Timeline



Jan 19, 2011:

10:23 PM Changeset [243] by sam
Allow to immediately grab an ungrabbed piece if it is close enough.
10:23 PM Changeset [242] by sam
Implement vector square length.
9:34 PM Changeset [241] by sam
Delta-time the ungrab animation.
9:33 PM Changeset [240] by sam
Various vector operators including casts and scalar-vector operations.
9:33 PM Changeset [239] by sam
Implement vector addition, subtraction etc. as well as euclidian distance.
9:33 PM Changeset [238] by sam
Pieces can now be grabbed around.
9:33 PM Changeset [237] by sam
Implement simple + and - operators for Int2, Float2 etc.
9:33 PM Changeset [236] by sam
Mouse button support in Lol Engine.
9:32 PM Changeset [235] by sam
Allow to access Int2, Float2 etc. members using [].
1:34 PM Changeset [234] by sam
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
1:34 PM Changeset [233] by sam
Make SdlInput regularly inject the mouse position into the Input singleton.
1:34 PM Changeset [232] by sam
Float2 and Float3 are now templates, thus creating Int2 and Int3.
1:34 PM Changeset [231] by sam
Properly delta-time blinks.
1:33 PM Changeset [230] by sam
Monsters can now blink.
1:33 PM Changeset [229] by sam
WIP logo and tweaked tiles by Luc.
1:33 PM Changeset [228] by sam
Compilation fix.

Jan 18, 2011:

5:58 PM Changeset [227] by sam
Spawn several pieces in Monsterz now that we can.
3:51 PM Changeset [226] by sam
New class for board pieces.
3:51 PM Changeset [225] by sam
Fix a refcount bug in the entity dictionary.
1:08 PM Changeset [224] by sam
Update the VS 2010 solution and projects to build both games.
2:04 AM Changeset [223] by sam
Rename DebugBoard to Board. It's good enough now.
2:04 AM Changeset [222] by sam
Add support for rotated views and stretched tiles.
12:05 AM Changeset [221] by sam
Complete Lol Engine / Deus Hax / Monsterz split.

Jan 17, 2011:

9:25 PM Changeset [220] by sam
Split test-map into deus-hax and monsterz.
2:23 PM Changeset [219] by sam
Win32 solution.
2:22 PM Changeset [218] by sam
The Tile size can now be specified upon TileSet load. Add a sample …
2:18 PM Changeset [217] by sam
New cute Monsterz tiles by Luc ADR.
1:39 PM Changeset [216] by sam
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
1:28 PM Changeset [215] by sam
Fix M_PI usage on Win32.
Note: See TracTimeline for information about the timeline view.