source: trunk

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Diff Rev Age Author Log Message
(edit) @897   8 years sam core: implement accelerated cos().
(edit) @896   8 years sam core: add a code shortcut for sin() on platforms that have cheap branches.
(edit) @895   8 years sam test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
(edit) @894   8 years sam test: do the trigonometry tests on doubles instead of floats.
(edit) @893   8 years sam test: add an empty sandbox program and update .gitignore.
(edit) @892   8 years sam optim: better isnan() reimplementation.
(edit) @891   8 years sam optim: split the Taylor series calculation into two separate values. …
(edit) @890   8 years sam core: remove one multiplication and one selection from the optimised …
(edit) @889   8 years sam test: new test for trigonometric functions.
(edit) @888   8 years sam core: minor optimisation in the x86 version of lol_sin() Instead of …
(edit) @887   8 years sam test: implement a custom isnan() This version is faster (about 25% on …
(edit) @886   8 years sam test: add benchmark tests for trigonometry functions.
(edit) @885   8 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @884   8 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @883   8 years sam core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
(edit) @882   8 years sam core: reactivate half denormals for the PS3. We know we will not have …
(edit) @881   8 years sam contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
(edit) @880   8 years sam test: add matrix code to the benchmark program.
(edit) @879   8 years sam core: tune the half precision code so that the best variants are being …
(edit) @878   8 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @877   8 years sam test: improve the benchmark code to measure a lot more half precision …
(edit) @876   8 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @875   8 years sam test: add a fallback for isnan() when not defined by the system includes.
(edit) @874   8 years sam core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
(edit) @873   8 years sam core: implement array versions of the float / half conversion routines.
(edit) @872   8 years sam core: minor refactoring in the float / half conversions to accomodate …
(edit) @871   8 years sam core: implement new half / float operations and the associated tests.
(edit) @870   8 years sam test: augment the half precision numbers testsuite.
(edit) @869   8 years sam core: add a half to float conversion routine and utility floating …
(edit) @868   8 years sam test: add first test routines for the half class.
(edit) @867   8 years sam core: start working on the "half" type.
(edit) @866   8 years sam core: more vec?i -> ?veci renames.
(edit) @865   8 years sam core: move platform-specific code to specific directories.
(edit) @864   8 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @863   8 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   8 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @861   8 years sam ps3: port the dithering code to Cg. It does not work because …
(edit) @860   8 years sam render: add a Gradient class that will be used for dithering later.
(edit) @859   8 years sam debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
(edit) @857   8 years sam build: add iOS build rules to the XML configuration.
(edit) @856   8 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   8 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @854   8 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
(edit) @853   8 years sam ps3: fix the pad handling code that was ignoring the pad information …
(edit) @852   8 years sam build: update Bitten configuration for Windows cross-compilation.
(edit) @851   8 years sam android: fix Android NDK compilation.
(edit) @848   8 years sam build: allow to properly cross-compile for PS3 on Mingw.
(edit) @847   8 years sam web: tune Bitten configuration.
(edit) @846   8 years sam web: create bitten configuration for an amd64 slave.
(edit) @845   8 years sam ps3: prevent compilation of Ps3Input on other platforms.
(edit) @844   8 years sam build: do not use AM_CONDITIONAL... conditionally.
(edit) @840   8 years sam ps3: add a build-ps3 script that uses autoconf and automake.
(edit) @839   8 years sam ps3: get rid of the useless and convoluted padutil dependency; the …
(edit) @838   8 years sam ps3: add a simple PS3 input system that currently merely emulates …
(edit) @837   8 years sam emitter: fix wrong velocity value computation in the particles.
(edit) @836   8 years sam android: implement JNI_OnLoad and use Log::Info instead of the native …
(edit) @835   8 years sam image: error reporting in the Android image loading class.
(edit) @834   8 years sam android: target android-8 until <cstdlib> is properly fixed for …
(edit) @833   8 years sam ps3: load textures using the system's PNGDEC module.
(edit) @832   8 years sam shader: factor the uniform handling logic into platform-independent …
(edit) @831   8 years sam gl: implement the PS3 version of our bitmap renderer.
(edit) @830   8 years sam debug: add a debug example with a shader and a uniform matrix …
(edit) @829   8 years sam debug: add new shader tests and write some Cg equivalents on the PS3.
(edit) @828   8 years sam ps3: if the implementation supports Cg but not GLSL (for instance on …
(edit) @827   8 years sam contrib: add missing .a files that have been ignored by .gitignore for …
(edit) @826   8 years sam gtk: remove test code that I accidentally checked in.
(edit) @825   8 years sam gtk: refactor the GTK mess once again.
(edit) @824   8 years sam gtk: refactor the GtkGlArea handling so that it can be destroyed even …
(edit) @823   8 years sam debug: minor updates to the debug quad code.
(edit) @822   8 years sam debug: refactor quad test.
(edit) @821   8 years sam gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
(edit) @820   8 years sam ps3: until we know how to retrieve and change the screen resolution …
(edit) @819   8 years sam debug: make the GL test compile on Android.
(edit) @818   8 years sam ps3: some compilation fixes to accomodate for recent debug additions.
(edit) @817   8 years sam test: add a unit test for the recent vector promotion problem.
(edit) @816   8 years sam monsterz: minor code enhancement.
(edit) @815   8 years sam core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
(edit) @814   8 years sam debug: reset the GL state more aggressively between quad renderings; …
(edit) @813   8 years sam build: make build-mingw executable.
(edit) @812   8 years sam build: a few more .gitignore entries.
(edit) @811   8 years sam editor: update th GTK+ XML file with a newer version of Glade.
(edit) @810   8 years sam debug: only print the layer and map errors once.
(edit) @809   8 years sam debug: reset texture unit in the GL quad.
(edit) @808   8 years sam gl: initialise Glew in the video setup instead of the SDL app, so we …
(edit) @807   8 years sam build: fix the editor building on mingw32.
(edit) @806   8 years sam debug: add a slightly more complex vertex buffer test quad.
(edit) @803   8 years sam debug: some code cleanup in the quad tests.
(edit) @802   8 years sam build: fix a mistake causing glew32.lib to be used on Linux.
(edit) @801   8 years sam build: make libglew detection work on MinGW.
(edit) @800   8 years sam contrib: rebuild a static version of libglew using gcc.
(edit) @799   8 years sam shader: check that the shader really failed to compile before …
(edit) @798   8 years sam core: fix a typo in the Win32 timer code.
(edit) @797   8 years sam build: make build-mingw properly use the contrib libglew.
(edit) @796   8 years sam gl: use Glew if available.
(edit) @795   8 years sam build: fix an error causing -lopengl32 to be used on Linux; use …
(edit) @794   8 years sam contrib: add glew 1.6.0 binaries for Win32.
(edit) @793   8 years sam build: detect libopengl32 on mingw systems.
(edit) @792   8 years sam tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
(edit) @791   8 years sam monsterz: eagles and clouds now span across the whole width of the …
(edit) @790   9 years sam tileset: replace the Tiler ID system with real TileSet objects. The …
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