Timeline
Jan 25, 2013:
- 5:55 PM Changeset [2280] by
- build: fix LolFx rule for MSBuild again.
- 5:14 PM Changeset [2279] by
- Small fix in template lerp
- 4:56 PM Changeset [2278] by
- build: fix LolFx generation on Visual Studio.
- 4:48 PM Changeset [2277] by
- build: hide LolFx external declarations behind macros.
- 2:38 PM Changeset [2276] by
- build: revert the weak symbol work; it confuses Visual Studio too much.
- 1:35 PM Changeset [2274] by
- build: provide weak symbols for lol_sdl_main on Visual Studio.
- 12:38 PM Changeset [2273] by
- build: use our own main() wrapper in addition to SDL's, and only in …
Jan 24, 2013:
- 6:30 PM doc/useless-rants edited by
- visual studio variadic macros (diff)
- 4:59 PM doc edited by
- link to more headers (diff)
- 1:03 PM doc/lol/math/real.h edited by
- link to source browser (diff)
- 1:01 PM doc edited by
- dashes instead of colons (diff)
- 1:00 PM doc edited by
- better links (diff)
- 12:58 PM doc/lol/base/assert.h created by
- first version of the assert.h doc
- 12:49 PM doc edited by
- Start the API documentation (diff)
- 1:18 AM Changeset [2272] by
- build: do not launch weird Windows binaries when cross-compiling.
- 12:26 AM Changeset [2271] by
- color: tweak RGB to HSV/HSL code for not yet investigated numerical …
- 12:26 AM Changeset [2270] by
- base: add missing local using statement for namespace std.
Jan 23, 2013:
- 9:36 PM Changeset [2269] by
- base: optimise array concatenation, fix string concatenation, and fix …
- 7:29 PM Changeset [2268] by
- test: add unit tests for the String class; they currently fail because …
- 7:29 PM Changeset [2267] by
- base: tweak the asserts in the String class, add String::Sub() method …
- 7:29 PM Changeset [2266] by
- base: add safety asserts to the Array and String classes.
- 7:29 PM Changeset [2265] by
- core: implement a cool ASSERT() macro.
Jan 22, 2013:
- 10:32 PM Changeset [2263] by
- build: check for getcwd() and _getcwd() and configure time.
- 9:46 PM Changeset [2262] by
- sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
- 9:46 PM Changeset [2261] by
- base: fix header guard names.
- 9:46 PM Changeset [2260] by
- base: fix a bug in the String fixed-size constructor.
- 7:23 PM Changeset [2259] by
- sys: retrieve executable path if available.
- 2:44 PM Blog: A fast RGB to HSV floating point conversion comment added by
- @sam: no, no specific reason, except maybe that it would make the code …
- 12:11 PM Blog: A fast RGB to HSV floating point conversion comment added by
- Any reason not to use std::swap?
- 2:07 AM Changeset [2258] by
- build: remove leftover entries from .vcxproj.
- 1:48 AM Changeset [2257] by
- core: move the Log and Timer classes to the sys/ subdirectory, use the …
- 1:48 AM Changeset [2256] by
- core: implement String::Printf() for va_list arguments.
- 1:04 AM Changeset [2255] by
- build: fix "make dist" and remove empty "src/thread" directory.
Jan 21, 2013:
- 11:37 PM Changeset [2253] by
- build: replace \ with / on the PS3 instead of trying to escape backslashes.
- 11:22 PM Changeset [2252] by
- build: try to escape double quotes in .props file.
- 11:13 PM Changeset [2251] by
- build: fuck msbuild, again.
- 10:51 PM Changeset [2250] by
- build: try to bypass a SNC VSI issue with string replacements.
- 10:12 PM Changeset [2249] by
- core: fix PS3 compilation.
- 9:46 PM Changeset [2248] by
- build: do not try to fix formatting in people/benlitz/*.
- 8:24 PM Changeset [2245] by
- core: add missing <cstring> include in our string.h.
- 2:58 PM Changeset [2243] by
- build: speed up Visual Studio builds by always disabling minimal …
- 2:27 PM Changeset [2242] by
- neercs: fix resource path.
- 2:11 PM Changeset [2241] by
- core: pass the project directory to the binary build and get rid of …
- 2:11 PM Changeset [2240] by
- string: implement String::Last() and a constructor for fixed-length …
- 8:59 AM Changeset [2239] by
- build: fix a ClInclude that should have been ClCompile.
- 12:43 AM Changeset [2238] by
- sys: move thread.h to the sys/ directory.
- 12:28 AM Changeset [2237] by
- system: try to autodetect the data directory from the executable path; …
- 12:28 AM Changeset [2235] by
- base: implement String::Resize().
Jan 18, 2013:
- 12:16 AM Changeset [2232] by
- fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …
Jan 17, 2013:
- 11:50 PM Changeset [2231] by
- Tweak to prevent tri_to_process.Last().m1 emptying.
- 11:19 PM Changeset [2230] by
- base: fix a nasty double free issue in Array::Remove().
- 11:01 PM Changeset [2229] by
- build: fix a few CRLF endings.
- 10:03 PM Changeset [2228] by
- Small MeshCsg return FIX
- 9:52 PM Changeset [2227] by
- Revert shiny.lolfx to previous, monogolo-commit.
- 9:49 PM Changeset [2226] by
- Added CSG v0.001a : not optimized, too much operation makes it slow. …
- 8:08 PM Changeset [2225] by
- Added geometry basic functions. TODO : second pass on coding-style, …
Jan 15, 2013:
- 11:41 PM Changeset [2222] by
- core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
- 11:00 PM Changeset [2221] by
- Benlitz first test project setup
Jan 14, 2013:
- 12:44 PM Changeset [2219] by
- color: slightly better HSVToRGB routine.
- 9:19 AM Changeset [2218] by
- color: write the RGB to HSL routine and its associated unit tests.
Jan 13, 2013:
- 11:44 PM Changeset [2217] by
- color: optimise RGB to HSV conversion routine using my latest …
- 8:53 PM Blog: A fast RGB to HSV floating point conversion comment added by
- @B.stolk: unfortunately this can only be true in the magical world of …
- 8:22 PM Blog: A fast RGB to HSV floating point conversion edited by
- remove that temporary variable, it's not needed and it's faster to not …
- 7:06 PM Blog: A fast RGB to HSV floating point conversion comment added by
- If source data is in 8/8/8 integer bits, One option is to spend …
- 2:47 PM Blog: A fast RGB to HSV floating point conversion edited by
- fix typo in original code
- 10:56 AM Blog: A fast RGB to HSV floating point conversion comment added by
- Great! I'm doing color conversions in javascript, so any speed gain is …
- 6:42 AM Blog: A fast RGB to HSV floating point conversion edited by
- explicit graph
- 6:38 AM Blog: A fast RGB to HSV floating point conversion edited by
- minor tweaks
- 6:34 AM Blog: A fast RGB to HSV floating point conversion edited by
- no comments
- 6:33 AM Blog: A fast RGB to HSV floating point conversion edited by
- explain the last optim
- 6:20 AM Blog: A fast RGB to HSV floating point conversion edited by
- no need for a 2nd title
- 6:19 AM Blog: A fast RGB to HSV floating point conversion created by
Jan 11, 2013:
- 4:52 PM Changeset [2216] by
- New year copyright update.
- 2:15 PM Changeset [2215] by
- color: a reasonably fast RGB to HSV conversion with only three tests.
- 3:08 AM Blog: Announce: VsLol 1.0.0.8 released created by
- vslol 1.0.0.8
- 2:58 AM Changeset [2214] by
- build: minor .gitignore tweak.
- 2:58 AM Changeset [2213] by
- vslol: fix an infinite recursion triggered by IntelliSense.
Jan 10, 2013:
- 7:12 PM Changeset [2212] by
- vslol: fix a problem preventing LolFx files from being saved.
Jan 9, 2013:
- 5:33 PM Changeset [2211] by
- coding style my ass
- 4:17 PM Changeset [2209] by
- Update EasyMesh.Convert() method. Now takes an optional shader
Jan 7, 2013:
- 4:36 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by
- Hi Sam, I did, not a long time ago, a small survey on popular …
- 1:42 PM Changeset [2207] by
- color: simplify CIEDE2000 distance code.
Jan 6, 2013:
- 10:36 PM Changeset [2206] by
- color: fix a mistake in the CIEDE2000 color-difference formula.
- 10:27 PM Changeset [2205] by
- color: unit test data for the CIEDE2000 color-difference formula.
Jan 5, 2013:
- 7:00 PM Changeset [2203] by
- color: fix typo in float table.
- 6:56 PM Changeset [2202] by
- color: move the CIEDE2000 distance code into the C++ file and …
- 5:44 PM doc/dev/getting-started edited by
- fix executable name (diff)
Jan 4, 2013:
- 2:57 PM Changeset [2200] by
- color: linear interpolation for the wavelength to colour function.
- 2:20 PM Changeset [2199] by
- color: add conversion from CIE-xyY to CIE-XYZ and start working on a …
Jan 3, 2013:
- 10:02 PM Changeset [2198] by
- base: fix more memory corruptions in the Array class.
- 3:46 AM Changeset [2197] by
- tutorial: display fewer points in the curve tutorial.
- 3:46 AM Changeset [2196] by
- color: ensure XYZ values use the [0 100] scale and add an optional …
Jan 2, 2013:
- 7:08 PM Changeset [2195] by
- color: add HSL/HSV conversions, fix XYZ/RGB conversions that I mixed …
- 2:30 PM Changeset [2194] by
- math: mark unused arguments as used in fract().
- 1:54 PM Changeset [2193] by
- color: implement HSV to RGB transformation and a CIEDE2000 distance …
- 1:53 PM Changeset [2192] by
- math: implement fract() for vectors and scalar types.
Jan 1, 2013:
- 8:11 PM Changeset [2191] by
- tutorial: minor tweaks.
- 6:43 PM Changeset [2190] by
- tutorial: add fancy dots to line segment ends.
- 6:43 PM Changeset [2189] by
- color: conversions from CIE XYZ to CIE L*a*b*.
Dec 31, 2012:
- 6:05 AM Changeset [2188] by
- math: define lol::pow to remove ambiguous calls.
- 5:26 AM Changeset [2187] by
- image: a few colour conversion routines.
- 2:37 AM Changeset [2186] by
- build: add svn:ignore tags and remove empty directories.
- 2:27 AM Changeset [2185] by
- build: add some files to .gitignore.
- 2:26 AM Changeset [2184] by
- build: rename “core” directory to “base” because the former is used …
Dec 29, 2012:
- 4:07 AM Changeset [2183] by
- build: fix the WTFPL site URL in all code comments.
Dec 28, 2012:
- 8:35 PM oss/lolunit edited by
- WTFPL link (diff)
Dec 27, 2012:
- 2:54 AM Changeset [2182] by
- NEERCS: fixed color matching for copper
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