|
|
@900
|
10 years |
sam |
core: improve tan() accuracy by tweaking higher order Taylor coefficients.
|
|
|
@899
|
10 years |
sam |
core: implement accelerated lol_sincos() and lol_tan().
|
|
|
@898
|
10 years |
sam |
core: slightly reorganise Taylor series in sin() and cos().
|
|
|
@897
|
10 years |
sam |
core: implement accelerated cos().
|
|
|
@896
|
10 years |
sam |
core: add a code shortcut for sin() on platforms that have cheap branches.
|
|
|
@895
|
10 years |
sam |
test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
|
|
|
@894
|
10 years |
sam |
test: do the trigonometry tests on doubles instead of floats.
|
|
|
@893
|
10 years |
sam |
test: add an empty sandbox program and update .gitignore.
|
|
|
@892
|
10 years |
sam |
optim: better isnan() reimplementation.
|
|
|
@891
|
10 years |
sam |
optim: split the Taylor series calculation into two separate values.
…
|
|
|
@890
|
10 years |
sam |
core: remove one multiplication and one selection from the optimised …
|
|
|
@889
|
10 years |
sam |
test: new test for trigonometric functions.
|
|
|
@888
|
10 years |
sam |
core: minor optimisation in the x86 version of lol_sin()
Instead of …
|
|
|
@887
|
10 years |
sam |
test: implement a custom isnan()
This version is faster (about 25% on …
|
|
|
@886
|
10 years |
sam |
test: add benchmark tests for trigonometry functions.
|
|
|
@885
|
10 years |
sam |
core: start implementing optimised trigonometry functions for PS3 and x86.
|
|
|
@884
|
10 years |
sam |
build: check for <fastmath.h> and build using -O3 -ffastmath.
|
|
|
@883
|
10 years |
sam |
core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
|
|
|
@882
|
10 years |
sam |
core: reactivate half denormals for the PS3.
We know we will not have …
|
|
|
@881
|
10 years |
sam |
contrib: rebuild the Win32 CppUnit under Linux and fix the includes.
…
|
|
|
@880
|
10 years |
sam |
test: add matrix code to the benchmark program.
|
|
|
@879
|
10 years |
sam |
core: tune the half precision code so that the best variants are being …
|
|
|
@878
|
10 years |
sam |
build: clean up .self files and allow to build the benchmark on the PS3.
|
|
|
@877
|
10 years |
sam |
test: improve the benchmark code to measure a lot more half precision …
|
|
|
@876
|
10 years |
sam |
contrib: add a precompiled Win32 version of CppUnit and update build …
|
|
|
@875
|
10 years |
sam |
test: add a fallback for isnan() when not defined by the system includes.
|
|
|
@874
|
10 years |
sam |
core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
|
|
|
@873
|
10 years |
sam |
core: implement array versions of the float / half conversion routines.
|
|
|
@872
|
10 years |
sam |
core: minor refactoring in the float / half conversions to accomodate …
|
|
|
@871
|
10 years |
sam |
core: implement new half / float operations and the associated tests.
|
|
|
@870
|
10 years |
sam |
test: augment the half precision numbers testsuite.
|
|
|
@869
|
10 years |
sam |
core: add a half to float conversion routine and utility floating …
|
|
|
@868
|
10 years |
sam |
test: add first test routines for the half class.
|
|
|
@867
|
10 years |
sam |
core: start working on the "half" type.
|
|
|
@866
|
10 years |
sam |
core: more vec?i -> ?veci renames.
|
|
|
@865
|
10 years |
sam |
core: move platform-specific code to specific directories.
|
|
|
@864
|
10 years |
sam |
android: keep a pointer on the global Java VM instead of the current …
|
|
|
@863
|
10 years |
sam |
core: rename vec2i to ivec2 etc. to better match GLSL.
|
|
|
@862
|
10 years |
sam |
core: add a Sprite class to try to factor some common logic currently …
|
|
|
@861
|
10 years |
sam |
ps3: port the dithering code to Cg. It does not work because …
|
|
|
@860
|
10 years |
sam |
render: add a Gradient class that will be used for dithering later.
|
|
|
@859
|
10 years |
sam |
debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
|
|
|
@857
|
10 years |
sam |
build: add iOS build rules to the XML configuration.
|
|
|
@856
|
10 years |
sam |
debug: fix iOS compilation of the debug quad code.
|
|
|
@855
|
10 years |
sam |
ios: update XCode project and fix a GL test compilation issue.
|
|
|
@854
|
10 years |
sam |
ps3: port our naive dithering algorithm to the PS3's shader language.
|
|
|
@853
|
10 years |
sam |
ps3: fix the pad handling code that was ignoring the pad information …
|
|
|
@852
|
10 years |
sam |
build: update Bitten configuration for Windows cross-compilation.
|
|
|
@851
|
10 years |
sam |
android: fix Android NDK compilation.
|
|
|
@848
|
10 years |
sam |
build: allow to properly cross-compile for PS3 on Mingw.
|
|
|
@847
|
10 years |
sam |
web: tune Bitten configuration.
|
|
|
@846
|
10 years |
sam |
web: create bitten configuration for an amd64 slave.
|
|
|
@845
|
10 years |
sam |
ps3: prevent compilation of Ps3Input on other platforms.
|
|
|
@844
|
10 years |
sam |
build: do not use AM_CONDITIONAL... conditionally.
|
|
|
@840
|
10 years |
sam |
ps3: add a build-ps3 script that uses autoconf and automake.
|
|
|
@839
|
10 years |
sam |
ps3: get rid of the useless and convoluted padutil dependency; the …
|
|
|
@838
|
10 years |
sam |
ps3: add a simple PS3 input system that currently merely emulates …
|
|
|
@837
|
10 years |
sam |
emitter: fix wrong velocity value computation in the particles.
|
|
|
@836
|
10 years |
sam |
android: implement JNI_OnLoad and use Log::Info instead of the native …
|
|
|
@835
|
10 years |
sam |
image: error reporting in the Android image loading class.
|
|
|
@834
|
10 years |
sam |
android: target android-8 until <cstdlib> is properly fixed for …
|
|
|
@833
|
10 years |
sam |
ps3: load textures using the system's PNGDEC module.
|
|
|
@832
|
10 years |
sam |
shader: factor the uniform handling logic into platform-independent …
|
|
|
@831
|
10 years |
sam |
gl: implement the PS3 version of our bitmap renderer.
|
|
|
@830
|
10 years |
sam |
debug: add a debug example with a shader and a uniform matrix …
|
|
|
@829
|
10 years |
sam |
debug: add new shader tests and write some Cg equivalents on the PS3.
|
|
|
@828
|
10 years |
sam |
ps3: if the implementation supports Cg but not GLSL (for instance on …
|
|
|
@827
|
10 years |
sam |
contrib: add missing .a files that have been ignored by .gitignore for …
|
|
|
@826
|
10 years |
sam |
gtk: remove test code that I accidentally checked in.
|
|
|
@825
|
10 years |
sam |
gtk: refactor the GTK mess once again.
|
|
|
@824
|
10 years |
sam |
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
|
|
|
@823
|
10 years |
sam |
debug: minor updates to the debug quad code.
|
|
|
@822
|
10 years |
sam |
debug: refactor quad test.
|
|
|
@821
|
10 years |
sam |
gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
|
|
|
@820
|
10 years |
sam |
ps3: until we know how to retrieve and change the screen resolution …
|
|
|
@819
|
10 years |
sam |
debug: make the GL test compile on Android.
|
|
|
@818
|
10 years |
sam |
ps3: some compilation fixes to accomodate for recent debug additions.
|
|
|
@817
|
10 years |
sam |
test: add a unit test for the recent vector promotion problem.
|
|
|
@816
|
10 years |
sam |
monsterz: minor code enhancement.
|
|
|
@815
|
10 years |
sam |
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
|
|
|
@814
|
10 years |
sam |
debug: reset the GL state more aggressively between quad renderings; …
|
|
|
@813
|
10 years |
sam |
build: make build-mingw executable.
|
|
|
@812
|
10 years |
sam |
build: a few more .gitignore entries.
|
|
|
@811
|
10 years |
sam |
editor: update th GTK+ XML file with a newer version of Glade.
|
|
|
@810
|
10 years |
sam |
debug: only print the layer and map errors once.
|
|
|
@809
|
10 years |
sam |
debug: reset texture unit in the GL quad.
|
|
|
@808
|
10 years |
sam |
gl: initialise Glew in the video setup instead of the SDL app, so we …
|
|
|
@807
|
10 years |
sam |
build: fix the editor building on mingw32.
|
|
|
@806
|
10 years |
sam |
debug: add a slightly more complex vertex buffer test quad.
|
|
|
@803
|
10 years |
sam |
debug: some code cleanup in the quad tests.
|
|
|
@802
|
10 years |
sam |
build: fix a mistake causing glew32.lib to be used on Linux.
|
|
|
@801
|
10 years |
sam |
build: make libglew detection work on MinGW.
|
|
|
@800
|
10 years |
sam |
contrib: rebuild a static version of libglew using gcc.
|
|
|
@799
|
10 years |
sam |
shader: check that the shader really failed to compile before …
|
|
|
@798
|
10 years |
sam |
core: fix a typo in the Win32 timer code.
|
|
|
@797
|
10 years |
sam |
build: make build-mingw properly use the contrib libglew.
|
|
|
@796
|
10 years |
sam |
gl: use Glew if available.
|
|
|
@795
|
10 years |
sam |
build: fix an error causing -lopengl32 to be used on Linux; use …
|
|
|
@794
|
10 years |
sam |
contrib: add glew 1.6.0 binaries for Win32.
|
|
|
@793
|
10 years |
sam |
build: detect libopengl32 on mingw systems.
|
|
|