Timeline
May 31, 2012:
- 7:24 PM Changeset [1433] by
- orbital: use hexadecimal colour commands everywhere.
- 2:13 PM Changeset [1432] by
- orbital: fix a compilation error.
- 2:10 PM Changeset [1431] by
- orbital: add missing <stdint.h>.
- 2:04 PM Changeset [1430] by
- orbital: another bug in the hex colour parser; now also support …
- 1:33 PM Changeset [1429] by
- orbital: fix a bug in the hex color interpreter.
- 1:28 PM Changeset [1428] by
- orbital: allow hexadecimal colour values.
May 30, 2012:
- 7:59 PM Changeset [1427] by
- test: a better GLSL parser in the LolFx test parser.
- 7:59 PM Changeset [1426] by
- core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
- 7:59 PM Changeset [1425] by
- orbital: make sure to include "config.h" in all compiled files.
- 3:08 PM Changeset [1424] by
- orbital: port the gun command compiler to our bison/flex system.
- 1:35 PM Changeset [1423] by
- orbital: fix copyright statements.
- 1:35 PM Changeset [1422] by
- orbital: fine tune the mesh compiler.
- 1:35 PM Changeset [1421] by
- build: get Orbital to build on Win32 again.
- 1:35 PM Changeset [1420] by
- build: define NOMINMAX unconditionally on Windows.
- 9:12 AM Changeset [1419] by
- orbital: a lot of scanner and parser refactoring to simplify the …
May 29, 2012:
- 8:38 PM Changeset [1418] by
- orbital: other parser tweak attempts.
- 8:37 PM Changeset [1417] by
- orbital: undo the gun command parser changes.
- 9:23 AM Changeset [1416] by
- orbital: parser for the gun commands... fails to link because of flex.
- 1:43 AM Changeset [1415] by
- orbital: use a flex/bison scanner/parser for mesh descriptions.
- 1:43 AM Changeset [1414] by
- orbital: fix a bug in the star mesh builder code.
May 27, 2012:
- 1:32 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- @anonymous: Yes, you are right. I hope you will agree to the …
May 26, 2012:
- 5:30 AM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by
- Not to spoil the fun, but bsr can do what you are doing much faster. …
May 25, 2012:
- 7:35 AM Blog: Better function approximations: Taylor vs. Remez comment added by
- Hi Sam, I will take the bait on "If you are approximating a function …
May 24, 2012:
- 7:00 PM Changeset [1413] by
- test: more grammar improvements.
- 9:16 AM Changeset [1412] by
- test: add most of the GLSL grammar.
May 23, 2012:
- 7:30 PM Changeset [1411] by
- test: add more GLSL and HLSL keywords to our grammar.
- 9:20 AM Changeset [1410] by
- test: some grammar tweaks.
- 1:48 AM Changeset [1409] by
- test: start working on a lexer/parser for LolFx using flex and bison.
May 22, 2012:
- 1:11 AM Changeset [1408] by
- win32: better error reporting in the GDI+ loader, based on a patch by …
May 21, 2012:
- 11:47 PM doc/useless-rants created by
- 11:39 PM doc edited by
- (diff)
- 11:25 PM Changeset [1407] by
- gpu: irrelevant tweaks to a test material file.
- 12:38 AM Changeset [1406] by
- gpu: start working on the LolFx format.
May 20, 2012:
- 2:30 PM Changeset [1405] by
- math: declare some HLSL-compliant types.
- 2:30 PM Changeset [1404] by
- orbital: fix uninitialised variables and allow to shoot with RCtrl.
- 2:30 PM Changeset [1403] by
- build: ensure .lolfx.cpp files get cleaned up.
- 2:30 PM Changeset [1402] by
- math: fix minor compiler warnings that appeared with g++ 4.7.
May 19, 2012:
- 2:42 AM Changeset [1401] by
- core: no longer deactivate std::ostream features on Android.
- 2:42 AM Changeset [1400] by
- android: use stlport on Android so we don't have to depend on a …
May 18, 2012:
May 17, 2012:
- 1:32 PM Changeset [1399] by
- input: fix brain fart in our SDL joystick input.
May 16, 2012:
- 2:54 PM Changeset [1398] by
- orbital: display lasers.
May 15, 2012:
- 11:06 PM Changeset [1397] by
- orbital: tweak enemy colours and restore smaller screen.
- 2:24 PM Changeset [1396] by
- orbital: start working on the gun system.
- 2:24 PM Changeset [1395] by
- test: add a few unit tests for datatype sanity.
- 2:24 PM Changeset [1394] by
- input: support up to 16 buttons in Xbox-like pads.
May 14, 2012:
- 10:21 PM Changeset [1393] by
- smallest update EVAR !
- 9:46 PM Changeset [1392] by
- misc: move more shaders to .lolfx files.
- 9:01 PM Changeset [1391] by
- orbital: fix off-by-one error in snake destruction.
- 2:14 PM Changeset [1390] by
- orbital: destroyed nodes flash when hit! except they're not hit yet.
- 2:14 PM Changeset [1389] by
- gpu: define the _XBOX macro in our HLSL compilation.
- 9:23 AM Changeset [1388] by
- build: more sane build options.
- 8:54 AM Changeset [1387] by
- orbital: fix a typo in the HLSL shader.
- 8:40 AM Changeset [1386] by
- orbital: use the new LolFx shader declaration.
- 8:40 AM Changeset [1385] by
- gpu: allow to load a .lolfx file instead of all those shaders.
- 1:48 AM Changeset [1384] by
- build: lolfx files are now properly linked into the static library …
- 12:54 AM Changeset [1383] by
- build: build .lolfx files from automake.
May 13, 2012:
- 11:38 PM Changeset [1382] by
- math: workaround for an apparent Visual Studio compiler bug in …
- 10:14 PM Changeset [1381] by
- core: some clang and g++ 4.7 compilation fixes.
- 10:11 PM Changeset [1380] by
- win32: add a custom build rule for '.lolfx' files. The files are …
May 12, 2012:
- 10:14 PM Changeset [1379] by
- Added Barycenter logic in camera && Snake position.
- 9:56 PM Changeset [1378] by
- Tweaked Player movement. Camera follows player : mostly debug.
- 8:12 PM Changeset [1377] by
- Tweaked options movement.
- 6:17 PM Changeset [1376] by
- Small WorldEntity tweaks.
- 5:55 PM Changeset [1375] by
- Added some convenient functions in camera.
- 2:59 PM dev edited by
- (diff)
- 2:16 PM Changeset [1372] by
- orbital: better snake initialisation.
- 2:01 PM Changeset [1371] by
- orbital: minor tweaks.
- 1:51 PM Changeset [1370] by
- orbital: the snake is now destructible.
- 1:51 PM Changeset [1369] by
- math: replace len(vec) with length(vec) to match the GLSL naming.
- 11:36 AM Changeset [1368] by
- orbital: more snakes, with tails!
- 12:44 AM Changeset [1367] by
- orbital: make the snake even more beautiful.
May 11, 2012:
- 6:21 PM Changeset [1366] by
- orbital: new snake enemy.
- 8:14 AM Changeset [1365] by
- orbital: better starfield randomising.
May 10, 2012:
- 10:02 PM Changeset [1364] by
- orbital: simplify starfield.
- 2:01 PM Changeset [1363] by
- orbital: add the two parallax starfields.
- 1:37 PM Changeset [1362] by
- orbital: use both thumb sticks to pilot ships.
- 1:33 PM Changeset [1361] by
- win32: add an Xinput class for Xbox360 controllers, because they're …
- 9:25 AM Changeset [1360] by
- orbital: fix a few compilation warnings.
May 9, 2012:
- 6:45 PM Changeset [1359] by
- orbital: compilation fix.
- 6:40 PM Changeset [1358] by
- input: support Xbox input system for gamepads.
- 6:40 PM Changeset [1357] by
- orbital: clamp ship heading to full 45-degree orientations.
- 6:40 PM Changeset [1356] by
- orbital: swap RGBA order in the shader on the X360.
- 6:40 PM Changeset [1355] by
- input: allow to remap gamepad axes in the generic input layer.
- 3:13 AM Changeset [1354] by
- orbital: add second player, option drone meshes, and animate the drones.
- 1:35 AM Changeset [1353] by
- orbital: play with the camera.
- 12:03 AM Changeset [1352] by
- math: implement all Euler conversions for 3×3 matrices.
- 12:03 AM Changeset [1351] by
- math: implement quaternion creation from true Euler angles (as opposed …
May 8, 2012:
- 10:04 PM Changeset [1350] by
- core: add methods to set the camera's view matrix.
- 1:56 PM Changeset [1349] by
- math: support all Tait-Bryan angle combinations in quaternions.
May 7, 2012:
- 1:39 AM Changeset [1348] by
- orbital: move ship with arrows.
May 6, 2012:
- 10:52 PM Changeset [1347] by
- orbital: more randomness in tanks.
- 10:52 PM Changeset [1346] by
- input: blacklist HDAPS as a joystick, it's not really a joystick.
- 10:52 PM Changeset [1345] by
- core: allow to concatenate arrays, and add unit tests for that.
- 2:23 PM Changeset [1344] by
- orbital: create a Player class with joystick support.
- 4:11 AM Changeset [1343] by
- input: do not let the joystick override the keyboard.
- 2:49 AM Changeset [1342] by
- input: add core joystick support and bind the SDL input to that.
May 5, 2012:
- 5:16 PM Changeset [1341] by
- math: allow to write 1.f / q to take a quaternion's inverse.
- 2:07 PM Changeset [1340] by
- orbital: tanks! tanks everywhere! OK, time to stop playing around.
May 4, 2012:
- 1:39 PM Changeset [1339] by
- orbital: fix shader compilation.
- 1:00 AM Changeset [1338] by
- orbital: rewrite the shader once again.
- 1:00 AM Changeset [1337] by
- gpu: activate backface culling on OpenGL to remain consistent with the …
May 3, 2012:
- 1:54 PM Changeset [1336] by
- orbital: play with the tanks.
- 2:19 AM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- Who needs Microsoft nowadays anyway. They'll be irrelevant in a few years.
May 2, 2012:
- 8:10 PM Changeset [1335] by
- core: make WorldEntity rotation a quaternion.
- 6:47 PM Blog: Fuck you, Microsoft: the environment variable windows comment added by
- FUCK MICROSOFT IN THEIR FUCKING ASSHOLE THEY SUCK MAJOR COCK !!!
- 2:24 PM Changeset [1334] by
- Camera Roll is now bind on Page Up/Down, for non-windowsian compliance ;)
- 2:02 PM Changeset [1333] by
- orbital: put the tanks in a separate class.
- 1:47 PM Changeset [1332] by
- orbital: do not let the world objects know anything about the …
May 1, 2012:
- 11:19 PM Changeset [1331] by
- core: add Last() and Pop() methods to the Array class.
- 11:19 PM Changeset [1330] by
- orbital: get rid of the normal matrix; we can compute it on the fly later.
- 8:33 PM Changeset [1329] by
- core: convert some realloc() calls to our nice dynamic Array class.
- 8:33 PM Changeset [1328] by
- core: the Array class now properly works with non-POD types.
- 8:01 PM Changeset [1327] by
- Added CommandParser parent class to Mesh to prepare other Parser …
- 4:11 PM Changeset [1326] by
- core: rename Array::Append() to Array::Push() for brevity and …
- 3:40 PM Changeset [1325] by
- core: move some of the camera view logic from the Video class to the …
- 3:40 PM Changeset [1324] by
- gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes.
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