source: trunk

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Diff Rev Age Author Log Message
(edit) @75   10 years sam Much better resource allocation and release. Scene manager stub.
(edit) @74   10 years sam Support CSV .tmx files to get rid of that pathetic system() call.
(edit) @73   10 years sam Convert all maps to CSV for easier parsing.
(edit) @72   10 years carmie
(edit) @71   10 years carmie
(edit) @70   10 years sam Breaking the map/layer code apart. Needs more work.
(edit) @69   10 years sam Update z sort doc.
(edit) @68   10 years sam Automatically generate PNG files.
(edit) @67   10 years carmie
(edit) @66   10 years sam Retrieve old city tiles.
(edit) @65   10 years sam Fix default tiler image.
(edit) @64   10 years carmie
(edit) @63   10 years sam Update maps to match new tilesets.
(edit) @62   10 years sam Update new test collections.
(edit) @61   10 years sam Split tilesets into 4 separate collections.
(edit) @60   10 years sam Helper map for z-sort.
(edit) @59   10 years sam New zsort doc.
(edit) @58   10 years sam Add clipping documentation.
(edit) @57   10 years sam Various fixes.
(edit) @56   10 years sam Fix default tile loader.
(edit) @55   10 years carmie
(edit) @54   10 years carmie
(edit) @53   10 years carmie
(edit) @52   10 years carmie
(edit) @51   10 years carmie
(edit) @50   10 years carmie
(edit) @49   10 years carmie
(edit) @48   10 years carmie
(edit) @47   10 years sam The layer name is no longer ignored.
(edit) @46   10 years sam More image tuning.
(edit) @45   10 years sam More image tuning.
(edit) @44   10 years sam Export bitmap from Inkscape instead of saving it as Cairo PNG.
(edit) @43   10 years sam Tuning images.
(edit) @42   10 years sam Add titles to doc images.
(edit) @41   10 years sam Fix image.
(edit) @40   10 years sam Better layer documentation, again.
(edit) @39   10 years sam Fix layer documentation.
(edit) @38   10 years sam Dynamically allocate layers when loading maps.
(edit) @37   10 years sam More map updates.
(edit) @36   10 years sam Clean up maps.
(edit) @35   10 years sam Update collision doc.
(edit) @34   10 years sam New document for layer format.
(edit) @33   10 years sam Test collisions.
(edit) @32   10 years sam Test character tiles, borrowed from Mana World and reworked.
(edit) @31   10 years sam New tiles.
(edit) @30   10 years carmie
(edit) @29   10 years carmie
(edit) @28   10 years carmie
(edit) @27   10 years sam Nice character outline tutorial.
(edit) @26   10 years sam Indoor map test.
(edit) @25   10 years sam Fix test map layers.
(edit) @24   10 years sam Sort layers before rendering.
(edit) @23   10 years sam Add ladder tiles.
(edit) @22   10 years sam Create a tile manager. There are no longer any GL calls in …
(edit) @21   10 years sam Add a sprite following the mouse.
(edit) @20   10 years sam Add mediocre support for .tmx tiled maps.
(edit) @19   10 years sam New test tiles.
(edit) @18   10 years sam Move video initialisation stuff to a separate source file.
(edit) @17   10 years sam Move C++ code in an src/ subdirectory.
(edit) @16   10 years sam Upload all vertex buffers on each frame. It is not noticeably slower …
(edit) @15   10 years sam Remove old python test.
(edit) @14   10 years sam Testing object layers.
(edit) @13   10 years sam fiuwoifeowifoewifoewfew
(edit) @12   10 years sam Alpha test.
(edit) @11   10 years sam More doc updates.
(edit) @10   10 years sam Update doc.
(edit) @9   10 years sam Fix layer doc.
(edit) @8   10 years sam Testing vertex buffers. They're really, really faster.
(edit) @7   10 years sam More tiles.
(edit) @6   10 years sam Documentation about the z-buffer.
(edit) @5   10 years sam Map rendering test in PyOpenGL.
(edit) @4   10 years sam Drugs.
(edit) @3   10 years sam Hacking test.
(edit) @2   10 years sam Update KQ tiles, for reference.
(add) @1   10 years sam Initial repo.
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