source: trunk

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Diff Rev Age Author Log Message
(edit) @673   10 years sam Put the OpenGL header handling in <lolgl.h> for more convenience.
(edit) @672   10 years sam Fix a memory leak in the vertex array buffer handling.
(edit) @671   10 years sam Fix numerous resource leaks in scene.cpp.
(edit) @670   10 years sam Cache shader source CRCs to avoid costly recompilations.
(edit) @669   10 years sam Implement CRC32 in the new Hash class. Will be useful for Dict and for …
(edit) @668   10 years sam Protect the Shader constructor and provide a static creation method …
(edit) @667   10 years sam Minor GL code reorganisation and simplification.
(edit) @666   10 years sam Experimental GL mode works!
(edit) @665   10 years sam OpenGL code refactoring.
(edit) @664   10 years sam Get rid of float3, float4, int3 etc. in favour of GLSL types.
(edit) @663   10 years sam Implement +=, -= and *= for matrices and vectors. Add new types, …
(edit) @662   10 years sam Merge more code from the experimental MVP refactor into the old GL code.
(edit) @661   10 years sam Implement float4x4::rotate().
(edit) @660   10 years sam Implement float4x4::ortho() and float4x4::translate().
(edit) @659   10 years sam Try to factor all the recent GLSL stuff in the new Shader class.
(edit) @658   10 years sam Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
(edit) @657   10 years sam Clean up stuff in the shader crap.
(edit) @656   10 years sam More shader crap. Texture coordinates now work. Still disabled.
(edit) @655   10 years sam Fix a nasty bug in the float4x4::frustum() computation.
(edit) @654   10 years sam More shader crap. We can now display a coloured quad. Still disabled.
(edit) @653   10 years sam More shader crap for GLSL 1.30. Still disabled.
(edit) @652   10 years sam Implement float4x4::frustum() and float4x4::perspective() to build …
(edit) @651   10 years sam Make the float4x4 constructor fill only the matrix's diagonal. Thus …
(edit) @650   10 years sam Fix shader crap syntax, caused by space-like UTF-8 characters.
(edit) @649   10 years sam Shader tests. Disabled for now.
(edit) @648   10 years sam Add matrix determinant and inverse methods.
(edit) @647   10 years sam Switch debug sphere rendering method to vertex buffer objects.
(edit) @646   10 years sam Ensure the DebugFps object is rendered in front of everything else.
(edit) @645   10 years sam Switch scene rendering method to vertex buffer objects.
(edit) @644   10 years sam Disable -O2 when in debug mode, and disable -g when in release mode.
(edit) @643   10 years sam Do not zero vector memory upon initialisation. Unitialised is …
(edit) @642   10 years sam Add an optional cppunit dependency for unit tests.
(edit) @641   10 years sam Create a few matrix handling classes and operators.
(edit) @639   10 years sam Make font objects use the TileSet system and fix the text objects' Z …
(edit) @638   10 years sam Only link with -lGL if present on the system. Fixes the MinGW build.
(edit) @637   10 years sam Allow to query for a tileset's size and/or number of tiles.
(edit) @636   10 years sam Fix the SDL timer behaviour. Fixes ticket #26.
(edit) @635   10 years sam Now that liblol.a is no longer in target_LDADD due to libtool argument …
(edit) @634   10 years sam Retitle some main nav buttons.
(edit) @633   10 years sam TileSets can now be initialised either using the tile size, or the …
(edit) @632   10 years sam Properly detect SDL libraries when sdl-config and pkg-config are here …
(edit) @631   10 years sam Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
(edit) @630   10 years sam Fix a typo in Makefile.am.
(edit) @629   10 years sam Clean up configure.ac from useless variables.
(edit) @628   10 years sam Try to autodetect GtkGL development libs, and don't build the Deus Hax …
(edit) @627   10 years luc Darkened the background color
(edit) @626   10 years luc Updated the Cat color Updated the Squid colors Cleaned up a bit the …
(edit) @625   10 years sam Rename build scripts to build-linux and build-mingw.
(edit) @624   10 years sam Add a build-mingw.sh script for Win32 builds.
(edit) @623   10 years sam Stop using pkg-config in Makefiles and stop putting things in LDADD …
(edit) @622   10 years sam Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
(edit) @621   10 years sam Some versions of m4 do not honour M4PATH even if claiming to. Manually …
(edit) @620   10 years sam Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
(edit) @619   10 years sam Add a recording mode to Ticker that ensures fixed deltatime even when …
(edit) @618   10 years sam Add a benchmark mode to the ticker.
(edit) @617   10 years sam Store the requested FPS in the Ticker class.
(edit) @616   10 years sam The client application no longer needs to call Video::Clea().
(edit) @615   10 years sam Allow to specify FPS in the DebugRecord object.
(edit) @614   10 years sam Copy all necessary DLLs to the target dir after a successful build.
(edit) @613   10 years sam Add Win32 contrib files for easier deployment: * gtk-2.22.1, …
(edit) @612   10 years sam Win32 compilation fix.
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(edit) @586   10 years sam Ensure 12 thumbnails fit in the interface.
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