Timeline



Aug 11, 2010:

6:18 PM Changeset [103] by sam
Reimplement the SDL input as a ticked asset object.
6:18 PM Changeset [102] by sam
Implement a quit() mechanism in the Game class.
6:18 PM Changeset [101] by sam
Implement ticking groups.
6:18 PM Changeset [100] by sam
Slightly improve the documentation in a few files, add the missing …
6:18 PM Changeset [99] by sam
Move all GTK stuff to a subdirectory.
6:18 PM Changeset [98] by sam
Implement a naive garbage collector.
6:18 PM Changeset [97] by sam
Add a few more autotools rules.
6:18 PM Changeset [96] by sam
Implement lazy initialisation of TileSet objects.
6:18 PM Changeset [95] by sam
TileSet is now a child of Asset.
6:18 PM Changeset [94] by sam
Implement a clean class for various assets that can be ticked both in …
6:18 PM Changeset [93] by sam
The GTK loop now works. Sort of.
6:18 PM Changeset [92] by sam
Convert everything to the autotools. Managing source dependencies will …
5:50 PM Changeset [91] by sam
Start of the GtkVideo implementation.
5:39 PM Changeset [90] by sam
Change the Video class into an interface, implemented by SdlVideo and, …

Jul 31, 2010:

1:33 PM Changeset [89] by carmie

Jul 14, 2010:

2:14 AM Changeset [88] by sam
Fix images.
2:14 AM Changeset [87] by sam
Naive font renderer prototype.
2:14 AM Changeset [86] by sam
Standalone character image.
2:14 AM Changeset [85] by sam
Simple tool to create a font file.
1:39 AM Changeset [84] by carmie
12:13 AM Changeset [83] by sam
Update gfx makefile.
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