Timeline



Aug 14, 2011:

10:09 AM Blog: Load PNGs from assets using Android NDK comment added by sam
@Lupo: if png is null and there was no crash, it means the open()
9:59 AM Changeset [826] by sam
gtk: remove test code that I accidentally checked in.
12:19 AM Blog: Load PNGs from assets using Android NDK comment added by anonymous
Fixed. Just send an instance of the PngManager from Java and received …

Aug 13, 2011:

10:05 PM Changeset [825] by sam
gtk: refactor the GTK mess once again.
10:05 PM Changeset [824] by sam
gtk: refactor the GtkGlArea handling so that it can be destroyed even …
10:05 PM Changeset [823] by sam
debug: minor updates to the debug quad code.

Aug 12, 2011:

6:33 PM Changeset [822] by sam
debug: refactor quad test.
6:33 PM Changeset [821] by sam
gl: do not call glDeleteBuffers with a zero-length list, it crashes on …
6:33 PM Changeset [820] by sam
ps3: until we know how to retrieve and change the screen resolution …
4:11 PM Blog: Load PNGs from assets using Android NDK comment added by pablolupo@gmail.com
Hi Sam, before nothing thank you so much for writing this article and …
1:27 AM Changeset [819] by sam
debug: make the GL test compile on Android.

Aug 11, 2011:

5:58 PM Changeset [818] by sam
ps3: some compilation fixes to accomodate for recent debug additions.
2:46 PM Changeset [817] by sam
test: add a unit test for the recent vector promotion problem.
2:35 PM Changeset [816] by sam
monsterz: minor code enhancement.
2:35 PM Changeset [815] by sam
core: fix a bug in vector casts; vec2 -> vec3 promotion for instance …
2:35 PM Changeset [814] by sam
debug: reset the GL state more aggressively between quad renderings; …
8:44 AM Changeset [813] by sam
build: make build-mingw executable.
8:44 AM Changeset [812] by sam
build: a few more .gitignore entries.
8:44 AM Changeset [811] by sam
editor: update th GTK+ XML file with a newer version of Glade.
8:44 AM Changeset [810] by sam
debug: only print the layer and map errors once.
8:44 AM Changeset [809] by sam
debug: reset texture unit in the GL quad.

Aug 10, 2011:

4:08 PM Changeset [808] by sam
gl: initialise Glew in the video setup instead of the SDL app, so we …

Aug 9, 2011:

6:30 PM Changeset [807] by sam
build: fix the editor building on mingw32.

Aug 8, 2011:

12:27 PM pub/trash/pour-guite edited by sam
(diff)
12:26 PM Changeset [806] by sam
debug: add a slightly more complex vertex buffer test quad.
12:07 PM pub/trash/pour-guite created by sam
12:01 PM WikiStart edited by sam
(diff)
11:55 AM Changeset [803] by sam
debug: some code cleanup in the quad tests.

Aug 5, 2011:

11:09 PM Blog: Fuck you, Microsoft: the environment variable windows comment added by anonymous
Microsoft thought that making a user-friendly environment variable …

Aug 2, 2011:

11:58 PM Changeset [802] by sam
build: fix a mistake causing glew32.lib to be used on Linux.
6:09 PM Changeset [801] by sam
build: make libglew detection work on MinGW.
6:09 PM Changeset [800] by sam
contrib: rebuild a static version of libglew using gcc.
6:09 PM Changeset [799] by sam
shader: check that the shader really failed to compile before …
6:09 PM Changeset [798] by sam
core: fix a typo in the Win32 timer code.
6:08 PM Changeset [797] by sam
build: make build-mingw properly use the contrib libglew.
2:27 AM Changeset [796] by sam
gl: use Glew if available.
2:27 AM Changeset [795] by sam
build: fix an error causing -lopengl32 to be used on Linux; use …

Aug 1, 2011:

7:13 PM Changeset [794] by sam
contrib: add glew 1.6.0 binaries for Win32.
7:12 PM Changeset [793] by sam
build: detect libopengl32 on mingw systems.
12:23 AM Changeset [792] by sam
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
12:23 AM Changeset [791] by sam
monsterz: eagles and clouds now span across the whole width of the …

Jul 23, 2011:

11:14 PM Changeset [790] by sam
tileset: replace the Tiler ID system with real TileSet objects. The …
11:14 PM Changeset [789] by sam
core: Dict::RemoveSlot can now directly remove an Entity.

Jul 16, 2011:

10:36 AM Blog: Fuck you, Microsoft: the environment variable windows comment added by anonymous
"Why do I have to click on scrollbar handles smaller than my fucking …
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