source: trunk

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Diff Rev Age Author Log Message
(edit) @2764   7 years sam gpu: add full support for alpha test in GL and D3D.
(edit) @2763   7 years sam base: leverage the libc for string comparisons.
(edit) @2762   7 years sam gpu: implement all depth test functions in the renderer.
(edit) @2761   7 years sam gpu: implement face culling mode in render contexts.
(edit) @2760   7 years sam gpu: implement blend function and alpha test in the renderer.
(edit) @2759   7 years benlitz Added comparison operators between strings and char const*
(edit) @2758   7 years benlitz Added mipmap generation function for textures (i lied, it was easy …
(edit) @2757   7 years sam gpu: prevent accidental creation of a Renderer object.
(edit) @2756   7 years sam test: quick fix for the btphystest camera.
(edit) @2755   7 years sam easymesh: print full mesh source when compilation fails.
(edit) @2754   7 years sam gpu: move more platform-specific code from Video to Render.
(edit) @2753   7 years sam gpu: move SetClearColor and SetClearDepth to the Renderer and …
(edit) @2752   7 years sam gpu: use the RenderContext class in a few friendly places.
(edit) @2751   7 years sam gpu: handle depth test, alpha blending and face culling in Renderer.
(edit) @2750   7 years sam gpu: create a Renderer and a RenderContext class to handle render …
(edit) @2749   7 years touky Added shifted_perspective for easier camera handling. MeshViewer : …
(edit) @2748   7 years sam gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
(edit) @2747   7 years sam tutorial: fix uninitialised memory in the FBO demo.
(edit) @2746   7 years sam base: fix a compilation warning in string.h.
(edit) @2745   7 years sam base: assertion errors now mention source location.
(edit) @2744   7 years sam lua: print the actual panic message before dumping a callstack.
(edit) @2743   7 years lolbot fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …
(edit) @2742   7 years benlitz SetMagFiltering and SetMinFiltering for class Texture.
(edit) @2741   7 years benlitz Fixed D3D9 compilation (note: D3D9 version still not working)
(edit) @2740   7 years sam build: lol-build now passes flags to configure, and configure now uses …
(edit) @2739   7 years sam build: fix CRLF issues in user directories even if they're …
(edit) @2738   7 years lolbot fixed 1 files out of 2730: - removed 98 CR characters - removed 29 …
(edit) @2737   7 years benlitz added BytesPerPixel() method to PixelFormat structure
(edit) @2734   7 years sam test: speed up the Map unit test.
(edit) @2733   7 years sam base: really fix the PS3 build this time.
(edit) @2732   7 years sam base: fix PS3 build and use C library functions in string.h when possible.
(edit) @2731   7 years lolbot fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …
(edit) @2730   7 years benlitz material and texture loading from .OBJ + uniform sampler assignment …
(edit) @2728   7 years benlitz Added IndexOf and LastIndexOf methods in class String
(edit) @2726   7 years benlitz Fixed GetStream function when the VertexDeclaration maps over multiple …
(edit) @2724   7 years benlitz vertex buffer: added some accessors to inspect a …
(edit) @2722   7 years sam build: add lol.js to Lol.sln.
(edit) @2721   7 years sam lol.js: skeleton for a new demo.
(edit) @2720   7 years sam test: remove dead code in an old test.
(edit) @2718   7 years touky MeshViewer : Fov compensation now works correctly (all is bound on …
(edit) @2717   7 years jylam * Lander
(edit) @2714   7 years sam lua: implement dofile().
(edit) @2712   7 years sam build: disable LaTeX documentation, generating it uses too much memory.
(edit) @2708   7 years sam build: fix the lollua vcxproj.
(edit) @2706   7 years sam lua: don't build lua.c and luac.c into liblollua.
(edit) @2705   7 years sam build: add directory structure for some new projects.
(edit) @2704   7 years sam build: work around a bug in the NaCl SDK C++ headers.
(edit) @2703   7 years sam build: better NaCl version detection.
(edit) @2702   7 years sam build: build support for NaCl pepper 26 and later.
(edit) @2701   7 years touky Configure/Makefile modification for correct touky_demo build.
(edit) @2700   7 years touky touky_demo moved in specific folder
(edit) @2699   7 years touky ToukyDemo name-change
(edit) @2694   7 years sam doc: add some comments in vector.cpp functions.
(edit) @2675   7 years sam tutorial: make the fractal tutorial build when no threads are available.
(edit) @2665   7 years jylam * Whoops. ça va pardon.
(edit) @2664   7 years jylam * Physics
(edit) @2661   7 years sam build: workaround for AC_TRY_LINK not working with emscripten.
(edit) @2660   7 years sam tutorial: small sprite tutorial.
(edit) @2655   7 years sam build: fix the FlexLexer.h configure check.
(edit) @2654   7 years sam build: if uname says x86_64 but getconf LONG_BIT returns 32, we’re on i386.
(edit) @2653   7 years sam build: configure errors out if the C++ compiler cannot link executables.
(edit) @2652   7 years sam build: update .vcxproj files.
(edit) @2651   7 years sam base: don’t wait for next frame on Emscripten builds.
(edit) @2648   7 years sam build: activate ALLOW_MEMORY_GROWTH on emscripten builds and work …
(edit) @2647   7 years sam gpu: OS X and iOS compilation fix.
(edit) @2646   7 years sam build: more Emscripten improvements; keyboard input works properly now.
(edit) @2645   7 years sam input: make keyboard state platform-independent.
(edit) @2644   7 years sam input: activate SDL input with Emscripten.
(edit) @2642   7 years sam base: print full stack traces in Emscripten builds.
(edit) @2641   7 years sam gpu: refactor the framebuffer format retrieval code.
(edit) @2640   7 years sam sys: refactor the binarydir detection code.
(edit) @2639   7 years sam audio: don't die when failing to load a sample with SDL.
(edit) @2638   7 years sam build: minor tweaks for emscripten builds.
(edit) @2637   7 years lolbot fixed 1 files out of 2673: - removed 46 CR characters - removed 237 …
(edit) @2636   7 years touky framebuffer : build fix
(edit) @2635   7 years touky iOS default value doesn't build.
(edit) @2634   7 years touky framebuffer : mac opengl build setup.
(edit) @2633   7 years touky revert from 2630
(edit) @2631   7 years touky Build FIX.
(edit) @2630   7 years touky MAC : Trying to fix the GL_* video build errors.
(edit) @2629   7 years touky CIS PS3 small fix
(edit) @2628   7 years sam base: break the main loop apart for the emscripten port.
(edit) @2626   7 years sam tutorial: GLSL ES compilation fixes.
(edit) @2625   7 years sam build: use GLES (not GL) when using emscripten, and disable SdlInput too.
(edit) @2624   7 years sam build: a lot more emscripten build fixes.
(edit) @2621   7 years sam test: emscripten compilation fix in the trigonometry benchmark.
(edit) @2620   7 years sam base: refactor Ticker so that it may one day work without threads.
(edit) @2619   7 years sam build: add experimental support for emscripten.
(edit) @2618   7 years sam android: add a temporary hack for mouse emulation on Android devices.
(edit) @2617   7 years sam input: support up to 32 mouse buttons.
(edit) @2616   7 years sam math: new constructor for Box2 and Box3 objects.
(edit) @2614   7 years sam gpu: remove mistakenly committed debug code.
(edit) @2613   7 years sam mrpigeon: try the new tile definition system… which doesn’t work.
(edit) @2611   7 years touky Entity : Added Draw group (very rudimentary)
(edit) @2610   7 years sam base: a few minor style tweaks.
(edit) @2609   7 years sam tileset: refactor the tile generation code.
(edit) @2608   7 years sam vimlol: fix typo.
(edit) @2607   7 years sam math: rename Box2D to "box2" and add an integer version, "ibox2".
(edit) @2606   7 years sam vslol: fix a few code quality issues.
(edit) @2605   7 years sam vslol: add HLSL types to the Lol Engine types and update version.
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