Timeline



Sep 17, 2010:

6:36 AM Changeset [214] by carmie
6:33 AM Changeset [213] by carmie
3:13 AM Changeset [212] by carmie

Sep 13, 2010:

1:34 AM Changeset [211] by sam
Put HUD objects back on front of the scene.
1:24 AM Changeset [210] by sam
Allow for different priorities in game and draw tick levels.
1:24 AM Changeset [209] by sam
Implement Video::SetFov() to allow conic projection.

Sep 10, 2010:

12:26 AM Changeset [208] by sam
Add a debugging sphere object to test transparency.
12:26 AM Changeset [207] by sam
Proper depth buffer handling with minimal alpha support.
12:26 AM Changeset [206] by sam
Activate depth buffer when the GL context is created.
12:26 AM Changeset [205] by sam
Fix broken perspective.

Sep 2, 2010:

6:39 AM Changeset [204] by sam
Autogenerate indoor.png.
6:39 AM Changeset [203] by sam
Add a stats logger entity.
6:36 AM Changeset [202] by carmie
6:35 AM Changeset [201] by carmie
6:32 AM Changeset [200] by carmie
6:31 AM Changeset [199] by carmie
5:29 AM Changeset [198] by carmie

Sep 1, 2010:

10:17 PM Changeset [197] by carmie
8:47 AM Changeset [196] by carmie
8:24 AM Changeset [195] by carmie
7:41 AM Changeset [194] by carmie
7:28 AM Changeset [193] by carmie
4:24 AM Changeset [192] by carmie

Aug 31, 2010:

10:15 PM Changeset [191] by sam
Update layer names.
10:08 PM Changeset [190] by carmie
8:51 PM Changeset [189] by carmie
8:12 PM Changeset [188] by carmie

Aug 30, 2010:

1:18 AM Changeset [187] by sam
Toying around with the editor UI.

Aug 29, 2010:

12:51 AM Changeset [186] by sam
Support tilesets larger than 512x512 and switch the coordinates system …
Note: See TracTimeline for information about the timeline view.