Timeline



Nov 21, 2012:

11:50 PM Changeset [2105] by sam
core: implement hashing functions for half, float and double.
1:57 PM Changeset [2104] by sam
core: allow hashing of String objects.
9:25 AM Changeset [2103] by sam
core: another attempt at properly declaring vsnprintf().
2:38 AM Changeset [2102] by sam
core: try to fix a general compilation issue caused by inconsistent …
2:11 AM Changeset [2101] by sam
core: do not use va_copy since Visual Studio doesn’t know about it.
1:34 AM Changeset [2100] by sam
core: implement String::Printf() and start working on the unit tests. …

Nov 20, 2012:

1:23 AM Changeset [2098] by sam
build: add missing bullet .h files to Makefile.am.
1:23 AM Changeset [2097] by sam
core: refactor the Hash class so that we can hash base types, too.
1:23 AM Changeset [2096] by sam
core: more string concatenation and comparison methods, plus a lot of …

Nov 19, 2012:

9:11 AM Changeset [2094] by sam
neercs: deactivate OpenGL code when we build for OpenGL ES.
1:53 AM Changeset [2093] by sam
build: try to build neercs on Android; far from ready yet.
1:45 AM Changeset [2092] by sam
neercs: do not pass the texture coordinates from the application to …
1:45 AM Changeset [2091] by sam
neercs: use gl_VertexID instead of sending a whole new vertex array.
1:45 AM Changeset [2090] by sam
neercs: added a better check for forkpty(), and moved the GL_POINTS …
1:45 AM Changeset [2089] by sam
core: compilation fix for older compilers.

Nov 18, 2012:

6:00 PM Changeset [2088] by sam
build: honour the TMPDIR, TEMP etc. environment variables.
6:00 PM Changeset [2087] by sam
build: ignore core files, but not the core/ directory.
6:00 PM Changeset [2086] by sam
core: new String class.
12:32 PM Changeset [2085] by sam
build: fix PS3 and Linux compilation issues.
2:10 AM Changeset [2084] by sam
build: fixes for out-of-tree builds, and get rid of some deprecated stuff.

Nov 17, 2012:

3:36 PM Changeset [2083] by sam
build: always use the same build directory in run-bitten.sh to avoid …
2:24 PM Changeset [2082] by sam
gpu: remove some crap from vertexbuffer.cpp and allow for empty vertex …
2:24 PM Changeset [2081] by sam
math: prefix all convenience macros with "LOL_", make sure we #undef …

Nov 11, 2012:

4:59 PM Blog: Beyond De Bruijn: fast binary logarithm of a 10-bit number comment added by jilles
Actually, on Intel Atom and AMD K8, BSR is very slow and the example …

Nov 7, 2012:

6:27 PM Changeset [2077] by sam
mesh: start working on mesh and submesh stuff.
1:51 AM Changeset [2075] by sam
vimlol: get rid of long lines.
12:47 AM Changeset [2074] by sam
vimlol: pretend lolfx files are C++ so that Vim highlights them until …

Nov 6, 2012:

12:05 PM dev/setup/vim created by sam
12:05 PM Changeset [2071] by sam
vimlol: some code for a Vim plugin; see …

Nov 2, 2012:

7:13 PM Changeset [2059] by rez
neercs: updated "granpa tv" theme
2:30 PM Changeset [2058] by sam
build: define our own std::abs() function for long long int on NaCl, …
1:14 PM Changeset [2057] by sam
build: fix minor build issues with Clang.
11:45 AM Changeset [2056] by sam
math: reimplement min(), max(), abs() and fmod() in the lol:: …
2:21 AM Changeset [2055] by rez
neercs: fixed scanline, added a new theme
12:22 AM Changeset [2054] by sam
math: implement abs() and fmod() for vector types and the half class.

Oct 30, 2012:

2:44 AM Changeset [2051] by rez
neercs: removed flags from setup, butchered scanline postfx

Oct 29, 2012:

2:06 PM Changeset [2050] by Jnat
nice holes
2:02 AM Changeset [2049] by rez
neercs: added theme support + 2 new themes [F4/F5 to switch]

Oct 28, 2012:

7:08 PM Blog: Playing with the CPU pipeline comment added by RuTT
Very instructive. Thanks! Note: Mac OS X users, you can use …

Oct 26, 2012:

6:01 PM Changeset [2047] by rez
neercs: fixed theme_var[] values
3:44 PM dev/gfx/opengl edited by sam
syntax highlighting (diff)
3:02 AM Changeset [2045] by rez
neercs: theme support again (not really working yet)

Oct 25, 2012:

2:02 AM Changeset [2043] by rez
neercs: early integration of theme support

Oct 24, 2012:

6:57 PM Changeset [2041] by rez
neercs: moved some init variable, removed useless iborder init

Oct 23, 2012:

8:33 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment comment added by anonymous
What if i told u "Inheriting from empty abstract class could make your …
1:10 AM Changeset [2039] by rez
neercs: added a protection glass above the monitor

Oct 22, 2012:

12:03 PM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
use "vfptr" instead of "vtable" in diagrams
12:49 AM Blog: Setting up a real Compose key on Mac OS X comment added by sirdharma
@sam I understand you that you "cannot imagine you could ever use any …
12:05 AM Blog: The stolen bytes: Visual Studio, virtual methods and data alignment edited by sam
fix borkage
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