Timeline



Nov 12, 2011:

6:08 PM Changeset [1065] by sam
tutorial: clamp zoom values in the Mandelbrot viewer.
4:52 PM Changeset [1064] by sam
tutorial: navigate in the fractal using the mouse.
4:52 PM Changeset [1063] by sam
core: implement Application::ShowPointer() so that applications can …
1:15 PM Changeset [1062] by sam
tutorial: speed up texture uploads in the Mandelbrot viewer by only …
1:15 PM Changeset [1061] by sam
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of …
1:02 PM galleries/research edited by sam
(diff)
1:00 PM galleries/research edited by sam
(diff)
1:00 PM xaos-vs-lol0.png attached to galleries/research by sam
12:59 PM galleries/research created by sam
12:56 PM galleries created by sam
12:54 PM WikiStart edited by sam
(diff)

Nov 11, 2011:

2:10 AM Changeset [1060] by sam
tutorial: zoom automatically in the fractal viewer.
2:10 AM Changeset [1059] by sam
core: add a double complex type.

Nov 9, 2011:

9:42 AM Changeset [1058] by gary
tutorial: port Mandelbrot tutorial to the PS3.
9:42 AM Changeset [1057] by gary
ps3: compilation fixes for the PS3.

Nov 8, 2011:

1:40 AM Changeset [1056] by sam
tutorial: properly implement continuous color in the Mandelbrot viewer.

Nov 7, 2011:

4:37 PM Changeset [1055] by gary
tutorial: continuous color in the Mandelbrot viewer.
1:36 AM Changeset [1054] by sam
test: create the bases for a new tutorial, with texture uploads.
1:36 AM Changeset [1053] by sam
gpu: start implementing a vertex buffer object.
1:36 AM Changeset [1052] by sam
core: implement complex numbers and add unit tests for these.
1:36 AM Changeset [1051] by sam
debug: fix a timing issue in the quad debug object.

Nov 6, 2011:

2:07 AM Changeset [1050] by sam
test: fix OS X compilation; we still need SDLmain.a on that platform.

Nov 5, 2011:

11:35 PM doc/make-seven-usable edited by sam
(diff)
11:17 PM doc/make-seven-usable edited by sam
(diff)
11:17 PM doc/make-seven-usable edited by sam
(diff)
11:05 PM doc/make-seven-usable edited by sam
(diff)
11:03 PM doc/make-seven-usable edited by sam
(diff)
9:49 PM doc/make-seven-usable edited by sam
(diff)
9:36 PM doc/make-seven-usable edited by sam
(diff)
9:24 PM doc/make-seven-usable edited by sam
(diff)
9:21 PM doc/make-seven-usable edited by sam
(diff)
9:11 PM doc/make-seven-usable edited by sam
(diff)
9:07 PM doc/make-seven-usable edited by sam
txmouse (diff)
8:11 PM doc/make-seven-usable created by sam
start document
8:10 PM doc edited by sam
(diff)

Nov 4, 2011:

11:42 PM Changeset [1049] by sam
test: add missing quaternion unit tests.
11:42 PM Changeset [1048] by sam
math: build quaternions from rotation matrices and conversely.

Nov 1, 2011:

6:55 PM Changeset [1047] by sam
core: implement a quaternion class and tighten some vector operation …
6:55 PM Changeset [1046] by sam
core: split vector operations into linear and non-linear so that we …

Oct 31, 2011:

5:51 PM Changeset [1045] by gary
test: clean up tutorial #2.
5:51 PM Changeset [1044] by gary
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure …
9:19 AM Changeset [1043] by sam
test: start writing tutorials and other shit.
9:19 AM Changeset [1042] by sam
scene: try to disable all activated GL features in the scene rendering.
9:19 AM Changeset [1041] by sam
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot …
9:19 AM Changeset [1040] by sam
core: write a generic application class.

Oct 29, 2011:

10:56 PM doc/dev/getting-started edited by sam
git-svn (diff)
10:55 PM doc/dev/getting-started edited by sam
(diff)
10:53 PM doc/dev/getting-started created by sam
10:48 PM doc edited by sam
(diff)
9:53 PM Changeset [1037] by sam
core: port everything to SDL 1.3.
8:29 PM Changeset [1036] by sam
build: allow to build without the PS3-specific files.
5:37 PM Changeset [1035] by sam
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
4:23 PM Changeset [1034] by sam
build: remove cruft from the repository.

Oct 24, 2011:

9:18 AM Changeset [1032] by sam
monsterz: fix title screen layout.
9:18 AM Changeset [1031] by sam
sprite: remove spurious property that caused sprites to be always …

Oct 21, 2011:

7:06 PM Changeset [1030] by sam
monsterz: add a sprite with rocks in front of the title screen.

Oct 20, 2011:

2:38 AM Changeset [1029] by sam
core: dynamically allocate mantissa for real numbers. One day we'll be …
2:38 AM Changeset [1028] by sam
test: minor fixes to the test suite: disable optimisation tests in …

Oct 17, 2011:

1:45 PM Changeset [1027] by sam
test: minor Remez algorithm tests.
12:43 PM research/trig edited by sam
typo again (diff)
12:40 PM research/trig edited by sam
typo (diff)
12:39 PM research/trig edited by sam
add a solver for Mike Acton's attempts (diff)
11:38 AM research/trig edited by sam
(diff)

Oct 15, 2011:

2:03 PM Changeset [1026] by sam
core: implement the gamma function for reals using Spouge's formula.

Oct 14, 2011:

12:16 PM research/trig edited by sam
(diff)
12:39 AM Changeset [1025] by sam
build: use xvfb-run to run the windows-i386 test suite on a non-mingw …
12:16 AM Changeset [1024] by sam
core: implement frexp(), ldexp() and modf() for reals.
12:16 AM Changeset [1023] by sam
core: implement log10, sinh and cosh for real numbers.

Oct 13, 2011:

4:42 PM research/trig edited by sam
use \max instead of \forall (diff)
1:31 AM Changeset [1022] by sam
core: implement pow() for real numbers; for now special cases such as …
1:31 AM Changeset [1021] by sam
core: fix a bug in real::log() and real::log2() with values smaller than 1.
Note: See TracTimeline for information about the timeline view.