Timeline



Jan 13, 2013:

11:44 PM Changeset [2217] by sam
color: optimise RGB to HSV conversion routine using my latest …
9:00 PM graph.png attached to Blog: A fast RGB to HSV floating point conversion by sam
8:53 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@B.stolk: unfortunately this can only be true in the magical world of …
8:22 PM Blog: A fast RGB to HSV floating point conversion edited by sam
remove that temporary variable, it's not needed and it's faster to not …
7:06 PM Blog: A fast RGB to HSV floating point conversion comment added by B.stolk@gmail.com
If source data is in 8/8/8 integer bits, One option is to spend …
2:47 PM Blog: A fast RGB to HSV floating point conversion edited by sam
fix typo in original code
10:56 AM Blog: A fast RGB to HSV floating point conversion comment added by Andrea.doimo@gmail.com
Great! I'm doing color conversions in javascript, so any speed gain is …
6:42 AM Blog: A fast RGB to HSV floating point conversion edited by sam
explicit graph
6:38 AM Blog: A fast RGB to HSV floating point conversion edited by sam
minor tweaks
6:34 AM Blog: A fast RGB to HSV floating point conversion edited by sam
no comments
6:33 AM Blog: A fast RGB to HSV floating point conversion edited by sam
explain the last optim
6:20 AM Blog: A fast RGB to HSV floating point conversion edited by sam
no need for a 2nd title
6:19 AM Blog: A fast RGB to HSV floating point conversion created by sam

Jan 11, 2013:

4:52 PM Changeset [2216] by touky
New year copyright update.
2:15 PM Changeset [2215] by sam
color: a reasonably fast RGB to HSV conversion with only three tests.
3:08 AM Blog: Announce: VsLol 1.0.0.8 released created by sam
vslol 1.0.0.8
2:58 AM Changeset [2214] by sam
build: minor .gitignore tweak.
2:58 AM Changeset [2213] by sam
vslol: fix an infinite recursion triggered by IntelliSense.

Jan 10, 2013:

7:12 PM Changeset [2212] by sam
vslol: fix a problem preventing LolFx files from being saved.

Jan 9, 2013:

5:33 PM Changeset [2211] by Jnat
coding style my ass
4:17 PM Changeset [2209] by Jnat
Update EasyMesh.Convert() method. Now takes an optional shader

Jan 7, 2013:

4:36 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by TheodorC
Hi Sam, I did, not a long time ago, a small survey on popular …
1:42 PM Changeset [2207] by sam
color: simplify CIEDE2000 distance code.

Jan 6, 2013:

10:36 PM Changeset [2206] by sam
color: fix a mistake in the CIEDE2000 color-difference formula.
10:27 PM Changeset [2205] by sam
color: unit test data for the CIEDE2000 color-difference formula.

Jan 5, 2013:

7:00 PM Changeset [2203] by sam
color: fix typo in float table.
6:56 PM Changeset [2202] by sam
color: move the CIEDE2000 distance code into the C++ file and …
5:44 PM doc/dev/getting-started edited by sam
fix executable name (diff)

Jan 4, 2013:

2:57 PM Changeset [2200] by sam
color: linear interpolation for the wavelength to colour function.
2:20 PM Changeset [2199] by sam
color: add conversion from CIE-xyY to CIE-XYZ and start working on a …

Jan 3, 2013:

10:02 PM Changeset [2198] by sam
base: fix more memory corruptions in the Array class.
3:46 AM Changeset [2197] by sam
tutorial: display fewer points in the curve tutorial.
3:46 AM Changeset [2196] by sam
color: ensure XYZ values use the [0 100] scale and add an optional …

Jan 2, 2013:

7:08 PM Changeset [2195] by sam
color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed …
2:30 PM Changeset [2194] by sam
math: mark unused arguments as used in fract().
1:54 PM Changeset [2193] by sam
color: implement HSV to RGB transformation and a CIEDE2000 distance …
1:53 PM Changeset [2192] by sam
math: implement fract() for vectors and scalar types.

Jan 1, 2013:

8:11 PM Changeset [2191] by sam
tutorial: minor tweaks.
6:43 PM Changeset [2190] by sam
tutorial: add fancy dots to line segment ends.
6:43 PM Changeset [2189] by sam
color: conversions from CIE XYZ to CIE L*a*b*.

Dec 31, 2012:

6:05 AM Changeset [2188] by sam
math: define lol::pow to remove ambiguous calls.
5:26 AM Changeset [2187] by sam
image: a few colour conversion routines.
2:37 AM Changeset [2186] by sam
build: add svn:ignore tags and remove empty directories.
2:27 AM Changeset [2185] by sam
build: add some files to .gitignore.
2:26 AM Changeset [2184] by sam
build: rename “core” directory to “base” because the former is used …

Dec 29, 2012:

4:07 AM Changeset [2183] by sam
build: fix the WTFPL site URL in all code comments.

Dec 28, 2012:

8:35 PM oss/lolunit edited by sam
WTFPL link (diff)

Dec 27, 2012:

2:54 AM Changeset [2182] by rez
NEERCS: fixed color matching for copper

Dec 24, 2012:

4:48 PM Changeset [2181] by sam
vimlol: colourise section headers in LolFx files.
4:48 PM Changeset [2180] by sam
neercs: fix background colour computations with shader model 3.
4:48 PM Changeset [2179] by sam
doc: fix claims in the documentation introduction and disable vector.h …
4:48 PM Changeset [2178] by sam
lolwut

Dec 23, 2012:

7:52 PM Changeset [2177] by rez
NEERCS: changed copper base color to do not disturb sam white terminal :)
11:57 AM Changeset [2176] by sam
neercs: fix rendering issues and tweak timings so that large …
11:23 AM Changeset [2175] by jylam
* Doxygen: add src/lol/ subdirectories
10:33 AM Changeset [2174] by jylam
* Doxygen: generate collaboration diagrams if dot is available
1:14 AM Changeset [2173] by jylam
* Default Doxygen CSS
12:26 AM Changeset [2172] by sam
neercs: fix a compilation error in text.lolfx.
12:20 AM Changeset [2171] by sam
neercs: more pre-shader4 compatibility tweaks.

Dec 22, 2012:

11:47 PM Changeset [2170] by jylam
* Include common.am in doc/Makefile
11:41 PM Changeset [2169] by jylam
* Do not optimize doxygen for C
11:32 PM Changeset [2168] by jylam
* Fixed doxygen to include src/ subdirectories properly
10:56 PM Changeset [2167] by jylam
* Doxygen doc / manpages
10:24 PM Changeset [2165] by sam
build: renormalise a lot of files.
9:28 PM Changeset [2164] by jylam
* Added jylam to people/Makefile.am
9:28 PM Changeset [2163] by jylam
* added people/jylam
9:28 PM Changeset [2161] by jylam
* vcxproj weirdness
8:04 PM Changeset [2160] by sam
neercs: disable the copperbars because they're not very nice, lol.
5:19 PM Changeset [2159] by sam
neercs: fix our unread() function so that it stops losing characters.
1:17 PM Blog: Better function approximations: Taylor vs. Remez comment added by sam
@mz Interesting, thanks. I would love for LolRemez to handle rational …
1:04 PM Blog: Better function approximations: Taylor vs. Remez comment added by mz
Hi, interesting thread. For the specific case of the arctangent the …

Dec 21, 2012:

1:26 PM Changeset [2158] by sam
neercs: initialise POD types in TextRender.

Dec 20, 2012:

7:14 PM Changeset [2157] by sam
core: fix a memory corruption in the Array class.
2:01 AM Changeset [2156] by sam
gpu: warn when a vertex shader attribute isn’t found and do not crash …
2:01 AM Changeset [2155] by sam
neercs: some fallback code when shader model 4 isn’t available.

Dec 19, 2012:

11:16 PM Changeset [2154] by sam
neercs: if shaders don't support integer attributes, pass them as …
10:11 PM Changeset [2153] by sam
easymesh: make demo objects smaller.
9:49 PM Changeset [2152] by sam
easymesh: motherfucking planetary gears demo.
8:07 PM Changeset [2151] by sam
easymesh: allow central holes in gears as well as internal gears.
8:07 PM Changeset [2150] by sam
build: ensure Visual Studio and Bison files don't get their line …

Dec 18, 2012:

11:10 PM Changeset [2149] by touky
specular on cube light. Not the correct effect.
10:59 PM Changeset [2148] by touky
the stupidest idea of the day : the cube light, specular still missing.
10:13 PM Changeset [2147] by sam
tutorial: HUGE COGS.
8:48 PM Changeset [2146] by touky
shiny.lolfx now has a PointLight & a DirectionalLight. Sorry for all …
4:07 PM Changeset [2145] by sam
easymesh: fix point light handling.
3:29 PM Changeset [2144] by touky
"Point light" Tweak
2:58 PM Changeset [2143] by touky
first commit in a while, small test in ShinyLol

Dec 15, 2012:

10:15 PM Changeset [2142] by sam
vimlol: improve the LolFx syntax handling.
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