Timeline



Aug 17, 2010:

2:05 PM Changeset [135] by sam
Better near/far values.
1:01 AM Changeset [134] by sam
Minor fixes to the artwork images.
1:01 AM Changeset [133] by sam
Fix z-sorting of tiles. For now.

Aug 16, 2010:

11:40 PM Changeset [132] by sam
Add a debug sprite to the scene.
11:40 PM Changeset [131] by sam
Allow other classes to request the Game's Scene object.
11:40 PM Changeset [130] by sam
Try to detect assets not calling their super tick methods. Already …
11:40 PM Changeset [129] by sam
Minor optimisation in the garbage collection order.
11:40 PM Changeset [128] by sam
Implement Timer::PollSeconds(), if necessary.
11:40 PM Changeset [127] by sam
Improve the text appearance using an outline.
2:36 AM Changeset [126] by sam
Minor updates here and there. Not worth mentioning.
2:36 AM Changeset [125] by sam
Update todo list.
2:36 AM Changeset [124] by sam
Make the editor more responsive by handling GTK events before waiting …

Aug 15, 2010:

6:56 PM Changeset [123] by sam
Make the GTK editor more responsive.
6:56 PM Changeset [122] by sam
Implement the profiling system.
6:56 PM Changeset [121] by sam
Implement naive bold font printing.
6:56 PM Changeset [120] by sam
Improve the timer accuracy even more.
5:03 PM Changeset [119] by carmie
4:29 PM Changeset [118] by sam
Fixed framerate now has sub-millisecond accuracy on Linux.
4:29 PM Changeset [117] by sam
Properly initialise SDL in the input system's constructor.
4:29 PM Changeset [116] by sam
Implement a better timing mechanism for fixed framerate. Accuracy is …

Aug 14, 2010:

11:15 PM Changeset [115] by sam
Fix the extra data in the autotools-created tarballs.
11:15 PM Changeset [114] by sam
Switch editor building scheme to GtkBuilder.
11:15 PM Changeset [113] by sam
Create the todo list.
11:15 PM Changeset [112] by sam
Proper delta time computation in both the game and the editor.
11:15 PM Changeset [111] by sam
The frame counter is now an asset object.
11:15 PM Changeset [110] by sam
Minor cleanup in the editor main code.
11:15 PM Changeset [109] by sam
Get rid of GtkVideo, it was pretty useless in the current shape.
11:15 PM Changeset [108] by sam
Get rid of SdlVideo, it was pretty useless.
11:15 PM Changeset [107] by sam
Remove dead code from the soon to be deprecated Video classes.
11:15 PM Changeset [106] by sam
Make the Game class an asset like the others.
11:15 PM Changeset [105] by sam
Create a helper class for easy scene setup. Highly reduces the number …
11:15 PM Changeset [104] by sam
Do not tick destroyed objects.

Aug 11, 2010:

6:18 PM Changeset [103] by sam
Reimplement the SDL input as a ticked asset object.
6:18 PM Changeset [102] by sam
Implement a quit() mechanism in the Game class.
6:18 PM Changeset [101] by sam
Implement ticking groups.
6:18 PM Changeset [100] by sam
Slightly improve the documentation in a few files, add the missing …
6:18 PM Changeset [99] by sam
Move all GTK stuff to a subdirectory.
6:18 PM Changeset [98] by sam
Implement a naive garbage collector.
6:18 PM Changeset [97] by sam
Add a few more autotools rules.
6:18 PM Changeset [96] by sam
Implement lazy initialisation of TileSet objects.
6:18 PM Changeset [95] by sam
TileSet is now a child of Asset.
6:18 PM Changeset [94] by sam
Implement a clean class for various assets that can be ticked both in …
6:18 PM Changeset [93] by sam
The GTK loop now works. Sort of.
6:18 PM Changeset [92] by sam
Convert everything to the autotools. Managing source dependencies will …
5:50 PM Changeset [91] by sam
Start of the GtkVideo implementation.
5:39 PM Changeset [90] by sam
Change the Video class into an interface, implemented by SdlVideo and, …

Jul 31, 2010:

1:33 PM Changeset [89] by carmie
Note: See TracTimeline for information about the timeline view.