Timeline



Nov 7, 2012:

6:27 PM Changeset [2077] by sam
mesh: start working on mesh and submesh stuff.
1:51 AM Changeset [2075] by sam
vimlol: get rid of long lines.
12:47 AM Changeset [2074] by sam
vimlol: pretend lolfx files are C++ so that Vim highlights them until …

Nov 6, 2012:

12:05 PM dev/setup/vim created by sam
12:05 PM Changeset [2071] by sam
vimlol: some code for a Vim plugin; see …

Nov 2, 2012:

7:13 PM Changeset [2059] by rez
neercs: updated "granpa tv" theme
2:30 PM Changeset [2058] by sam
build: define our own std::abs() function for long long int on NaCl, …
1:14 PM Changeset [2057] by sam
build: fix minor build issues with Clang.
11:45 AM Changeset [2056] by sam
math: reimplement min(), max(), abs() and fmod() in the lol:: …
2:21 AM Changeset [2055] by rez
neercs: fixed scanline, added a new theme
12:22 AM Changeset [2054] by sam
math: implement abs() and fmod() for vector types and the half class.

Oct 30, 2012:

2:44 AM Changeset [2051] by rez
neercs: removed flags from setup, butchered scanline postfx

Oct 29, 2012:

2:06 PM Changeset [2050] by Jnat
nice holes
2:02 AM Changeset [2049] by rez
neercs: added theme support + 2 new themes [F4/F5 to switch]

Oct 28, 2012:

7:08 PM Blog: Playing with the CPU pipeline comment added by RuTT
Very instructive. Thanks! Note: Mac OS X users, you can use …

Oct 26, 2012:

6:01 PM Changeset [2047] by rez
neercs: fixed theme_var[] values
3:44 PM dev/gfx/opengl edited by sam
syntax highlighting (diff)
3:02 AM Changeset [2045] by rez
neercs: theme support again (not really working yet)

Oct 25, 2012:

2:02 AM Changeset [2043] by rez
neercs: early integration of theme support

Oct 24, 2012:

6:57 PM Changeset [2041] by rez
neercs: moved some init variable, removed useless iborder init

Oct 23, 2012:

8:33 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
What if i told u "Inheriting from empty abstract class could make your …
1:10 AM Changeset [2039] by rez
neercs: added a protection glass above the monitor

Oct 22, 2012:

12:03 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
use "vfptr" instead of "vtable" in diagrams
12:49 AM Blog: Setting up a real Compose key on Mac OS X comment added by sirdharma
@sam I understand you that you "cannot imagine you could ever use any …
12:05 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
fix borkage

Oct 21, 2012:

10:39 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@jangray Thanks a lot for taking some of your time to share this part …
9:44 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
update post following Jan's comments
7:32 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by @jangray
I wrote the object layout code in the MS C++ compiler, ~22 years ago. …
7:15 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by ponce
Er... never mind, you already have a work-around.
7:08 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by ponce
@sam: > Note that manually tailoring the class so that all members …
6:27 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@anonymous: modern desktop CPUs have a typical L1 data cache size of …
6:24 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by RuTT
@anonymous/17:26 Can't tell if your comment is negative or positive, …
6:11 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous2
@anonymous Maybe you can't believe that because you have no idea what …
6:00 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
Make that 'I can't believe console manufacturers can get away with …
5:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
I can't believe anyone cares about saving such a tiny amount of memory …
1:43 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@sampsa.lehtonen: check the sentence; I am saying that the vtable
1:40 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@anonymous: when using #pragma pack the issue disappears since there …
1:36 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sampsa.lehtonen@iki.fi
"Apparently the compiler is a lot less confused now that the vtable …
1:30 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
And what happen when you use #pragma pack ?
1:19 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
reword stuff and add TL;DR
12:50 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
minor fixes
12:45 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
add a 64-bit example
12:26 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by sam
@capisce yes, that is what I meant. I will add a short example to make …
12:25 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by capisce
Ok, I guess you mean 64-bit is affected when it comes to SSE3 or …
12:22 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by capisce
In what way is 64-bit Windows affected? I'd assume that sizeof(Bar) …
5:07 AM WikiStart edited by sam
front page picture (diff)
5:04 AM no-idea.png attached to WikiStart by sam
4:36 AM Changeset [2037] by sam
build: prepend /usr/local/bin in $PATH when running Bitten on OS X.
3:30 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
reword stuff
3:17 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:37 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:32 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
2:31 AM what-if.jpeg attached to Blog: The stolen bytes: Visual Studio, virtual methods and data alignment by sam
2:27 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment created by sam

Oct 20, 2012:

9:31 PM dev/setup/osx-builder edited by sam
update OS X instructions (diff)
4:18 PM dev/setup/windows-builder edited by sam
remove information about bitten slave file, we no longer need it (diff)
4:08 PM Changeset [2036] by sam
build: check for a decent version of sed (ie. not the shitty BSD one).
3:18 AM dev/setup/osx-builder created by sam
starting a new page about OS X build machines

Oct 19, 2012:

6:18 PM Changeset [2032] by Jnat
moved endif (toukinade)
6:13 PM Changeset [2031] by sam
camera: deactivate WASD code for camera movement.
3:52 PM Changeset [2030] by sam
gpu: fix the computed element count in DrawIndexedElements on Direct3D.

Oct 17, 2012:

2:24 AM Changeset [2021] by rez
neercs: scanline auto-resize
12:04 AM Changeset [2020] by sam
neercs: F3 toggles fancy shit drawing.

Oct 16, 2012:

3:35 PM neercs/todo edited by rez
(diff)
2:25 AM Changeset [2017] by rez
neercs: added bending to mirror

Oct 15, 2012:

1:13 AM Changeset [2015] by sam
build: shorter machine descriptions in build logs.

Oct 12, 2012:

7:00 PM Changeset [2013] by sam
image: better error detection in the GDI+ image codec.
1:51 AM Changeset [2010] by rez
neercs: better reflection gradient (to finetune again)
1:04 AM Changeset [2009] by sam
input: add the Keyboard abstraction object type.

Oct 11, 2012:

10:07 AM Changeset [2008] by rez
neercs: MOAR radial blur, less iteration
3:01 AM Changeset [2007] by rez
neercs: added radial blur! FUCK YEAH \:D/

Oct 10, 2012:

7:01 PM Blog: Playing with the CPU pipeline comment added by anonymous
You totally forgot about using SIMD!
5:46 PM neercs/todo edited by rez
(diff)
5:46 PM neercs/todo edited by rez
(diff)

Oct 9, 2012:

9:36 PM Changeset [2005] by sam
neercs: ESC no longer quits; but closing the shell does.
5:35 PM Changeset [2003] by rez
neercs: lowered noise effect
5:27 PM Changeset [2002] by sam
tutorial: add texture demo to the VS solution.
5:22 PM Changeset [2001] by sam
tutorial: add a new texture generation example.
2:44 PM Changeset [2000] by sam
neercs: add missing "loldebug.h" include.
2:26 PM Changeset [1999] by sam
neercs: don't show the FPS information unless the setup is open.
12:34 PM Changeset [1995] by sam
build: upgrade glew binaries to 1.9.0 and rename the contrib directory …
9:21 AM Changeset [1994] by sam
gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360.
2:06 AM Changeset [1993] by rez
neercs: added all mirror side & finetuned default theme
1:15 AM Changeset [1992] by sam
gpu: allow to specify the pixel format when creating a texture; the …

Oct 8, 2012:

5:54 PM Changeset [1991] by sam
gpu: don't use D3DLOCK_DISCARD on the X360, it's not there.
1:05 PM Changeset [1990] by sam
win32: fix working directory code in monsterz and neercs.
1:05 PM Changeset [1989] by sam
gpu: fix some Direct3D programming errors; we cannot call …
9:12 AM Changeset [1988] by sam
misc: compilation fixes for Windows, X360 and PS3 introduced by the …
1:09 AM Changeset [1987] by sam
gpu: put the texture creation code in its own class; for now a lot of …
12:48 AM Changeset [1986] by rez
neercs - adding mirror sides (left ok, right no yet)
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