Timeline
Oct 26, 2012:
- 6:01 PM Changeset [2047] by
- neercs: fixed theme_var[] values
- 3:44 PM dev/gfx/opengl edited by
- syntax highlighting (diff)
- 3:02 AM Changeset [2045] by
- neercs: theme support again (not really working yet)
Oct 25, 2012:
- 2:02 AM Changeset [2043] by
- neercs: early integration of theme support
Oct 24, 2012:
- 6:57 PM Changeset [2041] by
- neercs: moved some init variable, removed useless iborder init
Oct 23, 2012:
- 8:33 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- What if i told u "Inheriting from empty abstract class could make your …
- 1:10 AM Changeset [2039] by
- neercs: added a protection glass above the monitor
Oct 22, 2012:
- 12:03 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- use "vfptr" instead of "vtable" in diagrams
- 12:49 AM Blog: Setting up a real Compose key on Mac OS X comment added by
- @sam I understand you that you "cannot imagine you could ever use any …
- 12:05 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- fix borkage
Oct 21, 2012:
- 10:39 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @jangray Thanks a lot for taking some of your time to share this part …
- 9:44 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- update post following Jan's comments
- 7:32 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- I wrote the object layout code in the MS C++ compiler, ~22 years ago. …
- 7:15 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Er... never mind, you already have a work-around.
- 7:08 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @sam: > Note that manually tailoring the class so that all members …
- 6:27 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous: modern desktop CPUs have a typical L1 data cache size of …
- 6:24 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous/17:26 Can't tell if your comment is negative or positive, …
- 6:11 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @anonymous Maybe you can't believe that because you have no idea what …
- 6:00 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Make that 'I can't believe console manufacturers can get away with …
- 5:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- I can't believe anyone cares about saving such a tiny amount of memory …
- 1:43 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @sampsa.lehtonen: check the sentence; I am saying that the vtable …
- 1:40 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
-
@anonymous: when using
#pragma pack
the issue disappears since there … - 1:36 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- "Apparently the compiler is a lot less confused now that the vtable …
- 1:30 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- And what happen when you use #pragma pack ?
- 1:19 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- reword stuff and add TL;DR
- 12:50 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- minor fixes
- 12:45 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- add a 64-bit example
- 12:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- @capisce yes, that is what I meant. I will add a short example to make …
- 12:25 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- Ok, I guess you mean 64-bit is affected when it comes to SSE3 or …
- 12:22 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by
- In what way is 64-bit Windows affected? I'd assume that sizeof(Bar) …
- 5:07 AM WikiStart edited by
- front page picture (diff)
- 4:36 AM Changeset [2037] by
- build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
- 3:30 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- reword stuff
- 3:17 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:37 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:32 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by
- 2:27 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment created by
Oct 20, 2012:
- 9:31 PM dev/setup/osx-builder edited by
- update OS X instructions (diff)
- 4:18 PM dev/setup/windows-builder edited by
- remove information about bitten slave file, we no longer need it (diff)
- 4:08 PM Changeset [2036] by
- build: check for a decent version of sed (ie. not the shitty BSD one).
- 3:18 AM dev/setup/osx-builder created by
- starting a new page about OS X build machines
Oct 19, 2012:
- 6:18 PM Changeset [2032] by
- moved endif (toukinade)
- 6:13 PM Changeset [2031] by
- camera: deactivate WASD code for camera movement.
- 3:52 PM Changeset [2030] by
- gpu: fix the computed element count in DrawIndexedElements on Direct3D.
Oct 17, 2012:
- 2:24 AM Changeset [2021] by
- neercs: scanline auto-resize
- 12:04 AM Changeset [2020] by
- neercs: F3 toggles fancy shit drawing.
Oct 16, 2012:
- 3:35 PM neercs/todo edited by
- (diff)
- 2:25 AM Changeset [2017] by
- neercs: added bending to mirror
Oct 15, 2012:
- 1:13 AM Changeset [2015] by
- build: shorter machine descriptions in build logs.
Oct 12, 2012:
- 7:00 PM Changeset [2013] by
- image: better error detection in the GDI+ image codec.
- 1:51 AM Changeset [2010] by
- neercs: better reflection gradient (to finetune again)
- 1:04 AM Changeset [2009] by
- input: add the Keyboard abstraction object type.
Oct 11, 2012:
- 10:07 AM Changeset [2008] by
- neercs: MOAR radial blur, less iteration
- 3:01 AM Changeset [2007] by
- neercs: added radial blur! FUCK YEAH \:D/
Oct 10, 2012:
- 7:01 PM Blog: Playing with the CPU pipeline comment added by
- You totally forgot about using SIMD!
- 5:46 PM neercs/todo edited by
- (diff)
- 5:46 PM neercs/todo edited by
- (diff)
Oct 9, 2012:
- 9:36 PM Changeset [2005] by
- neercs: ESC no longer quits; but closing the shell does.
- 5:35 PM Changeset [2003] by
- neercs: lowered noise effect
- 5:27 PM Changeset [2002] by
- tutorial: add texture demo to the VS solution.
- 5:22 PM Changeset [2001] by
- tutorial: add a new texture generation example.
- 2:44 PM Changeset [2000] by
- neercs: add missing "loldebug.h" include.
- 2:26 PM Changeset [1999] by
- neercs: don't show the FPS information unless the setup is open.
- 12:34 PM Changeset [1995] by
- build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
- 9:21 AM Changeset [1994] by
- gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
- 2:06 AM Changeset [1993] by
- neercs: added all mirror side & finetuned default theme
- 1:15 AM Changeset [1992] by
- gpu: allow to specify the pixel format when creating a texture; the …
Oct 8, 2012:
- 5:54 PM Changeset [1991] by
- gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
- 1:05 PM Changeset [1990] by
- win32: fix working directory code in monsterz and neercs.
- 1:05 PM Changeset [1989] by
- gpu: fix some Direct3D programming errors; we cannot call …
- 9:12 AM Changeset [1988] by
- misc: compilation fixes for Windows, X360 and PS3 introduced by the …
- 1:09 AM Changeset [1987] by
- gpu: put the texture creation code in its own class; for now a lot of …
- 12:48 AM Changeset [1986] by
- neercs - adding mirror sides (left ok, right no yet)
Oct 7, 2012:
- 2:34 PM Changeset [1985] by
- core: disable our rare uses of realloc() with a proper Array<> object.
- 2:34 PM Changeset [1984] by
- build: safety measure in configure.ac to error out if a Lol Engine m4 …
- 11:33 AM Changeset [1983] by
- build: do not try to advertise a bitten config for Android, NaCl or …
- 11:25 AM Changeset [1982] by
- build: put the OpenGL detection code in a separate .m4 file and assume …
Oct 6, 2012:
- 12:42 AM Changeset [1981] by
- ps3: refactor elf → self build logic and make make_fself mandatory …
Oct 5, 2012:
- 10:20 PM Changeset [1980] by
- build: add a Makefile for jnat's test project.
- 1:59 AM Changeset [1978] by
- neercs: minors debug (and some bugs added)
Oct 4, 2012:
- 6:28 PM Changeset [1977] by
- neercs: support arrow keys, pgup etc. and don't send keystrokes to the …
- 5:21 PM Changeset [1976] by
- neercs: fix shader for older GL versions.
- 2:21 AM Changeset [1975] by
- build: port run-bitten.sh to OS X.
- 2:09 AM Changeset [1974] by
- NEERCS: fixed setup position/size
- 1:41 AM Changeset [1973] by
- NEERCS: added missing remanence.lolfx
- 1:35 AM Changeset [1972] by
- build: add Android, NaCl and Raspberry Pi to the list of targets …
- 1:30 AM Changeset [1971] by
- NEERCS: renamed remanency shader into remanence and fixed setup …
- 12:43 AM Changeset [1970] by
- neercs: use remanency when the colour becomes darker, but use instant …
- 12:21 AM neercs/todo edited by
- (diff)
- 12:20 AM neercs/todo edited by
- (diff)
Oct 3, 2012:
- 10:37 PM Changeset [1969] by
- neercs: minor tweaks for the setup window.
- 1:07 PM Changeset [1968] by
- build: improve the run-bitten script so that it runs on Linux.
- 9:11 AM neercs/todo edited by
- update todo list (diff)
- 1:14 AM Changeset [1967] by
- NEERCS: added a new shader (mirror.lolfx), slightly modified the theme
- 12:40 AM Changeset [1966] by
- neercs: use two different text rendering objects for the screen and …
Oct 2, 2012:
- 5:55 PM Changeset [1965] by
- build: add a script to automatically run bitten on Windows. Needs some …
- 10:35 AM Changeset [1964] by
- android: use the FPS value provided by the application; we now run at …
- 2:29 AM neercs/todo edited by
- (diff)
Oct 1, 2012:
- 1:49 AM Changeset [1963] by
- gpu: add support for triangle strips and fans, and change the …
- 1:16 AM Changeset [1962] by
- NEERCS: fixed setup value bar length / fixed copper setup
Sep 28, 2012:
- 11:45 PM neercs/todo edited by
- (diff)
- 12:33 PM Changeset [1961] by
- ps3: support for texture coordinates on the PS3.
- 2:15 AM Changeset [1960] by
- NEERCS: copper is working again!
- 1:06 AM neercs/todo edited by
- (diff)
Sep 27, 2012:
- 1:36 PM Changeset [1959] by
- ps3: honour the CELLSDK environment variable if CELL_SDK is not defined.
- 1:36 PM Changeset [1958] by
- core: fix a bad format string and disable an annoying warning in Array<>.
- 11:57 AM neercs/todo edited by
- (diff)
- 1:40 AM Changeset [1957] by
- NEERCS: tried to make copper working
- 12:12 AM neercs/todo edited by
- (diff)
- 12:12 AM neercs/todo edited by
- (diff)
Sep 26, 2012:
- 8:24 PM dev/setup/raspi-cross-builder edited by
- fix a typo in the Raspi doc (diff)
- 4:55 PM Changeset [1955] by
- build: disable those fucking "Any CPU" and "Mixed Platforms" build …
- 3:51 PM Changeset [1952] by
- gpu: if 2D tiles have negative scaling, switch the triangle winding.
- 9:07 AM Changeset [1949] by
- misc: very minor tweaks here and there.
Note: See TracTimeline
for information about the timeline view.