source: trunk

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Diff Rev Age Author Log Message
(edit) @960   9 years sam osx: link with the proper OpenGL libraries on OS X.
(edit) @959   9 years sam build: add svn:ignore properties where needed.
(edit) @958   9 years sam osx: automake does not support .mm files yet, so rename ios-image.mm …
(edit) @957   9 years sam ios: rename iOS image loader to .mm.
(edit) @956   9 years sam core: remove calls to exit() in image loaders since they can now …
(edit) @955   9 years sam core: implement dynamic registration of image loaders.
(edit) @954   9 years sam build: fix GLEW usage to use <glew.h>, not <GL/glew.h>.
(edit) @953   9 years sam build: disable "make check" on win64 because the version of Wine …
(edit) @952   9 years sam build: do not set --build if not really cross-compiling (eg. building …
(edit) @951   9 years sam build: better clean rule for the test directory.
(edit) @950   9 years sam build: fix Win64 compilation with mingw64, using an updated SDL build.
(edit) @949   9 years sam build: move SDL_image and SDL_mixer binaries to an i686-only directory.
(edit) @948   9 years sam build: fix a typo in the mingw configuration sequence in lol-build and …
(edit) @947   9 years sam build: add a Win64 build of libSDL. Useless for now, because SDL_Image …
(edit) @946   9 years sam build: add debug information to lol-build output.
(edit) @945   9 years sam build: new lol-build script for easier autobuilds.
(edit) @944   9 years sam build: add a Win64 cross-build script and upgrade glew to 1.7.0.
(edit) @943   9 years sam ios: fix iOS build by adding missing files to XCode project.
(edit) @942   9 years sam test: reorganise test suite and benchmark code.
(edit) @941   9 years sam test: add unit tests to check whether the build environment behaved as …
(edit) @940   9 years sam core: add our custom isnan() macro to the core headers.
(edit) @939   9 years sam build: stop defining ANDROID_NDK and check for ANDROID instead. …
(edit) @938   9 years sam build: add LolUnit to the build rules.
(edit) @937   9 years sam lolunit: rename a few methods for consistency.
(edit) @936   9 years sam lolunit: protect against multiple registration of the same fixture type.
(edit) @935   9 years sam build: disable RTTI, we don’t need it and won’t use it.
(edit) @934   9 years sam lolunit: rename test runner’s run() method to Run() for consistency.
(edit) @932   9 years sam lolunit: add some comments to document the framework internals.
(edit) @931   9 years sam test: improve matrix and vector uni tests.
(edit) @930   9 years sam lolunit: add several helper macros for various comparison checks.
(edit) @929   9 years sam core: add std::ostream operators for vector and matrix classes.
(edit) @928   9 years sam lolunit: tweak output formatting so that it more closely matches CppUnit.
(edit) @927   9 years sam lolunit: add a LOLUNIT_SET_CONTEXT / LOLUNIT_UNSET_CONTEXT macro pair. …
(edit) @926   9 years sam core: handle denormal halfs properly on the PS3; it's denormal floats …
(edit) @925   9 years sam lolunit: reverse the expected/actual logic. CPPUNIT_ASSERT_EQUAL(a, …
(edit) @924   9 years sam lolunit: fix an uninitialised member in TestCase.
(edit) @923   9 years sam core: define FP_USE on exotic architectures.
(edit) @919   9 years sam lolunit: free all the memory we allocated to avoid a minor memory …
(edit) @918   9 years sam build: add -j6 to our build scripts' "make" invocations.
(edit) @915   9 years sam core: mediocre workaround for mingw32 who ignores our FP_USE macro.
(edit) @914   9 years sam test: get rid of the need for LOLUNIT_SETUP_FIXTURE().
(edit) @913   9 years sam test: make LolUnit's output match CppUnit's more closely.
(edit) @912   9 years sam test: replace CppUnit with our LolUnit test suite. CppUnit is really …
(edit) @911   9 years sam test: add a few Visual Studio 2010 project files and fix testsuite …
(edit) @910   9 years sam core: fix a bug on the PS3 version of lol_sin().
(edit) @909   9 years sam core: implement the FP_USE() macro on x86, amd64 and powerpc.
(edit) @908   9 years sam core: avoid returning to memory when giving GCC floating point hints.
(edit) @907   9 years sam debug: various improvements to the test programs.
(edit) @906   9 years sam build: new Visual Studio build files, for the engine core and the …
(edit) @905   9 years sam core: a few compilation fixes for non-GCC compilers.
(edit) @904   9 years sam debug: fix PS3 and Android compilation.
(edit) @903   9 years sam debug: add point sprite examples.
(edit) @902   9 years sam core: fix PS3 compilation; the lol_fdiv implementation was missing.
(edit) @901   9 years sam core: fix an accuracy error in the cos() part of lol_sincos().
(edit) @900   9 years sam core: improve tan() accuracy by tweaking higher order Taylor coefficients.
(edit) @899   9 years sam core: implement accelerated lol_sincos() and lol_tan().
(edit) @898   9 years sam core: slightly reorganise Taylor series in sin() and cos().
(edit) @897   9 years sam core: implement accelerated cos().
(edit) @896   9 years sam core: add a code shortcut for sin() on platforms that have cheap branches.
(edit) @895   9 years sam test: replace lol-bench with lol-bench$(EXEEXT) in the Makefile to …
(edit) @894   9 years sam test: do the trigonometry tests on doubles instead of floats.
(edit) @893   9 years sam test: add an empty sandbox program and update .gitignore.
(edit) @892   9 years sam optim: better isnan() reimplementation.
(edit) @891   9 years sam optim: split the Taylor series calculation into two separate values. …
(edit) @890   9 years sam core: remove one multiplication and one selection from the optimised …
(edit) @889   9 years sam test: new test for trigonometric functions.
(edit) @888   9 years sam core: minor optimisation in the x86 version of lol_sin() Instead of …
(edit) @887   9 years sam test: implement a custom isnan() This version is faster (about 25% on …
(edit) @886   9 years sam test: add benchmark tests for trigonometry functions.
(edit) @885   9 years sam core: start implementing optimised trigonometry functions for PS3 and x86.
(edit) @884   9 years sam build: check for <fastmath.h> and build using -O3 -ffastmath.
(edit) @883   9 years sam core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC.
(edit) @882   9 years sam core: reactivate half denormals for the PS3. We know we will not have …
(edit) @881   9 years sam contrib: rebuild the Win32 CppUnit under Linux and fix the includes. …
(edit) @880   9 years sam test: add matrix code to the benchmark program.
(edit) @879   9 years sam core: tune the half precision code so that the best variants are being …
(edit) @878   9 years sam build: clean up .self files and allow to build the benchmark on the PS3.
(edit) @877   9 years sam test: improve the benchmark code to measure a lot more half precision …
(edit) @876   9 years sam contrib: add a precompiled Win32 version of CppUnit and update build …
(edit) @875   9 years sam test: add a fallback for isnan() when not defined by the system includes.
(edit) @874   9 years sam core: rename half::isnan() etc. to half::is_nan() because "isnan" can …
(edit) @873   9 years sam core: implement array versions of the float / half conversion routines.
(edit) @872   9 years sam core: minor refactoring in the float / half conversions to accomodate …
(edit) @871   9 years sam core: implement new half / float operations and the associated tests.
(edit) @870   9 years sam test: augment the half precision numbers testsuite.
(edit) @869   9 years sam core: add a half to float conversion routine and utility floating …
(edit) @868   9 years sam test: add first test routines for the half class.
(edit) @867   9 years sam core: start working on the "half" type.
(edit) @866   9 years sam core: more vec?i -> ?veci renames.
(edit) @865   9 years sam core: move platform-specific code to specific directories.
(edit) @864   9 years sam android: keep a pointer on the global Java VM instead of the current …
(edit) @863   9 years sam core: rename vec2i to ivec2 etc. to better match GLSL.
(edit) @862   9 years sam core: add a Sprite class to try to factor some common logic currently …
(edit) @861   9 years sam ps3: port the dithering code to Cg. It does not work because …
(edit) @860   9 years sam render: add a Gradient class that will be used for dithering later.
(edit) @859   9 years sam debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available.
(edit) @857   9 years sam build: add iOS build rules to the XML configuration.
(edit) @856   9 years sam debug: fix iOS compilation of the debug quad code.
(edit) @855   9 years sam ios: update XCode project and fix a GL test compilation issue.
(edit) @854   9 years sam ps3: port our naive dithering algorithm to the PS3's shader language.
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