Timeline



Oct 26, 2012:

6:01 PM Changeset [2047] by rez
neercs: fixed theme_var[] values
3:44 PM dev/gfx/opengl edited by sam
syntax highlighting (diff)
3:02 AM Changeset [2045] by rez
neercs: theme support again (not really working yet)

Oct 25, 2012:

2:02 AM Changeset [2043] by rez
neercs: early integration of theme support

Oct 24, 2012:

6:57 PM Changeset [2041] by rez
neercs: moved some init variable, removed useless iborder init

Oct 23, 2012:

8:33 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
What if i told u "Inheriting from empty abstract class could make your …
1:10 AM Changeset [2039] by rez
neercs: added a protection glass above the monitor

Oct 22, 2012:

12:03 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
use "vfptr" instead of "vtable" in diagrams
12:49 AM Blog: Setting up a real Compose key on Mac OS X comment added by sirdharma
@sam I understand you that you "cannot imagine you could ever use any …
12:05 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
fix borkage

Oct 21, 2012:

10:39 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@jangray Thanks a lot for taking some of your time to share this part …
9:44 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
update post following Jan's comments
7:32 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by @jangray
I wrote the object layout code in the MS C++ compiler, ~22 years ago. …
7:15 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by ponce
Er... never mind, you already have a work-around.
7:08 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by ponce
@sam: > Note that manually tailoring the class so that all members …
6:27 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@anonymous: modern desktop CPUs have a typical L1 data cache size of …
6:24 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by RuTT
@anonymous/17:26 Can't tell if your comment is negative or positive, …
6:11 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous2
@anonymous Maybe you can't believe that because you have no idea what …
6:00 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
Make that 'I can't believe console manufacturers can get away with …
5:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
I can't believe anyone cares about saving such a tiny amount of memory …
1:43 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@sampsa.lehtonen: check the sentence; I am saying that the vtable
1:40 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@anonymous: when using #pragma pack the issue disappears since there …
1:36 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sampsa.lehtonen@iki.fi
"Apparently the compiler is a lot less confused now that the vtable …
1:30 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
And what happen when you use #pragma pack ?
1:19 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
reword stuff and add TL;DR
12:50 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
minor fixes
12:45 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
add a 64-bit example
12:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@capisce yes, that is what I meant. I will add a short example to make …
12:25 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by capisce
Ok, I guess you mean 64-bit is affected when it comes to SSE3 or …
12:22 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by capisce
In what way is 64-bit Windows affected? I'd assume that sizeof(Bar) …
5:07 AM WikiStart edited by sam
front page picture (diff)
5:04 AM no-idea.png attached to WikiStart by sam
4:36 AM Changeset [2037] by sam
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
3:30 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
reword stuff
3:17 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:37 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:32 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:31 AM what-if.jpeg attached to Blog: The stolen bytes: Visual Studio, virtual methods and data alignment by sam
2:27 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment created by sam

Oct 20, 2012:

9:31 PM dev/setup/osx-builder edited by sam
update OS X instructions (diff)
4:18 PM dev/setup/windows-builder edited by sam
remove information about bitten slave file, we no longer need it (diff)
4:08 PM Changeset [2036] by sam
build: check for a decent version of sed (ie. not the shitty BSD one).
3:18 AM dev/setup/osx-builder created by sam
starting a new page about OS X build machines

Oct 19, 2012:

6:18 PM Changeset [2032] by Jnat
moved endif (toukinade)
6:13 PM Changeset [2031] by sam
camera: deactivate WASD code for camera movement.
3:52 PM Changeset [2030] by sam
gpu: fix the computed element count in DrawIndexedElements on Direct3D.

Oct 17, 2012:

2:24 AM Changeset [2021] by rez
neercs: scanline auto-resize
12:04 AM Changeset [2020] by sam
neercs: F3 toggles fancy shit drawing.

Oct 16, 2012:

3:35 PM neercs/todo edited by rez
(diff)
2:25 AM Changeset [2017] by rez
neercs: added bending to mirror

Oct 15, 2012:

1:13 AM Changeset [2015] by sam
build: shorter machine descriptions in build logs.

Oct 12, 2012:

7:00 PM Changeset [2013] by sam
image: better error detection in the GDI+ image codec.
1:51 AM Changeset [2010] by rez
neercs: better reflection gradient (to finetune again)
1:04 AM Changeset [2009] by sam
input: add the Keyboard abstraction object type.

Oct 11, 2012:

10:07 AM Changeset [2008] by rez
neercs: MOAR radial blur, less iteration
3:01 AM Changeset [2007] by rez
neercs: added radial blur! FUCK YEAH \:D/

Oct 10, 2012:

7:01 PM Blog: Playing with the CPU pipeline comment added by anonymous
You totally forgot about using SIMD!
5:46 PM neercs/todo edited by rez
(diff)
5:46 PM neercs/todo edited by rez
(diff)

Oct 9, 2012:

9:36 PM Changeset [2005] by sam
neercs: ESC no longer quits; but closing the shell does.
5:35 PM Changeset [2003] by rez
neercs: lowered noise effect
5:27 PM Changeset [2002] by sam
tutorial: add texture demo to the VS solution.
5:22 PM Changeset [2001] by sam
tutorial: add a new texture generation example.
2:44 PM Changeset [2000] by sam
neercs: add missing "loldebug.h" include.
2:26 PM Changeset [1999] by sam
neercs: don't show the FPS information unless the setup is open.
12:34 PM Changeset [1995] by sam
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
9:21 AM Changeset [1994] by sam
gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
2:06 AM Changeset [1993] by rez
neercs: added all mirror side & finetuned default theme
1:15 AM Changeset [1992] by sam
gpu: allow to specify the pixel format when creating a texture; the …

Oct 8, 2012:

5:54 PM Changeset [1991] by sam
gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
1:05 PM Changeset [1990] by sam
win32: fix working directory code in monsterz and neercs.
1:05 PM Changeset [1989] by sam
gpu: fix some Direct3D programming errors; we cannot call …
9:12 AM Changeset [1988] by sam
misc: compilation fixes for Windows, X360 and PS3 introduced by the …
1:09 AM Changeset [1987] by sam
gpu: put the texture creation code in its own class; for now a lot of …
12:48 AM Changeset [1986] by rez
neercs - adding mirror sides (left ok, right no yet)

Oct 7, 2012:

2:34 PM Changeset [1985] by sam
core: disable our rare uses of realloc() with a proper Array<> object.
2:34 PM Changeset [1984] by sam
build: safety measure in configure.ac to error out if a Lol Engine m4 …
11:33 AM Changeset [1983] by sam
build: do not try to advertise a bitten config for Android, NaCl or …
11:25 AM Changeset [1982] by sam
build: put the OpenGL detection code in a separate .m4 file and assume …

Oct 6, 2012:

12:42 AM Changeset [1981] by sam
ps3: refactor elf → self build logic and make make_fself mandatory …

Oct 5, 2012:

10:20 PM Changeset [1980] by sam
build: add a Makefile for jnat's test project.
1:59 AM Changeset [1978] by rez
neercs: minors debug (and some bugs added)

Oct 4, 2012:

6:28 PM Changeset [1977] by sam
neercs: support arrow keys, pgup etc. and don't send keystrokes to the …
5:21 PM Changeset [1976] by sam
neercs: fix shader for older GL versions.
2:21 AM Changeset [1975] by sam
build: port run-bitten.sh to OS X.
2:09 AM Changeset [1974] by rez
NEERCS: fixed setup position/size
1:41 AM Changeset [1973] by rez
NEERCS: added missing remanence.lolfx
1:35 AM Changeset [1972] by sam
build: add Android, NaCl and Raspberry Pi to the list of targets …
1:30 AM Changeset [1971] by rez
NEERCS: renamed remanency shader into remanence and fixed setup …
12:43 AM Changeset [1970] by sam
neercs: use remanency when the colour becomes darker, but use instant …
12:21 AM neercs/todo edited by rez
(diff)
12:20 AM neercs/todo edited by rez
(diff)

Oct 3, 2012:

10:37 PM Changeset [1969] by sam
neercs: minor tweaks for the setup window.
1:07 PM Changeset [1968] by sam
build: improve the run-bitten script so that it runs on Linux.
9:11 AM neercs/todo edited by sam
update todo list (diff)
1:14 AM Changeset [1967] by rez
NEERCS: added a new shader (mirror.lolfx), slightly modified the theme
12:40 AM Changeset [1966] by sam
neercs: use two different text rendering objects for the screen and …

Oct 2, 2012:

5:55 PM Changeset [1965] by sam
build: add a script to automatically run bitten on Windows. Needs some …
10:35 AM Changeset [1964] by sam
android: use the FPS value provided by the application; we now run at …
2:29 AM neercs/todo edited by rez
(diff)

Oct 1, 2012:

1:49 AM Changeset [1963] by sam
gpu: add support for triangle strips and fans, and change the …
1:16 AM Changeset [1962] by rez
NEERCS: fixed setup value bar length / fixed copper setup

Sep 28, 2012:

11:45 PM neercs/todo edited by rez
(diff)
12:33 PM Changeset [1961] by sam
ps3: support for texture coordinates on the PS3.
2:15 AM Changeset [1960] by rez
NEERCS: copper is working again!
1:06 AM neercs/todo edited by rez
(diff)

Sep 27, 2012:

1:36 PM Changeset [1959] by sam
ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
1:36 PM Changeset [1958] by sam
core: fix a bad format string and disable an annoying warning in Array<>.
11:57 AM neercs/todo edited by rez
(diff)
1:40 AM Changeset [1957] by rez
NEERCS: tried to make copper working
12:12 AM neercs/todo edited by rez
(diff)
12:12 AM neercs/todo edited by rez
(diff)

Sep 26, 2012:

8:24 PM dev/setup/raspi-cross-builder edited by sam
fix a typo in the Raspi doc (diff)
4:55 PM Changeset [1955] by sam
build: disable those fucking "Any CPU" and "Mixed Platforms" build …
3:51 PM Changeset [1952] by sam
gpu: if 2D tiles have negative scaling, switch the triangle winding.
9:07 AM Changeset [1949] by sam
misc: very minor tweaks here and there.
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