Timeline
Mar 11, 2011:
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:23 PM Blog: Fuck you, Microsoft: the environment variable windows created by
- initial post
- 2:08 PM doc/classes/map created by
- 2:08 PM doc/classes/layer created by
- 2:08 PM doc/classes/tiler created by
- 2:07 PM doc/classes/tileset created by
- 2:07 PM doc/classes created by
- 2:06 PM doc created by
- 1:26 AM Blog: Build and run Android NDK applications without Eclipse created by
- first version
Mar 9, 2011:
- 12:32 AM Changeset [732] by
- Remove user-generated files.
- 12:32 AM Changeset [731] by
- ios: add cleaned up XCode project.
Mar 8, 2011:
- 11:52 PM Changeset [730] by
- video: add deactivated shader code for 4x4 Bayer dithering.
- 11:52 PM Changeset [729] by
- core: fix uninitialised WorldEntity members.
- 3:59 PM WikiStart edited by
- (diff)
- 3:43 PM WikiStart edited by
- (diff)
Mar 7, 2011:
- 7:05 PM Changeset [728] by
- gl: reactivate depth test and blending on GLES 1.x.
- 7:05 PM Changeset [727] by
- android: enforce fullscreen on Android until we have several layouts.
Mar 6, 2011:
- 11:49 PM Changeset [726] by
- ios: get texture loading to work, somehow.
- 10:46 PM Changeset [725] by
- ios: texture loading test.
- 4:05 PM Changeset [724] by
- gl: use glActiveTexture() instead of glClientActiveTexture() to match …
- 4:04 PM Changeset [723] by
- core: fix a few compilation errors and warnings on OS X.
Mar 4, 2011:
- 5:03 PM Changeset [722] by
- android: use assets instead of resources. They're almost the same.
- 5:03 PM Changeset [721] by
- android: run fullscreen by default.
- 2:54 PM Blog: Fuck you, Microsoft: near and far macros edited by
- 2:52 PM Blog: Load PNGs from assets using Android NDK edited by
- code formatting
- 1:48 PM Blog: The Lol Engine Blog edited by
- 1:44 PM Blog: Fuck you, Microsoft: near and far macros created by
- initial version
- 1:42 PM Blog: Load PNGs from assets using Android NDK edited by
- use assets instead of resources
Mar 3, 2011:
- 4:59 PM WikiStart edited by
- link to blog posts (diff)
- 1:07 AM Changeset [720] by
- android: add the whole Android project; will clean up later.
- 1:07 AM Changeset [719] by
- android: JNI hooks for single touch input.
Mar 2, 2011:
- 9:10 PM Blog: Load PNGs from resources using Android NDK edited by
- link to the androgeek article
- 4:32 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:17 PM Blog: Load PNGs from resources using Android NDK edited by
- 1:14 PM Blog: Load PNGs using Android NDK edited by
- 10:49 AM Blog: Load PNGs using Android NDK edited by
- 4:02 AM Blog: Load PNGs using Android NDK created by
- 2:54 AM WikiStart edited by
- features (diff)
- 2:02 AM Blog: The Lol Engine Blog edited by
- 2:01 AM Blog: About the Lol Engine Blog created by
- 1:24 AM WikiStart edited by
- talk about private area (diff)
Mar 1, 2011:
- 7:02 PM Changeset [714] by
- android: move the PNG loading test into the Image class. It now works.
- 12:00 PM dev/android/bugs created by
- 1:13 AM Changeset [712] by
- android: Add a method for PNG loading. Highly hackish for now.
- 1:13 AM Changeset [711] by
- build: look for libpng, even though we don't use it yet.
- 1:13 AM Changeset [710] by
- android: Use thiz instead of that in JNI code.
Feb 28, 2011:
- 7:02 PM Changeset [709] by
- No longer use DebugQuad() in the AndroidApp, we now know it works.
- 7:02 PM Changeset [708] by
- Basic utility function to display matrices.
- 7:02 PM Changeset [707] by
- Work around a bug in the Android emulator that doesn't let us query …
- 6:03 PM dev edited by
- (diff)
- 3:26 AM Changeset [706] by
- Add AndroidAdd to the VCS. Far from being usable for now.
- 3:26 AM Changeset [705] by
- Various changes to the Scene class. Not sure what's useful.
- 3:26 AM Changeset [704] by
- Use glClientActiveTexture() wherever it appears to make sense.
- 3:26 AM Changeset [703] by
- Add transparency to DebugQuad and ensure it gets rendered over everything.
- 3:26 AM Changeset [702] by
- The DebugQuad object now rotates with time.
- 3:26 AM Changeset [701] by
- Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline …
- 3:26 AM Changeset [700] by
- Replace #-style comments with dnl-style ones.
- 3:26 AM Changeset [699] by
- Add a DebugQuad class for simple feature testing.
- 3:26 AM Changeset [698] by
- Enable GL_TEXTURE_2D in the Scene class instead of Video.
- 3:26 AM Changeset [697] by
- Remove the Android hack, we can control it from the NDK build scripts.
- 3:25 AM Changeset [696] by
- Merge all debug entity includes in <loldebug.h>.
- 3:25 AM Changeset [695] by
- Use EglApp instead of SdlApp under GLES 2.
- 3:25 AM Changeset [694] by
- Fix a typo in the optimisation flags.
Feb 26, 2011:
- 11:34 AM Changeset [693] by
- Reduce optimisation strength in debug mode.
- 11:34 AM Changeset [692] by
- Define a few user profilers.
- 11:33 AM Changeset [691] by
- Fix delete/free confusions in EglApp and SdlApp.
Feb 22, 2011:
- 4:52 PM Changeset [690] by
- Create a fake Image if SDL_image is not available, so that we can test …
- 2:39 PM Changeset [689] by
- Use the new Image class instead of SDL_image in the TileSet class.
- 2:39 PM Changeset [688] by
- Add the Image class for better abstraction.
- 2:39 PM Changeset [687] by
- Remove the old and ugly Font macro diversion.
- 2:39 PM Changeset [686] by
- Put everything in the "lol" namespace. Better late than never.
- 2:17 AM Changeset [684] by
- If only GLES is available, create an EglApp instead of an SdlApp.
- 2:17 AM Changeset [683] by
- Try to fix GLES 2 rendering. No luck so far.
- 2:17 AM Changeset [682] by
- Add preliminary support for EGL applications.
- 2:17 AM Changeset [681] by
- Set the default background color to something recognisable.
Feb 21, 2011:
- 6:11 PM Changeset [680] by
- Create the SdlApp class to avoid code duplication. Ensure USE_SDL is …
- 2:45 PM dev/ios created by
- 2:45 PM dev edited by
- (diff)
- 2:43 PM dev edited by
- (diff)
- 12:01 PM Changeset [675] by
- Fix the GLESv2 rendering.
- 1:08 AM Changeset [674] by
- The engine now builds for GL and GL ES 1.x and 2.x, and runs for each …
Feb 20, 2011:
- 1:03 PM Changeset [673] by
- Put the OpenGL header handling in <lolgl.h> for more convenience.
- 1:02 PM Changeset [672] by
- Fix a memory leak in the vertex array buffer handling.
- 1:02 PM Changeset [671] by
- Fix numerous resource leaks in scene.cpp.
- 1:02 PM Changeset [670] by
- Cache shader source CRCs to avoid costly recompilations.
Feb 19, 2011:
- 10:09 PM Changeset [669] by
- Implement CRC32 in the new Hash class. Will be useful for Dict and for …
- 10:09 PM Changeset [668] by
- Protect the Shader constructor and provide a static creation method …
Feb 18, 2011:
- 4:55 PM Changeset [667] by
- Minor GL code reorganisation and simplification.
- 1:09 AM Changeset [666] by
- Experimental GL mode works!
- 1:09 AM Changeset [665] by
- OpenGL code refactoring.
- 1:09 AM Changeset [664] by
- Get rid of float3, float4, int3 etc. in favour of GLSL types.
- 1:09 AM Changeset [663] by
- Implement +=, -= and *= for matrices and vectors. Add new types, …
- 1:09 AM Changeset [662] by
- Merge more code from the experimental MVP refactor into the old GL code.
- 1:09 AM Changeset [661] by
- Implement float4x4::rotate().
- 1:09 AM Changeset [660] by
- Implement float4x4::ortho() and float4x4::translate().
Feb 17, 2011:
- 7:06 PM Changeset [659] by
- Try to factor all the recent GLSL stuff in the new Shader class.
- 7:06 PM Changeset [658] by
- Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, …
- 7:06 PM Changeset [657] by
- Clean up stuff in the shader crap.
- 1:53 AM Changeset [656] by
- More shader crap. Texture coordinates now work. Still disabled.
- 1:53 AM Changeset [655] by
- Fix a nasty bug in the float4x4::frustum() computation.
- 1:05 AM Changeset [654] by
- More shader crap. We can now display a coloured quad. Still disabled.
Feb 16, 2011:
- 7:04 PM Changeset [653] by
- More shader crap for GLSL 1.30. Still disabled.
- 7:04 PM Changeset [652] by
- Implement float4x4::frustum() and float4x4::perspective() to build …
- 7:04 PM Changeset [651] by
- Make the float4x4 constructor fill only the matrix's diagonal. Thus …
- 6:47 PM dev/gfx/opengl edited by
- (diff)
- 1:36 PM dev/gfx/opengl edited by
- (diff)
- 1:33 PM dev/gfx/opengl created by
- 1:24 PM dev created by
- 1:18 AM Changeset [650] by
- Fix shader crap syntax, caused by space-like UTF-8 characters.
Feb 14, 2011:
- 2:26 AM Changeset [649] by
- Shader tests. Disabled for now.
- 2:26 AM Changeset [648] by
- Add matrix determinant and inverse methods.
- 2:26 AM Changeset [647] by
- Switch debug sphere rendering method to vertex buffer objects.
- 2:26 AM Changeset [646] by
- Ensure the DebugFps object is rendered in front of everything else.
- 2:26 AM Changeset [645] by
- Switch scene rendering method to vertex buffer objects.
- 2:26 AM Changeset [644] by
- Disable -O2 when in debug mode, and disable -g when in release mode.
- 2:26 AM Changeset [643] by
- Do not zero vector memory upon initialisation. Unitialised is …
- 2:26 AM Changeset [642] by
- Add an optional cppunit dependency for unit tests.
- 2:26 AM Changeset [641] by
- Create a few matrix handling classes and operators.
Feb 13, 2011:
Feb 12, 2011:
- 12:53 AM Changeset [639] by
- Make font objects use the TileSet system and fix the text objects' Z …
- 12:01 AM Changeset [638] by
- Only link with -lGL if present on the system. Fixes the MinGW build.
- 12:01 AM Changeset [637] by
- Allow to query for a tileset's size and/or number of tiles.
Feb 11, 2011:
- 11:08 PM Changeset [636] by
- Fix the SDL timer behaviour. Fixes ticket #26.
- 11:08 PM Changeset [635] by
- Now that liblol.a is no longer in target_LDADD due to libtool argument …
- 10:49 PM Changeset [634] by
- Retitle some main nav buttons.
- 10:45 PM Changeset [633] by
- TileSets can now be initialised either using the tile size, or the …
- 10:45 PM Changeset [632] by
- Properly detect SDL libraries when sdl-config and pkg-config are here …
- 3:34 PM Changeset [631] by
- Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
- 1:21 PM Changeset [630] by
- Fix a typo in Makefile.am.
- 1:19 PM Changeset [629] by
- Clean up configure.ac from useless variables.
- 1:19 PM Changeset [628] by
- Try to autodetect GtkGL development libs, and don't build the Deus Hax …
- 1:51 AM Changeset [627] by
- Darkened the background color
- 1:49 AM Changeset [626] by
- Updated the Cat color Updated the Squid colors Cleaned up a bit the …
Feb 10, 2011:
- 12:04 PM Changeset [625] by
- Rename build scripts to build-linux and build-mingw.
Feb 9, 2011:
- 3:20 PM Changeset [624] by
- Add a build-mingw.sh script for Win32 builds.
- 3:20 PM Changeset [623] by
- Stop using pkg-config in Makefiles and stop putting things in LDADD …
- 3:20 PM Changeset [622] by
- Do not use SDL's SDLmain wrapper on Win32. It's never proved useful so far.
- 3:19 PM Changeset [621] by
- Some versions of m4 do not honour M4PATH even if claiming to. Manually …
- 1:33 AM Changeset [620] by
- Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same.
- 1:33 AM Changeset [619] by
- Add a recording mode to Ticker that ensures fixed deltatime even when …
- 1:33 AM Changeset [618] by
- Add a benchmark mode to the ticker.
- 12:23 AM Changeset [617] by
- Store the requested FPS in the Ticker class.
- 12:23 AM Changeset [616] by
- The client application no longer needs to call Video::Clea().
Note: See TracTimeline
for information about the timeline view.