Timeline
May 24, 2012:
- 7:00 PM Changeset [1413] by
- test: more grammar improvements.
- 9:16 AM Changeset [1412] by
- test: add most of the GLSL grammar.
May 23, 2012:
- 7:30 PM Changeset [1411] by
- test: add more GLSL and HLSL keywords to our grammar.
- 9:20 AM Changeset [1410] by
- test: some grammar tweaks.
- 1:48 AM Changeset [1409] by
- test: start working on a lexer/parser for LolFx using flex and bison.
May 22, 2012:
- 1:11 AM Changeset [1408] by
- win32: better error reporting in the GDI+ loader, based on a patch by …
May 21, 2012:
- 11:47 PM doc/useless-rants created by
- 11:39 PM doc edited by
- (diff)
- 11:25 PM Changeset [1407] by
- gpu: irrelevant tweaks to a test material file.
- 12:38 AM Changeset [1406] by
- gpu: start working on the LolFx format.
May 20, 2012:
- 2:30 PM Changeset [1405] by
- math: declare some HLSL-compliant types.
- 2:30 PM Changeset [1404] by
- orbital: fix uninitialised variables and allow to shoot with RCtrl.
- 2:30 PM Changeset [1403] by
- build: ensure .lolfx.cpp files get cleaned up.
- 2:30 PM Changeset [1402] by
- math: fix minor compiler warnings that appeared with g++ 4.7.
May 19, 2012:
- 2:42 AM Changeset [1401] by
- core: no longer deactivate std::ostream features on Android.
- 2:42 AM Changeset [1400] by
- android: use stlport on Android so we don't have to depend on a …
May 18, 2012:
May 17, 2012:
- 1:32 PM Changeset [1399] by
- input: fix brain fart in our SDL joystick input.
May 16, 2012:
- 2:54 PM Changeset [1398] by
- orbital: display lasers.
May 15, 2012:
- 11:06 PM Changeset [1397] by
- orbital: tweak enemy colours and restore smaller screen.
- 2:24 PM Changeset [1396] by
- orbital: start working on the gun system.
- 2:24 PM Changeset [1395] by
- test: add a few unit tests for datatype sanity.
- 2:24 PM Changeset [1394] by
- input: support up to 16 buttons in Xbox-like pads.
May 14, 2012:
- 10:21 PM Changeset [1393] by
- smallest update EVAR !
- 9:46 PM Changeset [1392] by
- misc: move more shaders to .lolfx files.
- 9:01 PM Changeset [1391] by
- orbital: fix off-by-one error in snake destruction.
- 2:14 PM Changeset [1390] by
- orbital: destroyed nodes flash when hit! except they're not hit yet.
- 2:14 PM Changeset [1389] by
- gpu: define the _XBOX macro in our HLSL compilation.
- 9:23 AM Changeset [1388] by
- build: more sane build options.
- 8:54 AM Changeset [1387] by
- orbital: fix a typo in the HLSL shader.
- 8:40 AM Changeset [1386] by
- orbital: use the new LolFx shader declaration.
- 8:40 AM Changeset [1385] by
- gpu: allow to load a .lolfx file instead of all those shaders.
- 1:48 AM Changeset [1384] by
- build: lolfx files are now properly linked into the static library …
- 12:54 AM Changeset [1383] by
- build: build .lolfx files from automake.
May 13, 2012:
- 11:38 PM Changeset [1382] by
- math: workaround for an apparent Visual Studio compiler bug in …
- 10:14 PM Changeset [1381] by
- core: some clang and g++ 4.7 compilation fixes.
- 10:11 PM Changeset [1380] by
- win32: add a custom build rule for '.lolfx' files. The files are …
May 12, 2012:
- 10:14 PM Changeset [1379] by
- Added Barycenter logic in camera && Snake position.
- 9:56 PM Changeset [1378] by
- Tweaked Player movement. Camera follows player : mostly debug.
- 8:12 PM Changeset [1377] by
- Tweaked options movement.
- 6:17 PM Changeset [1376] by
- Small WorldEntity tweaks.
- 5:55 PM Changeset [1375] by
- Added some convenient functions in camera.
- 2:59 PM dev edited by
- (diff)
- 2:16 PM Changeset [1372] by
- orbital: better snake initialisation.
- 2:01 PM Changeset [1371] by
- orbital: minor tweaks.
- 1:51 PM Changeset [1370] by
- orbital: the snake is now destructible.
- 1:51 PM Changeset [1369] by
- math: replace len(vec) with length(vec) to match the GLSL naming.
- 11:36 AM Changeset [1368] by
- orbital: more snakes, with tails!
- 12:44 AM Changeset [1367] by
- orbital: make the snake even more beautiful.
May 11, 2012:
- 6:21 PM Changeset [1366] by
- orbital: new snake enemy.
- 8:14 AM Changeset [1365] by
- orbital: better starfield randomising.
May 10, 2012:
- 10:02 PM Changeset [1364] by
- orbital: simplify starfield.
- 2:01 PM Changeset [1363] by
- orbital: add the two parallax starfields.
- 1:37 PM Changeset [1362] by
- orbital: use both thumb sticks to pilot ships.
- 1:33 PM Changeset [1361] by
- win32: add an Xinput class for Xbox360 controllers, because they're …
- 9:25 AM Changeset [1360] by
- orbital: fix a few compilation warnings.
May 9, 2012:
- 6:45 PM Changeset [1359] by
- orbital: compilation fix.
- 6:40 PM Changeset [1358] by
- input: support Xbox input system for gamepads.
- 6:40 PM Changeset [1357] by
- orbital: clamp ship heading to full 45-degree orientations.
- 6:40 PM Changeset [1356] by
- orbital: swap RGBA order in the shader on the X360.
- 6:40 PM Changeset [1355] by
- input: allow to remap gamepad axes in the generic input layer.
- 3:13 AM Changeset [1354] by
- orbital: add second player, option drone meshes, and animate the drones.
- 1:35 AM Changeset [1353] by
- orbital: play with the camera.
- 12:03 AM Changeset [1352] by
- math: implement all Euler conversions for 3×3 matrices.
- 12:03 AM Changeset [1351] by
- math: implement quaternion creation from true Euler angles (as opposed …
May 8, 2012:
- 10:04 PM Changeset [1350] by
- core: add methods to set the camera's view matrix.
- 1:56 PM Changeset [1349] by
- math: support all Tait-Bryan angle combinations in quaternions.
May 7, 2012:
- 1:39 AM Changeset [1348] by
- orbital: move ship with arrows.
May 6, 2012:
- 10:52 PM Changeset [1347] by
- orbital: more randomness in tanks.
- 10:52 PM Changeset [1346] by
- input: blacklist HDAPS as a joystick, it's not really a joystick.
- 10:52 PM Changeset [1345] by
- core: allow to concatenate arrays, and add unit tests for that.
- 2:23 PM Changeset [1344] by
- orbital: create a Player class with joystick support.
- 4:11 AM Changeset [1343] by
- input: do not let the joystick override the keyboard.
- 2:49 AM Changeset [1342] by
- input: add core joystick support and bind the SDL input to that.
May 5, 2012:
- 5:16 PM Changeset [1341] by
- math: allow to write 1.f / q to take a quaternion's inverse.
- 2:07 PM Changeset [1340] by
- orbital: tanks! tanks everywhere! OK, time to stop playing around.
May 4, 2012:
- 1:39 PM Changeset [1339] by
- orbital: fix shader compilation.
- 1:00 AM Changeset [1338] by
- orbital: rewrite the shader once again.
- 1:00 AM Changeset [1337] by
- gpu: activate backface culling on OpenGL to remain consistent with the …
May 3, 2012:
- 1:54 PM Changeset [1336] by
- orbital: play with the tanks.
- 2:19 AM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- Who needs Microsoft nowadays anyway. They'll be irrelevant in a few years.
May 2, 2012:
- 8:10 PM Changeset [1335] by
- core: make WorldEntity rotation a quaternion.
- 6:47 PM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- FUCK MICROSOFT IN THEIR FUCKING ASSHOLE THEY SUCK MAJOR COCK !!!
- 2:24 PM Changeset [1334] by
- Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)
- 2:02 PM Changeset [1333] by
- orbital: put the tanks in a separate class.
- 1:47 PM Changeset [1332] by
- orbital: do not let the world objects know anything about the …
May 1, 2012:
- 11:19 PM Changeset [1331] by
- core: add Last() and Pop() methods to the Array class.
- 11:19 PM Changeset [1330] by
- orbital: get rid of the normal matrix; we can compute it on the fly later.
- 8:33 PM Changeset [1329] by
- core: convert some realloc() calls to our nice dynamic Array class.
- 8:33 PM Changeset [1328] by
- core: the Array class now properly works with non-POD types.
- 8:01 PM Changeset [1327] by
- Added CommandParser parent class to Mesh to prepare other Parser …
- 4:11 PM Changeset [1326] by
- core: rename Array::Append() to Array::Push() for brevity and …
- 3:40 PM Changeset [1325] by
- core: move some of the camera view logic from the Video class to the …
- 3:40 PM Changeset [1324] by
- gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
Apr 30, 2012:
- 11:30 PM Changeset [1323] by
- core: reduce compilation time by about 30% by playing with namespaces …
- 8:41 PM Changeset [1322] by
- math: fix a bug in mat3::fromeuler().
- 8:40 PM Changeset [1321] by
- test: add matrix determinant and quaternion norm checks in the unit tests.
- 8:40 PM Changeset [1320] by
- math: replace mat3::rotate(quat) with an explicit constructor, and add …
- 3:40 PM Changeset [1319] by
- math: fix a bug in the rotation matrix to quaternion conversion, found …
- 3:40 PM Changeset [1318] by
- test: add several unit tests for rotations with matrices and quaternions.
- 3:40 PM Changeset [1317] by
- math: add Quat::transform() to directly apply a quaternion to a vector.
- 3:40 PM Changeset [1316] by
- build: add gcov files to the Git ignore list.
- 1:36 PM Changeset [1315] by
- math: add methods to convert from a quaternion to Euler angles and …
- 12:23 PM Changeset [1314] by
- math: add quat::fromeuler static constructor for quaternions.
- 11:48 AM Changeset [1313] by
- build: fix compilation on Windows by undefining the min and max macros …
- 3:12 AM Changeset [1312] by
- orbital: use newly available vector operations for angular velocity.
- 3:12 AM Changeset [1311] by
- math: add min(), max() and clamp() for half, real and vector types.
Apr 29, 2012:
- 11:55 PM Changeset [1310] by
- core: tick methods now use seconds, like any sane system.
- 10:02 PM Changeset [1309] by
- core: make timers second-based rather than millisecond-based.
- 8:41 PM Changeset [1308] by
- Added GetButtonState() in Input class. Added Escape button in to quit …
- 6:43 PM Changeset [1307] by
- core: move the Camera class from Orbital to the engine core.
- 5:32 PM Changeset [1306] by
- build: fix for a fucking batch file limitation that won't let me …
- 4:01 PM Changeset [1305] by
- math: chage quaternion constructor to wxyz order because it matches …
Apr 28, 2012:
- 3:38 PM Changeset [1304] by
- orbital: add more comments to the various meshes we have.
- 3:38 PM Changeset [1303] by
- gpu: temporarily enable alpha blending in the vertex buffer code.
- 1:15 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- @mmick66: you are right, when acceleration is constant, Velocity …
- 12:06 AM doc/make-seven-usable edited by
- (diff)
Apr 27, 2012:
- 8:22 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Is this method of averaging velocities not identical with RK2?
- 8:04 PM Changeset [1302] by
- orbital: make better use of the camera.
Apr 26, 2012:
- 8:20 PM Changeset [1301] by
- orbital: create a Camera class where we will hide the complexity.
- 8:20 PM Changeset [1300] by
- core: prefix some member variables with m_ for clarity.
- 9:25 AM Changeset [1299] by
- orbital: fix PS3 compilation.
Apr 25, 2012:
- 7:47 PM Changeset [1298] by
- orbital: fix triangle winding order for some primitives that did not …
- 7:47 PM Changeset [1297] by
- gpu: activate alpha blending on the Direct3D backend.
- 2:44 AM Changeset [1296] by
- orbital: some more mesh tests.
- 1:05 AM Changeset [1295] by
- core: fix a bug in the Array class copy constructor, found thanks to …
- 1:05 AM Changeset [1294] by
- test: add unit tests for the Array class.
- 1:05 AM Changeset [1293] by
- core: dynamic arrays can now have up to 8 typed members.
Apr 24, 2012:
- 8:17 PM Changeset [1292] by
- ps3: start fixing the vertex buffer logic in there.
- 8:17 PM Changeset [1291] by
- build: fix the PS3 cross-build; variable name expansion was causing …
- 8:17 PM Changeset [1290] by
- debug: do not use std::abort() on the PS3.
- 8:17 PM Changeset [1289] by
- gpu: implement a few CG calls.
- 8:17 PM Changeset [1288] by
- ps3: disable -Wsign-compare on the PS3, because it's really too …
- 8:46 AM Changeset [1287] by
- orbital: minor useless tweaks.
- 1:07 AM Changeset [1286] by
- orbital: first try at a particle system.
- 1:07 AM Changeset [1285] by
- core: add copy constructor and assignment operator to Array.
- 1:07 AM Changeset [1284] by
- orbital: implement sidemul and offset in the cog mesh builder.
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