Timeline



Feb 2, 2013:

7:28 PM Changeset [2322] by sam
math: fix a signed integer overflow issue in the fast factorial …
7:28 PM Changeset [2321] by sam
math: friend declarations aren’t proper declarations; add the required …
6:11 PM dev edited by sam
WTFs (diff)
6:09 PM dev/notes/wtf created by sam
first WTF is for Touky
4:25 PM Changeset [2318] by sam
build: fix all vector/scalar type mismatches such as "vec2 * double" …
4:00 PM Changeset [2317] by sam
math: remove coercion rules in the vector classes, they increase the …
9:42 AM Changeset [2316] by sam
ps3: fix typo in ps3app.cpp.
2:07 AM Changeset [2315] by sam
gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only.
2:06 AM Changeset [2314] by sam
ps3: compilation for old GCC complaining about non-trivial designated …

Feb 1, 2013:

10:21 PM Changeset [2313] by sam
gpu: fix compilation on GL ES platforms.
3:49 PM Changeset [2312] by sam
gpu: support 1-component (luminance) textures.
3:48 PM Changeset [2311] by sam
tutorial: HLSL version of the graph plotting shader.
3:48 PM Changeset [2310] by sam
ps3: add support for resolution selection.
2:28 AM Changeset [2309] by sam
color: fix a logic error in RGBToHSL.
1:35 AM Changeset [2308] by sam
math: implement clamp() for base C++ types and add more safeguards to …
12:30 AM Changeset [2307] by sam
color: slightly tweak the RGB to HSV and HSL conversions for improved …

Jan 31, 2013:

6:55 PM Changeset [2306] by sam
ps3: use network fallback for image files.
8:35 AM Changeset [2301] by sam
build: fix a few macro logic issues in SDL.h inclusion.
2:17 AM Changeset [2300] by sam
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …

Jan 30, 2013:

1:00 PM Changeset [2298] by sam
meshviewer: add two lights.

Jan 29, 2013:

4:59 PM Changeset [2297] by sam
base: implement UNUSED() macro and put it here and there.
4:58 PM Changeset [2296] by sam
meshviewer: include <cfloat> for missing FLT_MAX definition.
2:47 PM doc/lol/base/assert.h edited by sam
document the upcoming UNUSED() macro (diff)
1:32 PM Changeset [2294] by touky
Added MeshViewer new project, its goal being to have a program capable …

Jan 28, 2013:

10:15 PM Changeset [2292] by sam
build: disable SDL output redirection and try to disable winedbg.exe.
8:46 PM Changeset [2291] by sam
gpu: fix PS3 compilation caused by wrong function names.
2:23 PM Changeset [2289] by sam
easymesh: interface the shiny shader with new Light objects.
2:23 PM Changeset [2288] by sam
gpu: allow to set array uniform values.

Jan 27, 2013:

1:22 AM Changeset [2285] by sam
build: add support for automake 1.13.
12:18 AM doc/dev/getting-started edited by sam
don't link to the old VS 2010 SDK (diff)

Jan 26, 2013:

3:01 PM doc/lol/base/assert.h edited by sam
Add TOC and stuff (diff)

Jan 25, 2013:

5:55 PM Changeset [2280] by sam
build: fix LolFx rule for MSBuild again.
5:14 PM Changeset [2279] by touky
Small fix in template lerp
4:56 PM Changeset [2278] by sam
build: fix LolFx generation on Visual Studio.
4:48 PM Changeset [2277] by sam
build: hide LolFx external declarations behind macros.
2:38 PM Changeset [2276] by sam
build: revert the weak symbol work; it confuses Visual Studio too much.
1:35 PM Changeset [2274] by sam
build: provide weak symbols for lol_sdl_main on Visual Studio.
12:38 PM Changeset [2273] by sam
build: use our own main() wrapper in addition to SDL's, and only in …

Jan 24, 2013:

6:30 PM doc/useless-rants edited by sam
visual studio variadic macros (diff)
4:59 PM doc edited by sam
link to more headers (diff)
1:03 PM doc/lol/math/real.h edited by sam
link to source browser (diff)
1:01 PM doc edited by sam
dashes instead of colons (diff)
1:00 PM doc edited by sam
better links (diff)
12:58 PM doc/lol/base/assert.h created by sam
first version of the assert.h doc
12:49 PM doc edited by sam
Start the API documentation (diff)
1:18 AM Changeset [2272] by sam
build: do not launch weird Windows binaries when cross-compiling.
12:26 AM Changeset [2271] by sam
color: tweak RGB to HSV/HSL code for not yet investigated numerical …
12:26 AM Changeset [2270] by sam
base: add missing local using statement for namespace std.

Jan 23, 2013:

9:36 PM Changeset [2269] by sam
base: optimise array concatenation, fix string concatenation, and fix …
7:29 PM Changeset [2268] by sam
test: add unit tests for the String class; they currently fail because …
7:29 PM Changeset [2267] by sam
base: tweak the asserts in the String class, add String::Sub() method …
7:29 PM Changeset [2266] by sam
base: add safety asserts to the Array and String classes.
7:29 PM Changeset [2265] by sam
core: implement a cool ASSERT() macro.

Jan 22, 2013:

10:32 PM Changeset [2263] by sam
build: check for getcwd() and _getcwd() and configure time.
9:46 PM Changeset [2262] by sam
sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
9:46 PM Changeset [2261] by sam
base: fix header guard names.
9:46 PM Changeset [2260] by sam
base: fix a bug in the String fixed-size constructor.
7:23 PM Changeset [2259] by sam
sys: retrieve executable path if available.
2:44 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@sam: no, no specific reason, except maybe that it would make the code …
12:11 PM Blog: A fast RGB to HSV floating point conversion comment added by sam@rfc1149.net
Any reason not to use std::swap?
2:07 AM Changeset [2258] by sam
build: remove leftover entries from .vcxproj.
1:48 AM Changeset [2257] by sam
core: move the Log and Timer classes to the sys/ subdirectory, use the …
1:48 AM Changeset [2256] by sam
core: implement String::Printf() for va_list arguments.
1:04 AM Changeset [2255] by sam
build: fix "make dist" and remove empty "src/thread" directory.

Jan 21, 2013:

11:37 PM Changeset [2253] by sam
build: replace \ with / on the PS3 instead of trying to escape backslashes.
11:22 PM Changeset [2252] by sam
build: try to escape double quotes in .props file.
11:13 PM Changeset [2251] by sam
build: fuck msbuild, again.
10:51 PM Changeset [2250] by sam
build: try to bypass a SNC VSI issue with string replacements.
10:12 PM Changeset [2249] by sam
core: fix PS3 compilation.
9:46 PM Changeset [2248] by sam
build: do not try to fix formatting in people/benlitz/*.
8:24 PM Changeset [2245] by sam
core: add missing <cstring> include in our string.h.
2:58 PM Changeset [2243] by sam
build: speed up Visual Studio builds by always disabling minimal …
2:27 PM Changeset [2242] by sam
neercs: fix resource path.
2:11 PM Changeset [2241] by sam
core: pass the project directory to the binary build and get rid of …
2:11 PM Changeset [2240] by sam
string: implement String::Last() and a constructor for fixed-length …
8:59 AM Changeset [2239] by sam
build: fix a ClInclude that should have been ClCompile.
12:43 AM Changeset [2238] by sam
sys: move thread.h to the sys/ directory.
12:28 AM Changeset [2237] by sam
system: try to autodetect the data directory from the executable path; …
12:28 AM Changeset [2235] by sam
base: implement String::Resize().

Jan 18, 2013:

12:16 AM Changeset [2232] by lolbot
fixed 27 files out of 2315: - removed 0 CR characters - removed 188 …

Jan 17, 2013:

11:50 PM Changeset [2231] by touky
Tweak to prevent tri_to_process.Last().m1 emptying.
11:19 PM Changeset [2230] by sam
base: fix a nasty double free issue in Array::Remove().
11:01 PM Changeset [2229] by sam
build: fix a few CRLF endings.
10:03 PM Changeset [2228] by touky
Small MeshCsg return FIX
9:52 PM Changeset [2227] by touky
Revert shiny.lolfx to previous, monogolo-commit.
9:49 PM Changeset [2226] by touky
Added CSG v0.001a : not optimized, too much operation makes it slow. …
8:08 PM Changeset [2225] by touky
Added geometry basic functions. TODO : second pass on coding-style, …

Jan 15, 2013:

11:41 PM Changeset [2222] by sam
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
11:00 PM Changeset [2221] by benlitz
Benlitz first test project setup

Jan 14, 2013:

12:44 PM Changeset [2219] by sam
color: slightly better HSVToRGB routine.
9:19 AM Changeset [2218] by sam
color: write the RGB to HSL routine and its associated unit tests.

Jan 13, 2013:

11:44 PM Changeset [2217] by sam
color: optimise RGB to HSV conversion routine using my latest …
9:00 PM graph.png attached to Blog: A fast RGB to HSV floating point conversion by sam
8:53 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@B.stolk: unfortunately this can only be true in the magical world of …
8:22 PM Blog: A fast RGB to HSV floating point conversion edited by sam
remove that temporary variable, it's not needed and it's faster to not …
7:06 PM Blog: A fast RGB to HSV floating point conversion comment added by B.stolk@gmail.com
If source data is in 8/8/8 integer bits, One option is to spend …
2:47 PM Blog: A fast RGB to HSV floating point conversion edited by sam
fix typo in original code
10:56 AM Blog: A fast RGB to HSV floating point conversion comment added by Andrea.doimo@gmail.com
Great! I'm doing color conversions in javascript, so any speed gain is …
6:42 AM Blog: A fast RGB to HSV floating point conversion edited by sam
explicit graph
6:38 AM Blog: A fast RGB to HSV floating point conversion edited by sam
minor tweaks
6:34 AM Blog: A fast RGB to HSV floating point conversion edited by sam
no comments
6:33 AM Blog: A fast RGB to HSV floating point conversion edited by sam
explain the last optim
6:20 AM Blog: A fast RGB to HSV floating point conversion edited by sam
no need for a 2nd title
6:19 AM Blog: A fast RGB to HSV floating point conversion created by sam

Jan 11, 2013:

4:52 PM Changeset [2216] by touky
New year copyright update.
2:15 PM Changeset [2215] by sam
color: a reasonably fast RGB to HSV conversion with only three tests.
3:08 AM Blog: Announce: VsLol 1.0.0.8 released created by sam
vslol 1.0.0.8
2:58 AM Changeset [2214] by sam
build: minor .gitignore tweak.
2:58 AM Changeset [2213] by sam
vslol: fix an infinite recursion triggered by IntelliSense.

Jan 10, 2013:

7:12 PM Changeset [2212] by sam
vslol: fix a problem preventing LolFx files from being saved.

Jan 9, 2013:

5:33 PM Changeset [2211] by Jnat
coding style my ass
4:17 PM Changeset [2209] by Jnat
Update EasyMesh.Convert() method. Now takes an optional shader

Jan 7, 2013:

4:36 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by TheodorC
Hi Sam, I did, not a long time ago, a small survey on popular …
1:42 PM Changeset [2207] by sam
color: simplify CIEDE2000 distance code.

Jan 6, 2013:

10:36 PM Changeset [2206] by sam
color: fix a mistake in the CIEDE2000 color-difference formula.
10:27 PM Changeset [2205] by sam
color: unit test data for the CIEDE2000 color-difference formula.

Jan 5, 2013:

7:00 PM Changeset [2203] by sam
color: fix typo in float table.
6:56 PM Changeset [2202] by sam
color: move the CIEDE2000 distance code into the C++ file and …
5:44 PM doc/dev/getting-started edited by sam
fix executable name (diff)

Jan 4, 2013:

2:57 PM Changeset [2200] by sam
color: linear interpolation for the wavelength to colour function.
2:20 PM Changeset [2199] by sam
color: add conversion from CIE-xyY to CIE-XYZ and start working on a …

Jan 3, 2013:

10:02 PM Changeset [2198] by sam
base: fix more memory corruptions in the Array class.
3:46 AM Changeset [2197] by sam
tutorial: display fewer points in the curve tutorial.
3:46 AM Changeset [2196] by sam
color: ensure XYZ values use the [0 100] scale and add an optional …
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