Timeline



Sep 17, 2010:

6:36 AM Changeset [214] by carmie
6:33 AM Changeset [213] by carmie
3:13 AM Changeset [212] by carmie

Sep 13, 2010:

1:34 AM Changeset [211] by sam
Put HUD objects back on front of the scene.
1:24 AM Changeset [210] by sam
Allow for different priorities in game and draw tick levels.
1:24 AM Changeset [209] by sam
Implement Video::SetFov() to allow conic projection.

Sep 10, 2010:

12:26 AM Changeset [208] by sam
Add a debugging sphere object to test transparency.
12:26 AM Changeset [207] by sam
Proper depth buffer handling with minimal alpha support.
12:26 AM Changeset [206] by sam
Activate depth buffer when the GL context is created.
12:26 AM Changeset [205] by sam
Fix broken perspective.
Note: See TracTimeline for information about the timeline view.