Timeline
Apr 4, 2011:
- 2:05 AM Changeset [755] by
- video: get rid of Video::GetWidth() and Video::GetHeight().
- 2:05 AM Changeset [754] by
- monsterz: start rearranging the title screen.
- 2:05 AM Changeset [753] by
- video: implement Video::GetSize() in addition to GetWidth() and …
- 2:05 AM Changeset [752] by
- monsterz: do not display the interface in the title screen.
- 1:16 AM WikiStart edited by
- (diff)
Mar 29, 2011:
- 1:00 AM WikiStart edited by
- (diff)
- 12:57 AM Blog: iTunes Store parasites edited by
- 12:54 AM Blog: iTunes Store parasites created by
Mar 28, 2011:
- 1:31 AM Changeset [750] by
- monsterz: do not display mouse pointer or grab handle on touch devices.
- 1:31 AM Changeset [749] by
- ui: add a Platform class to query information about the current …
- 1:31 AM Changeset [748] by
- core: fix include guard naming scheme.
- 1:31 AM Changeset [747] by
- video: play with random dithering.
- 1:31 AM Changeset [746] by
- monsterz: perform move as soon as the grabbed piece is close to its …
Mar 22, 2011:
Mar 20, 2011:
- 7:04 PM WikiStart edited by
- (diff)
- 6:56 PM Blog: Understanding fast float/integer conversions edited by
- 6:55 PM Blog: Understanding fast float/integer conversions created by
- 1:46 PM dev/optim/micro created by
- 1:44 PM dev/optim created by
- 1:43 PM dev edited by
- (diff)
Mar 19, 2011:
- 12:52 PM Changeset [745] by
- video: enforce shader-enabled GL implementations, getting rid of a lot …
Mar 18, 2011:
Mar 14, 2011:
- 2:40 AM Changeset [744] by
- android: use GLES2 instead of GLES.
- 2:40 AM Changeset [743] by
- monsterz: disable the fusion mode for now.
- 2:40 AM Changeset [742] by
- video: make the dithering shader work with GLES2.
- 2:40 AM Changeset [741] by
- video: fix a syntax error in the default vertex shader.
- 2:40 AM Changeset [740] by
- monsterz: create a Score class to display the score text and increment …
Mar 13, 2011:
- 1:58 AM Changeset [739] by
- ios: clean up code.
- 1:22 AM Changeset [738] by
- build: remove duplicate source list in the Android makefiles.
- 1:22 AM Changeset [737] by
- monsterz: some refactoring in the Piece and Board classes.
- 1:22 AM Changeset [736] by
- video: 8×8 Bresenham dithering (still deactivated).
- 1:22 AM Changeset [735] by
- core: get rid of now useless <cstdio> includes.
- 1:22 AM Changeset [734] by
- core: create a logger class to reduce printf usage.
Mar 11, 2011:
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:26 PM Blog: Fuck you, Microsoft: the environment variable windows edited by
- 3:23 PM Blog: Fuck you, Microsoft: the environment variable windows created by
- initial post
- 2:08 PM doc/classes/map created by
- 2:08 PM doc/classes/layer created by
- 2:08 PM doc/classes/tiler created by
- 2:07 PM doc/classes/tileset created by
- 2:07 PM doc/classes created by
- 2:06 PM doc created by
- 1:26 AM Blog: Build and run Android NDK applications without Eclipse created by
- first version
Mar 9, 2011:
- 12:32 AM Changeset [732] by
- Remove user-generated files.
- 12:32 AM Changeset [731] by
- ios: add cleaned up XCode project.
Mar 8, 2011:
- 11:52 PM Changeset [730] by
- video: add deactivated shader code for 4x4 Bayer dithering.
- 11:52 PM Changeset [729] by
- core: fix uninitialised WorldEntity members.
- 3:59 PM WikiStart edited by
- (diff)
- 3:43 PM WikiStart edited by
- (diff)
Mar 7, 2011:
- 7:05 PM Changeset [728] by
- gl: reactivate depth test and blending on GLES 1.x.
- 7:05 PM Changeset [727] by
- android: enforce fullscreen on Android until we have several layouts.
Mar 6, 2011:
- 11:49 PM Changeset [726] by
- ios: get texture loading to work, somehow.
- 10:46 PM Changeset [725] by
- ios: texture loading test.
- 4:05 PM Changeset [724] by
- gl: use glActiveTexture() instead of glClientActiveTexture() to match …
- 4:04 PM Changeset [723] by
- core: fix a few compilation errors and warnings on OS X.
Note: See TracTimeline
for information about the timeline view.