Timeline



Sep 17, 2010:

6:36 AM Changeset [214] by carmie
6:33 AM Changeset [213] by carmie
3:13 AM Changeset [212] by carmie

Sep 13, 2010:

1:34 AM Changeset [211] by sam
Put HUD objects back on front of the scene.
1:24 AM Changeset [210] by sam
Allow for different priorities in game and draw tick levels.
1:24 AM Changeset [209] by sam
Implement Video::SetFov() to allow conic projection.

Sep 10, 2010:

12:26 AM Changeset [208] by sam
Add a debugging sphere object to test transparency.
12:26 AM Changeset [207] by sam
Proper depth buffer handling with minimal alpha support.
12:26 AM Changeset [206] by sam
Activate depth buffer when the GL context is created.
12:26 AM Changeset [205] by sam
Fix broken perspective.

Sep 2, 2010:

6:39 AM Changeset [204] by sam
Autogenerate indoor.png.
6:39 AM Changeset [203] by sam
Add a stats logger entity.
6:36 AM Changeset [202] by carmie
6:35 AM Changeset [201] by carmie
6:32 AM Changeset [200] by carmie
6:31 AM Changeset [199] by carmie
5:29 AM Changeset [198] by carmie

Sep 1, 2010:

10:17 PM Changeset [197] by carmie
8:47 AM Changeset [196] by carmie
8:24 AM Changeset [195] by carmie
7:41 AM Changeset [194] by carmie
7:28 AM Changeset [193] by carmie
4:24 AM Changeset [192] by carmie

Aug 31, 2010:

10:15 PM Changeset [191] by sam
Update layer names.
10:08 PM Changeset [190] by carmie
8:51 PM Changeset [189] by carmie
8:12 PM Changeset [188] by carmie

Aug 30, 2010:

1:18 AM Changeset [187] by sam
Toying around with the editor UI.

Aug 29, 2010:

12:51 AM Changeset [186] by sam
Support tilesets larger than 512x512 and switch the coordinates system …

Aug 28, 2010:

9:33 PM Changeset [185] by carmie
9:12 PM Changeset [184] by sam
Automatically generate outdoor.png.
9:12 PM Changeset [183] by sam
Start creating the World class.
9:09 PM Changeset [182] by carmie
8:54 PM Changeset [181] by carmie
7:19 PM Changeset [180] by sam
Fix a few minor FIXMEs in the code.
7:19 PM Changeset [179] by sam
Fix an erroneus warning message in the Dict destructor.
7:19 PM Changeset [178] by sam
Proper detection of libcaca and libpipi.
7:19 PM Changeset [177] by sam
Minor simplification to the GTK exit handling.
7:19 PM Changeset [176] by sam
Switch from esdf controls to wasd, but support qwerty and azerty keyboards.

Aug 26, 2010:

10:41 PM Changeset [175] by carmie
1:46 PM Changeset [174] by sam
Do not use SDL for Win32 timers. The OS has all we need.

Aug 23, 2010:

6:39 PM Changeset [173] by sam
Fix a Win32 timer regression bug.
6:36 PM Changeset [172] by sam
Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp.
6:34 PM Changeset [171] by sam
Allow to build without libpipi.
3:56 AM Changeset [170] by sam
Properly implement program termination, including in the GTK program.
3:56 AM Changeset [169] by sam
Minor code simplifications.

Aug 22, 2010:

7:52 PM Changeset [168] by sam
Remove duplicate code in the GL map viewer.
7:52 PM Changeset [167] by sam
Store the frame number in the Ticker instead of duplicating the …
7:52 PM Changeset [166] by sam
Keyboard scrolling in the editor.
7:52 PM Changeset [165] by sam
Play with toolbar buttons.
6:16 PM Changeset [164] by carmie
6:02 PM Changeset [163] by sam
Add an about dialogue and fix an initialisation bug in the map viewer …
6:02 PM Changeset [162] by sam
Refactor editor to get the glarea object out of the main source file.
6:02 PM Changeset [161] by sam
Update .gitignore file.
6:02 PM Changeset [160] by sam
Update todo list.
6:02 PM Changeset [159] by sam
Allow the sprite viewer window to pan.
4:10 PM Changeset [158] by carmie
6:28 AM Changeset [157] by sam
Implement scrolling in the GTK window using the scrollbars.
6:28 AM Changeset [156] by sam
Fix the Font class so that it does lazy initialisation of the texture.
6:28 AM Changeset [155] by sam
New MapViewer class and some GTK+ refactoring.
2:55 AM Changeset [154] by sam
Refactor stuff.
2:55 AM Changeset [153] by sam
Factor Forge and Tiler using the new Dict class.
2:55 AM Changeset [152] by sam
Proper Float3 constructors.
2:55 AM Changeset [151] by sam
Apply correct projection to the debug sprite movement.

Aug 21, 2010:

7:50 PM Changeset [150] by sam
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
7:50 PM Changeset [149] by sam
Get the timer to talk milliseconds instead of seconds.
7:50 PM Changeset [148] by sam
Add a simple "build" script for people unfamiliar with bootstrap etc.
4:20 AM Changeset [147] by sam
Rename "asset" to "entity". It's way cooler.
4:20 AM Changeset [146] by sam
Improve the default test map.
Note: See TracTimeline for information about the timeline view.