Timeline



Feb 2, 2011:

11:00 PM Changeset [338] by sam
Smile animations by Luc.
9:45 PM Changeset [337] by sam
Fix an off-by-one error in animation frame computations.
6:43 PM Changeset [336] by sam
Repack title animations to save some space. Can be done even better.
6:43 PM Changeset [335] by sam
Fix a crash caused by potential code/data discrepancies.
4:56 PM Changeset [334] by sam
More artwork by Luc. Updated logo size and position yet again.
11:30 AM Changeset [333] by sam
Remove mini monsterz from the logo. We can paste them later.
1:56 AM Changeset [332] by sam
Implement the title screen. Click on it to start a game.

Feb 1, 2011:

11:07 PM Changeset [331] by sam
Add an Interface class that displays the general interface.
11:07 PM Changeset [330] by sam
First implementation of the mouse tracker.
8:23 PM Changeset [329] by sam
Minor updates to the mouse tracking architecture.
6:08 PM Changeset [328] by sam
Make Entity variable members private.
2:20 PM Changeset [327] by sam
Add all the bells and whistles needed for GTK+ compilation on Win32.
2:20 AM Changeset [326] by sam
Test entity alignment features. Also, start working on the mouse tracking.
2:20 AM Changeset [325] by sam
Implement Text::SetInt().

Jan 31, 2011:

11:24 PM Changeset [324] by sam
Add a text object to display current score.
11:24 PM Changeset [323] by sam
Clamp tiles to the board, using a PNG alpha trick.
6:20 PM Changeset [322] by sam
Implement title screen animations.
5:11 PM Changeset [321] by sam
Prepare the code architecture for the title screen animations.
12:24 PM Changeset [320] by sam
Display mashed monsterz statistics, up to 12 icons.
11:00 AM Changeset [319] by sam
Text objects don't do bold by default. The fonts themselves should be bold.
11:00 AM Changeset [318] by sam
Fix a texture size bug in the font initialisation.
11:00 AM Changeset [317] by sam
New old-school bitmap font.
2:59 AM Changeset [316] by sam
Desynchronise idle animation and use the latest tiles from Luc.
2:50 AM Changeset [315] by sam
Get rid of game.cpp and game.h.
2:50 AM Changeset [314] by sam
Board size and number of available pieces is now a parameter of the …
2:50 AM Changeset [313] by sam
Rework tile handling. This possibly breaks deushax pretty rudely.
2:50 AM Changeset [312] by sam
Create the WorldEntity class, for objects with world coordinates.

Jan 30, 2011:

6:31 PM Changeset [311] by sam
Add idle animations.
2:02 PM Changeset [310] by sam
New idle animations by Luc.
2:02 PM Changeset [309] by sam
New files by Luc.

Jan 29, 2011:

1:03 PM Changeset [308] by sam
Give a new board when no more moves are possible.
1:03 PM Changeset [307] by sam
Better move counting. We now ensure the initial board has valid moves.
2:23 AM Changeset [306] by sam
Add a method to count the number of available moves for the current …
2:23 AM Changeset [305] by sam
Tune animation time.
2:23 AM Changeset [304] by sam
Add a FIXME for a known bug.
1:04 AM Changeset [303] by sam
Heavily optimise the crappy initial board generation.
1:04 AM Changeset [302] by sam
Fix typo in piece mutation code.

Jan 28, 2011:

4:50 PM Changeset [301] by sam
Add all concept and prototypes so far.
4:50 PM Changeset [300] by sam
Move Monsterz artwork to a subdirectory.

Jan 27, 2011:

6:55 PM Changeset [299] by sam
Test code for monsterz generation.
1:00 AM Changeset [298] by sam
Allow more particles, just in case.

Jan 26, 2011:

6:35 PM Changeset [297] by sam
Use monster eyes as particles for the exploding effect.
5:51 PM Changeset [296] by sam
Fix Linux build.
5:48 PM Changeset [295] by sam
Fix a few warnings here and there, and try to use the vector classes.
3:49 PM Changeset [294] by sam
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
3:49 PM Changeset [293] by sam
Add pseudorandom functions for floats.
1:50 PM Changeset [292] by sam
Minor particles tuning, before they're properly added.
1:50 PM Changeset [291] by sam
Tune .gitignore for Win32 usage.
1:33 AM Changeset [290] by sam
Particle emitter test.
1:33 AM Changeset [289] by sam
Change the way the Scene object works.
1:33 AM Changeset [288] by sam
Skeleton for the particle emitter class.

Jan 25, 2011:

3:19 PM Changeset [287] by sam
Replace a few hardcoded time values with <monsterz.h> constants.
3:11 PM Changeset [286] by sam
Fix a bug where falling pieces would remain stuck on screen when …
2:19 PM Changeset [285] by sam
More animation frames during mashes.
11:26 AM Changeset [284] by sam
New exploding sprites by Luc. Added to the data but not yet to the code.
11:26 AM Changeset [283] by sam
Ship Monsterz PNG and WAV files.

Jan 24, 2011:

10:22 PM Changeset [282] by sam
Add a Text object for OSD and possibly other effects.
4:32 PM Changeset [281] by sam
Store .vcxproj.filters files in SVN.
3:35 PM Changeset [280] by sam
Print error reports before panicking when asset loads fail.
1:52 PM Changeset [279] by sam
Play a few additional sounds (whip and pop).
10:38 AM Changeset [278] by sam
Don't start the mash if the monster's X coordinate isn't right.
10:38 AM Changeset [277] by sam
Add the 8th monsterz, tuned by Luc.
2:45 AM Changeset [276] by sam
Implement vertical blocking of falling pieces.
2:45 AM Changeset [275] by sam
Minor comments and code reorg.
2:45 AM Changeset [274] by sam
Implement above/below pieces.

Jan 23, 2011:

8:48 PM Changeset [273] by sam
Fix a bug affecting spawned pieces' initial positions.
6:52 PM Changeset [272] by sam
Fix font rendering.
6:46 PM Changeset [271] by sam
Remove stupid interpolation refining.
6:46 PM Changeset [270] by sam
Add a utility function to compute the power of two above.
6:46 PM Changeset [269] by sam
Convert NPOT textures in code.
5:54 PM Changeset [268] by sam
Try a 1024x512 background instead of 640x480.
5:48 PM Changeset [267] by sam
Put generated PNG files in SVN for now.
5:47 PM Changeset [266] by sam
Add the pop animation frame to disappearing monsterz.
2:45 PM Changeset [265] by sam
Fix piece position detection for mash updates.
2:21 PM Changeset [264] by sam
Start implementing mash lifetime.
2:21 PM Changeset [263] by sam
Spawn new pieces at the correct coordinates for a free fall.
2:21 PM Changeset [262] by sam
Mashes can now keep track of Pieces. Unused yet.

Jan 22, 2011:

9:18 PM Changeset [261] by sam
Use a different speed when pieces are swapped and when they fall.
6:02 PM Changeset [260] by sam
Quick initial random board.
6:02 PM Changeset [259] by sam
Slightly change the ...Data initialisation in classes.

Jan 21, 2011:

2:52 PM Changeset [258] by sam
Implement valid move checks and early piece disappearance.
1:14 PM Changeset [257] by sam
Skeleton class for the Monster Mash.
11:30 AM Changeset [256] by sam
SDL_mixer support on Win32.
11:29 AM Changeset [255] by sam
New tiles from Luc, with a smaller mouse pointer.
8:26 AM Changeset [254] by sam
Reduce audio latency by using 1K samples instead of 4K.
1:05 AM Changeset [253] by sam
Add preliminary support for sound samples. Implement click.
1:04 AM Changeset [252] by sam
Add old Monsterz samples.
1:04 AM Changeset [251] by sam
Skeleton for sample entity and sampler manager classes.
1:04 AM Changeset [250] by sam
Minor tuning to piece behaviour and Z-index.

Jan 20, 2011:

6:30 PM Changeset [249] by sam
Tweak vcxproj files for concurrent builds.
2:59 PM Changeset [248] by sam
Make swaps effective now, just for testing purposes.
1:45 AM Changeset [247] by sam
Fix VS2010 projects so that they don't hardcode paths.
1:03 AM Changeset [246] by sam
Remove unused file.
1:02 AM Changeset [245] by sam
Swapping animation works.
1:02 AM Changeset [244] by sam
Implement vector equality comparisons.

Jan 19, 2011:

10:23 PM Changeset [243] by sam
Allow to immediately grab an ungrabbed piece if it is close enough.
10:23 PM Changeset [242] by sam
Implement vector square length.
9:34 PM Changeset [241] by sam
Delta-time the ungrab animation.
9:33 PM Changeset [240] by sam
Various vector operators including casts and scalar-vector operations.
9:33 PM Changeset [239] by sam
Implement vector addition, subtraction etc. as well as euclidian distance.
9:33 PM Changeset [238] by sam
Pieces can now be grabbed around.
9:33 PM Changeset [237] by sam
Implement simple + and - operators for Int2, Float2 etc.
9:33 PM Changeset [236] by sam
Mouse button support in Lol Engine.
9:32 PM Changeset [235] by sam
Allow to access Int2, Float2 etc. members using [].
1:34 PM Changeset [234] by sam
Add our custom mouse pointer. Switch framerate to 60 fps so that the …
1:34 PM Changeset [233] by sam
Make SdlInput regularly inject the mouse position into the Input singleton.
1:34 PM Changeset [232] by sam
Float2 and Float3 are now templates, thus creating Int2 and Int3.
1:34 PM Changeset [231] by sam
Properly delta-time blinks.
1:33 PM Changeset [230] by sam
Monsters can now blink.
1:33 PM Changeset [229] by sam
WIP logo and tweaked tiles by Luc.
1:33 PM Changeset [228] by sam
Compilation fix.

Jan 18, 2011:

5:58 PM Changeset [227] by sam
Spawn several pieces in Monsterz now that we can.
3:51 PM Changeset [226] by sam
New class for board pieces.
3:51 PM Changeset [225] by sam
Fix a refcount bug in the entity dictionary.
1:08 PM Changeset [224] by sam
Update the VS 2010 solution and projects to build both games.
2:04 AM Changeset [223] by sam
Rename DebugBoard to Board. It's good enough now.
2:04 AM Changeset [222] by sam
Add support for rotated views and stretched tiles.
12:05 AM Changeset [221] by sam
Complete Lol Engine / Deus Hax / Monsterz split.

Jan 17, 2011:

9:25 PM Changeset [220] by sam
Split test-map into deus-hax and monsterz.
2:23 PM Changeset [219] by sam
Win32 solution.
2:22 PM Changeset [218] by sam
The Tile size can now be specified upon TileSet load. Add a sample …
2:18 PM Changeset [217] by sam
New cute Monsterz tiles by Luc ADR.
1:39 PM Changeset [216] by sam
Fix compilation issue caused by WinDef.h defining "near" and "far" macros.
1:28 PM Changeset [215] by sam
Fix M_PI usage on Win32.
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