Timeline



Apr 4, 2011:

2:05 AM Changeset [755] by sam
video: get rid of Video::GetWidth() and Video::GetHeight().
2:05 AM Changeset [754] by sam
monsterz: start rearranging the title screen.
2:05 AM Changeset [753] by sam
video: implement Video::GetSize() in addition to GetWidth() and …
2:05 AM Changeset [752] by sam
monsterz: do not display the interface in the title screen.
1:16 AM WikiStart edited by sam
(diff)

Mar 29, 2011:

1:00 AM WikiStart edited by sam
(diff)
12:57 AM Blog: iTunes Store parasites edited by sam
12:55 AM itunes-parasites.png attached to Blog: iTunes Store parasites by sam
12:54 AM Blog: iTunes Store parasites created by sam

Mar 28, 2011:

1:31 AM Changeset [750] by sam
monsterz: do not display mouse pointer or grab handle on touch devices.
1:31 AM Changeset [749] by sam
ui: add a Platform class to query information about the current …
1:31 AM Changeset [748] by sam
core: fix include guard naming scheme.
1:31 AM Changeset [747] by sam
video: play with random dithering.
1:31 AM Changeset [746] by sam
monsterz: perform move as soon as the grabbed piece is close to its …

Mar 22, 2011:

2:35 PM Blog: The Lol Engine Blog edited by sam

Mar 20, 2011:

7:04 PM WikiStart edited by sam
(diff)
6:56 PM Blog: Understanding fast float/integer conversions edited by sam
6:55 PM Blog: Understanding fast float/integer conversions created by sam
1:50 PM AMD Athlon x86 Code Optimization Guide.pdf attached to dev/optim/micro by sam
1:46 PM dev/optim/micro created by sam
1:44 PM dev/optim created by sam
1:43 PM dev edited by sam
(diff)

Mar 19, 2011:

12:52 PM Changeset [745] by sam
video: enforce shader-enabled GL implementations, getting rid of a lot …

Mar 18, 2011:

11:49 PM WikiStart edited by sam
(diff)

Mar 14, 2011:

2:40 AM Changeset [744] by sam
android: use GLES2 instead of GLES.
2:40 AM Changeset [743] by sam
monsterz: disable the fusion mode for now.
2:40 AM Changeset [742] by sam
video: make the dithering shader work with GLES2.
2:40 AM Changeset [741] by sam
video: fix a syntax error in the default vertex shader.
2:40 AM Changeset [740] by sam
monsterz: create a Score class to display the score text and increment …

Mar 13, 2011:

1:58 AM Changeset [739] by sam
ios: clean up code.
1:22 AM Changeset [738] by sam
build: remove duplicate source list in the Android makefiles.
1:22 AM Changeset [737] by sam
monsterz: some refactoring in the Piece and Board classes.
1:22 AM Changeset [736] by sam
video: 8×8 Bresenham dithering (still deactivated).
1:22 AM Changeset [735] by sam
core: get rid of now useless <cstdio> includes.
1:22 AM Changeset [734] by sam
core: create a logger class to reduce printf usage.

Mar 11, 2011:

3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by sam
3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by sam
3:25 PM fuck-vista-4.png attached to Blog: Fuck you, Microsoft: the environment variable windows by sam
3:23 PM Blog: Fuck you, Microsoft: the environment variable windows created by sam
initial post
2:08 PM doc/classes/map created by sam
2:08 PM doc/classes/layer created by sam
2:08 PM doc/classes/tiler created by sam
2:07 PM doc/classes/tileset created by sam
2:07 PM doc/classes created by sam
2:06 PM doc created by sam
1:26 AM Blog: Build and run Android NDK applications without Eclipse created by sam
first version

Mar 9, 2011:

12:32 AM Changeset [732] by sam
Remove user-generated files.
12:32 AM Changeset [731] by sam
ios: add cleaned up XCode project.

Mar 8, 2011:

11:52 PM Changeset [730] by sam
video: add deactivated shader code for 4x4 Bayer dithering.
11:52 PM Changeset [729] by sam
core: fix uninitialised WorldEntity members.
3:59 PM WikiStart edited by sam
(diff)
3:43 PM WikiStart edited by sam
(diff)

Mar 7, 2011:

7:05 PM Changeset [728] by sam
gl: reactivate depth test and blending on GLES 1.x.
7:05 PM Changeset [727] by sam
android: enforce fullscreen on Android until we have several layouts.

Mar 6, 2011:

11:49 PM Changeset [726] by sam
ios: get texture loading to work, somehow.
10:46 PM Changeset [725] by sam
ios: texture loading test.
4:05 PM Changeset [724] by sam
gl: use glActiveTexture() instead of glClientActiveTexture() to match …
4:04 PM Changeset [723] by sam
core: fix a few compilation errors and warnings on OS X.
Note: See TracTimeline for information about the timeline view.