Timeline



Jun 14, 2011:

11:13 PM Changeset [783] by sam
build: put debug stuff and shader stuff in subdirectories.
11:13 PM Changeset [782] by sam
build: check for glBegin, which we won't end up using anyway.
1:54 AM Changeset [781] by sam
sdl: fix touchscreen event handling by first applying mouse moves, …
1:54 AM Changeset [780] by sam
android: compilation fixes for recent engine changes.
1:54 AM Changeset [779] by sam
debug: add GLSL 1.20 and 1.30 shaders to the debug quad.
1:54 AM Changeset [778] by sam
shader: check CRC before patching the shader and fix vertex shaders …

Jun 13, 2011:

9:35 PM Changeset [777] by sam
debug: convert debug quad shaders to GLSL 1.30.
9:35 PM Changeset [776] by sam
shader: support most standard parameters in the shader patcher.
9:35 PM Changeset [775] by sam
shader: write a minimalist shader patcher for future GLSL 1.20 …
9:35 PM Changeset [774] by sam
debug: more complex vertex buffer test.
7:15 PM dev/gfx/shader/patching created by sam
6:45 PM dev/gfx/opengl edited by sam
Name changed from dev/gl4 to dev/gfx/gl4 (diff)
6:45 PM dev edited by sam
(diff)

Jun 11, 2011:

10:12 PM Changeset [773] by sam
debug: add vertex shader examples to the debug quad.

Jun 10, 2011:

1:01 AM Changeset [772] by sam
debug: display larger debug quads to avoid wasting space.

Jun 9, 2011:

1:55 AM Changeset [771] by sam
debug: more debug quad tests, 1.20 shaders.

Jun 7, 2011:

12:39 AM Changeset [770] by sam
test: start writing really minimalist GL rendering tests.

May 23, 2011:

9:15 AM Changeset [769] by sam
test: add a debug quad test application.

May 15, 2011:

1:16 PM Changeset [768] by sam
core: add the unary minus operator to vectors.
1:16 PM Changeset [767] by sam
web: fix the Monsterz SVN repo location in Trac.
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