generate outdoor.png.
(edit) @183   10 years sam Start creating the World class.
(edit) @182   10 years carmie
(edit) @181   10 years carmie
(edit) @180   10 years sam Fix a few minor FIXMEs in the code.
(edit) @179   10 years sam Fix an erroneus warning message in the Dict destructor.
(edit) @178   10 years sam Proper detection of libcaca and libpipi.
(edit) @177   10 years sam Minor simplification to the GTK exit handling.
(edit) @176   10 years sam Switch from esdf controls to wasd, but support qwerty and azerty keyboards.
(edit) @175   10 years carmie
(edit) @174   10 years sam Do not use SDL for Win32 timers. The OS has all we need.
(edit) @173   10 years sam Fix a Win32 timer regression bug.
(edit) @172   10 years sam Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
(edit) @171   10 years sam Allow to build without libpipi.
(edit) @170   10 years sam Properly implement program termination, including in the GTK program.
(edit) @169   10 years sam Minor code simplifications.
(edit) @168   10 years sam Remove duplicate code in the GL map viewer.
(edit) @167   10 years sam Store the frame number in the Ticker instead of duplicating the …
(edit) @166   10 years sam Keyboard scrolling in the editor.
(edit) @165   10 years sam Play with toolbar buttons.
(edit) @164   10 years carmie
(edit) @163   10 years sam Add an about dialogue and fix an initialisation bug in the map viewer …
(edit) @162   10 years sam Refactor editor to get the glarea object out of the main source file.
(edit) @161   10 years sam Update .gitignore file.
(edit) @160   10 years sam Update todo list.
(edit) @159   10 years sam Allow the sprite viewer window to pan.
(edit) @158   10 years carmie
(edit) @157   10 years sam Implement scrolling in the GTK window using the scrollbars.
(edit) @156   10 years sam Fix the Font class so that it does lazy initialisation of the texture.
(edit) @155   10 years sam New MapViewer class and some GTK+ refactoring.
(edit) @154   10 years sam Refactor stuff.
(edit) @153   10 years sam Factor Forge and Tiler using the new Dict class.
(edit) @152   10 years sam Proper Float3 constructors.
(edit) @151   10 years sam Apply correct projection to the debug sprite movement.
(edit) @150   10 years sam Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
(edit) @149   10 years sam Get the timer to talk milliseconds instead of seconds.
(edit) @148   10 years sam Add a simple "build" script for people unfamiliar with bootstrap etc.
(edit) @147   10 years sam Rename "asset" to "entity". It's way cooler.
(edit) @146   10 years sam Improve the default test map.
(edit) @145   10 years sam Remove some debug stuff.
(edit) @144   10 years sam Implement video recording using libpipi.
(edit) @143   10 years sam Improve the demo map.
(edit) @142   10 years sam Disable depth test. We do our own management.
(edit) @141   10 years sam Fix Z-sorting yet again, and add real level support to map loading.
(edit) @140   10 years sam Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
(edit) @139   10 years sam Implement Video::GetWidth() and Video::GetHeight().
(edit) @138   10 years sam Start to handle differences between vertical and horizontal tiles.
(edit) @137   10 years sam Invert the mouse coordinate handling logic.
(edit) @136   10 years sam Fix map problems caused by wrongly sized images.
(edit) @135   10 years sam Better near/far values.
(edit) @134   10 years sam Minor fixes to the artwork images.
(edit) @133   10 years sam Fix z-sorting of tiles. For now.
(edit) @132   10 years sam Add a debug sprite to the scene.
(edit) @131   10 years sam Allow other classes to request the Game's Scene object.
(edit) @130   10 years sam Try to detect assets not calling their super tick methods. Already …
(edit) @129   10 years sam Minor optimisation in the garbage collection order.
(edit) @128   10 years sam Implement Timer::PollSeconds(), if necessary.
(edit) @127   10 years sam Improve the text appearance using an outline.
(edit) @126   10 years sam Minor updates here and there. Not worth mentioning.
(edit) @125   10 years sam Update todo list.
(edit) @124   10 years sam Make the editor more responsive by handling GTK events before waiting …
(edit) @123   10 years sam Make the GTK editor more responsive.
(edit) @122   10 years sam Implement the profiling system.
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