Timeline



Feb 20, 2013:

1:38 PM Changeset [2460] by sam
math: add a default constructor to box classes.
1:22 PM Changeset [2459] by sam
math: add Box2D and Box3D classes.
12:51 PM Changeset [2458] by sam
gpu: fix GLSL ES syntax errors in various shaders.
11:42 AM Changeset [2457] by touky
easymesh : Tweak previous crashfix.

Feb 19, 2013:

8:48 PM Changeset [2456] by touky
easymesh : EasyMeshData crashfix
5:53 PM doc/lol/math/interp.h created by sam
start explaining the interpolator
5:45 PM Changeset [2454] by sam
math: replace Interp with TimeInterp. We'll see how useful it gets.
1:25 PM Changeset [2451] by sam
build: bad lolbot! fix the mess caused by its file renames.
1:05 PM Changeset [2450] by lolbot
build: convert source files to lowercase.
11:41 AM Changeset [2446] by sam
test: add unit tests for maps using C strings as keys.
11:24 AM doc edited by sam
link to upcoming coding style document (diff)
8:32 AM Changeset [2445] by sam
build: avoid M_PI_2, the PS3 doesn’t have it.
2:19 AM Changeset [2444] by sam
build: fix compiler warnings and Linux and PS3 build issues.
1:37 AM Changeset [2443] by lolbot
fixed 5 files out of 2487: - removed 0 CR characters - removed 22 …
1:14 AM Changeset [2442] by touky
tactics : first commit. Arena, characters, state machine and all the …
12:32 AM Changeset [2440] by sam
base: fix typo in sample.cpp that prevented sample loads.
12:07 AM Changeset [2439] by touky
EasyMesh : vdecl/vbo flag test fixup. Tileset : added GetTileSize().

Feb 18, 2013:

11:20 PM Changeset [2438] by touky
easymesh : Bitfield big Fuckup. Never code drunk.
10:35 PM Changeset [2437] by sam
base: prevent instantiation of several static-only classes.
10:35 PM Changeset [2436] by sam
base: forbid the creation of Sampler objects.
9:31 PM Changeset [2435] by sam
base: add Array::Swap() method and the corresponding unit test.
1:36 PM Changeset [2432] by sam
math: Interp class for frame-independent interpolation.

Feb 17, 2013:

7:38 PM Changeset [2430] by lolbot
fixed 4 files out of 2475: - removed 5 CR characters - removed 15 …
7:38 PM Changeset [2429] by Jnat
Fix missing ; static float to static void for waitseconds()
7:33 PM Changeset [2428] by touky
CIS FIX : timer fix, sam should fix it.
7:24 PM Changeset [2427] by touky
CIS FAIL : Long time no see.
7:18 PM Changeset [2426] by touky
easymesh : vertices datas are now stored in a very user-friendly …
6:03 PM Changeset [2425] by touky
easymesh : "struct m_gpu" no longer exists and has been replaced by …
4:46 PM Changeset [2424] by sam
base: refactor the Timer class to make it more understandable.
4:46 PM Changeset [2423] by sam
base: add some minor randomness to the main Ticker.

Feb 16, 2013:

9:06 PM Changeset [2419] by sam
build: add missing files to Makefile.am.
5:12 PM Changeset [2418] by touky
easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa.

Feb 15, 2013:

6:58 PM Changeset [2417] by sam
build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
6:57 PM Changeset [2416] by lolbot
fixed 3 files out of 2475: - removed 3 CR characters - removed 20 …
6:45 PM Changeset [2415] by touky
sln small build config fix for Win32
6:44 PM Changeset [2414] by touky
MeshViewer : Added shitty texture to bulletproof easymesh UV, and …

Feb 14, 2013:

6:34 PM Changeset [2410] by touky
easymesh : Added SmoothMesh operation, works well with triangle, not …
4:03 PM Changeset [2409] by sam
base: break into the debugger on assertion failure if present.
10:30 AM Changeset [2408] by lolbot
fixed 3 files out of 2468: - removed 43 CR characters - removed 25 …
1:25 AM Changeset [2407] by touky
easymesh : Added SplitTriangles function to multiply triangles for …

Feb 13, 2013:

10:52 PM Changeset [2406] by touky
easymesh : Added Twist/Ben/Shear & Taper refactor.
4:42 PM Changeset [2405] by touky
easymesh : all radius are now diameters so all mesh operation size …
3:57 PM Changeset [2404] by touky
easymesh: all operations now generate UVs for the mesh.
2:26 PM Changeset [2403] by sam
sys: add the base source directory to the list of search directories …
2:25 PM Changeset [2402] by sam
base: work around an annoying GCC warning we very well know about.
2:25 PM Changeset [2401] by sam
build: remove more compiler warnings.
2:17 PM Blog: Blog comments fixed comment added by anonymous
( ͡° ͜ʖ ͡°) ︻┳═一 ☜(゚ヮ゚☜)
1:49 PM Blog: Blog comments fixed comment added by anonymous
rofl

Feb 12, 2013:

6:45 PM Changeset [2400] by lolbot
fixed 5 files out of 2468: - removed 0 CR characters - removed 22 …
5:57 PM Changeset [2399] by sam
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
4:04 PM Changeset [2398] by sam
build: reactivate SDL_mixer on Win32 (not Win64 yet).
1:51 PM Changeset [2397] by sam
build: re-add liblolcore dependency tracking to all binary objects.

Feb 11, 2013:

4:27 PM Changeset [2395] by sam
build: better check for compiler flags; we no longer try to use flags …
4:27 PM Changeset [2394] by sam
math: minor improvements to the Remez exchange algorithm.
2:38 PM doc/lol/base/timer.h created by sam
try to document the Timer class
1:48 PM Blog: A fast RGB to HSV floating point conversion edited by sam
use std::swap as suggested

Feb 10, 2013:

12:33 AM Changeset [2391] by sam
build: remove compiler flags unbeknownst to old GCC versions.

Feb 9, 2013:

11:42 PM Changeset [2390] by sam
build: make lolcore depend on lolbullet, as it is supposed to.
11:34 PM Changeset [2389] by sam
build: fix syntax errors in the Visual Studio projects.
11:05 PM Changeset [2388] by sam
build: reorganise AM_CPPFLAGS handling so that we can disable the …
11:05 PM Changeset [2387] by sam
build: add lua to the ignored directories for check-source.sh.
9:42 PM Blog: Maths trick: doing fewer comparisons comment added by anonymous
Thanks for this nice math trick. I am using something very similar in …
9:08 PM Changeset [2386] by sam
build: split the main library into lolcore and lolbullet.
8:31 PM Changeset [2385] by sam
math: avoid unnecessary conversions in the half class and remove a …
12:17 PM Changeset [2383] by sam
base: crash with an assert error if trying to access a read-only map …
12:17 PM Changeset [2382] by sam
ps3: use System::GetPathList() to open images.

Feb 8, 2013:

3:05 AM Changeset [2381] by sam
sys: cycle through all possible directories to load resource files.
3:05 AM Changeset [2380] by lolbot
fixed 4 files out of 2376: - removed 7 CR characters - removed 5 …
12:28 AM Changeset [2379] by touky
Added VertexDictionnary object to manage vertices with same coord && …

Feb 7, 2013:

2:21 PM Changeset [2377] by Jnat
added GetPos method to get text position

Feb 6, 2013:

12:59 AM doc edited by sam
describe string.h (diff)
12:58 AM doc/lol/base/string.h created by sam
12:17 AM Changeset [2374] by sam
base: start being more aggressive in the error reportings; most error …

Feb 5, 2013:

11:02 PM Changeset [2373] by sam
gpu: avoid using glIsEnabled() if we can cache the data.
10:31 PM Changeset [2372] by sam
gpu: disable glPolygonMode calls on OpenGL ES.
7:01 PM Changeset [2371] by sam
build: add shiny_SK.lolfx to Makefile.am.
5:07 PM Changeset [2370] by touky
render : Added DebugRenderMode & corresponding shaders. naive (VERY) …
2:47 PM Changeset [2367] by sam
build: update project filters for lolcore.
12:01 PM Changeset [2364] by sam
meshviewer: use our File class to read the mesh data.
12:01 PM Changeset [2363] by sam
sys: be more resilient if the file we try to read doesn’t exist.
9:06 AM Changeset [2362] by sam
sys: don’t use fopen on the PS3.
3:48 AM Changeset [2361] by sam
sys: prototype for the file reading functions.
3:48 AM Changeset [2360] by sam
test: add missing unit tests for the Atomic template class.
3:08 AM Changeset [2359] by sam
sys: Atomic template class for thread-safe and potentially lockless …
3:08 AM Changeset [2358] by sam
sys: create an empty File class.
1:14 AM Changeset [2357] by sam
build: add a few missing files to make dist.
1:12 AM Changeset [2356] by lolbot
fixed 17 files out of 2363: - removed 55 CR characters - removed 80 …
12:58 AM Changeset [2355] by touky
Added MeshViewerBuffer.txt in vcproj.
12:48 AM Changeset [2354] by sam
base: move headers around and promote gpu/ to lol/gpu/.
12:23 AM Changeset [2353] by touky
MeshViewer : - Added file handling with new mesh generation each time …
12:20 AM Changeset [2352] by touky
BtPhysTest : at last, a CIS FAIL !
12:19 AM Changeset [2351] by touky
BtPhysTest : added lights
12:18 AM Changeset [2350] by touky
easymesh : CSG operation is now handled with a safe enum.

Feb 4, 2013:

11:50 PM Changeset [2349] by sam
build: define HAVE_STDIO_H on Windows desktop.
10:24 PM Changeset [2348] by sam
math: use "degrees" as the variable name for rotations for clarity.
5:19 PM Changeset [2346] by touky
comment : Angle in degree Because goldfishes have no memory.
4:40 PM Changeset [2345] by sam
build: add svn:ignore properties and remove empty dirs.
4:05 PM Changeset [2343] by sam
people: reorganise user directories to allow for private/ subdirectories.

Feb 2, 2013:

7:28 PM Changeset [2322] by sam
math: fix a signed integer overflow issue in the fast factorial …
7:28 PM Changeset [2321] by sam
math: friend declarations aren’t proper declarations; add the required …
6:11 PM dev edited by sam
WTFs (diff)
6:09 PM dev/notes/wtf created by sam
first WTF is for Touky
4:25 PM Changeset [2318] by sam
build: fix all vector/scalar type mismatches such as "vec2 * double" …
4:00 PM Changeset [2317] by sam
math: remove coercion rules in the vector classes, they increase the …
9:42 AM Changeset [2316] by sam
ps3: fix typo in ps3app.cpp.
2:07 AM Changeset [2315] by sam
gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only.
2:06 AM Changeset [2314] by sam
ps3: compilation for old GCC complaining about non-trivial designated …

Feb 1, 2013:

10:21 PM Changeset [2313] by sam
gpu: fix compilation on GL ES platforms.
3:49 PM Changeset [2312] by sam
gpu: support 1-component (luminance) textures.
3:48 PM Changeset [2311] by sam
tutorial: HLSL version of the graph plotting shader.
3:48 PM Changeset [2310] by sam
ps3: add support for resolution selection.
2:28 AM Changeset [2309] by sam
color: fix a logic error in RGBToHSL.
1:35 AM Changeset [2308] by sam
math: implement clamp() for base C++ types and add more safeguards to …
12:30 AM Changeset [2307] by sam
color: slightly tweak the RGB to HSV and HSL conversions for improved …

Jan 31, 2013:

6:55 PM Changeset [2306] by sam
ps3: use network fallback for image files.
8:35 AM Changeset [2301] by sam
build: fix a few macro logic issues in SDL.h inclusion.
2:17 AM Changeset [2300] by sam
build: add SDL detection code in new file lol-sdl.m4. The SDL2 version …

Jan 30, 2013:

1:00 PM Changeset [2298] by sam
meshviewer: add two lights.

Jan 29, 2013:

4:59 PM Changeset [2297] by sam
base: implement UNUSED() macro and put it here and there.
4:58 PM Changeset [2296] by sam
meshviewer: include <cfloat> for missing FLT_MAX definition.
2:47 PM doc/lol/base/assert.h edited by sam
document the upcoming UNUSED() macro (diff)
1:32 PM Changeset [2294] by touky
Added MeshViewer new project, its goal being to have a program capable …

Jan 28, 2013:

10:15 PM Changeset [2292] by sam
build: disable SDL output redirection and try to disable winedbg.exe.
8:46 PM Changeset [2291] by sam
gpu: fix PS3 compilation caused by wrong function names.
2:23 PM Changeset [2289] by sam
easymesh: interface the shiny shader with new Light objects.
2:23 PM Changeset [2288] by sam
gpu: allow to set array uniform values.

Jan 27, 2013:

1:22 AM Changeset [2285] by sam
build: add support for automake 1.13.
12:18 AM doc/dev/getting-started edited by sam
don't link to the old VS 2010 SDK (diff)

Jan 26, 2013:

3:01 PM doc/lol/base/assert.h edited by sam
Add TOC and stuff (diff)

Jan 25, 2013:

5:55 PM Changeset [2280] by sam
build: fix LolFx rule for MSBuild again.
5:14 PM Changeset [2279] by touky
Small fix in template lerp
4:56 PM Changeset [2278] by sam
build: fix LolFx generation on Visual Studio.
4:48 PM Changeset [2277] by sam
build: hide LolFx external declarations behind macros.
2:38 PM Changeset [2276] by sam
build: revert the weak symbol work; it confuses Visual Studio too much.
1:35 PM Changeset [2274] by sam
build: provide weak symbols for lol_sdl_main on Visual Studio.
12:38 PM Changeset [2273] by sam
build: use our own main() wrapper in addition to SDL's, and only in …

Jan 24, 2013:

6:30 PM doc/useless-rants edited by sam
visual studio variadic macros (diff)
4:59 PM doc edited by sam
link to more headers (diff)
1:03 PM doc/lol/math/real.h edited by sam
link to source browser (diff)
1:01 PM doc edited by sam
dashes instead of colons (diff)
1:00 PM doc edited by sam
better links (diff)
12:58 PM doc/lol/base/assert.h created by sam
first version of the assert.h doc
12:49 PM doc edited by sam
Start the API documentation (diff)
1:18 AM Changeset [2272] by sam
build: do not launch weird Windows binaries when cross-compiling.
12:26 AM Changeset [2271] by sam
color: tweak RGB to HSV/HSL code for not yet investigated numerical …
12:26 AM Changeset [2270] by sam
base: add missing local using statement for namespace std.

Jan 23, 2013:

9:36 PM Changeset [2269] by sam
base: optimise array concatenation, fix string concatenation, and fix …
7:29 PM Changeset [2268] by sam
test: add unit tests for the String class; they currently fail because …
7:29 PM Changeset [2267] by sam
base: tweak the asserts in the String class, add String::Sub() method …
7:29 PM Changeset [2266] by sam
base: add safety asserts to the Array and String classes.
7:29 PM Changeset [2265] by sam
core: implement a cool ASSERT() macro.

Jan 22, 2013:

10:32 PM Changeset [2263] by sam
build: check for getcwd() and _getcwd() and configure time.
9:46 PM Changeset [2262] by sam
sys: check for <unistd.h> and use getcwd() properly on non-Windows systems.
9:46 PM Changeset [2261] by sam
base: fix header guard names.
9:46 PM Changeset [2260] by sam
base: fix a bug in the String fixed-size constructor.
7:23 PM Changeset [2259] by sam
sys: retrieve executable path if available.
2:44 PM Blog: A fast RGB to HSV floating point conversion comment added by sam
@sam: no, no specific reason, except maybe that it would make the code …
12:11 PM Blog: A fast RGB to HSV floating point conversion comment added by sam@rfc1149.net
Any reason not to use std::swap?
2:07 AM Changeset [2258] by sam
build: remove leftover entries from .vcxproj.
1:48 AM Changeset [2257] by sam
core: move the Log and Timer classes to the sys/ subdirectory, use the …
1:48 AM Changeset [2256] by sam
core: implement String::Printf() for va_list arguments.
1:04 AM Changeset [2255] by sam
build: fix "make dist" and remove empty "src/thread" directory.

Jan 21, 2013:

11:37 PM Changeset [2253] by sam
build: replace \ with / on the PS3 instead of trying to escape backslashes.
11:22 PM Changeset [2252] by sam
build: try to escape double quotes in .props file.
11:13 PM Changeset [2251] by sam
build: fuck msbuild, again.
10:51 PM Changeset [2250] by sam
build: try to bypass a SNC VSI issue with string replacements.
10:12 PM Changeset [2249] by sam
core: fix PS3 compilation.
9:46 PM Changeset [2248] by sam
build: do not try to fix formatting in people/benlitz/*.
8:24 PM Changeset [2245] by sam
core: add missing <cstring> include in our string.h.
2:58 PM Changeset [2243] by sam
build: speed up Visual Studio builds by always disabling minimal …
2:27 PM Changeset [2242] by sam
neercs: fix resource path.
2:11 PM Changeset [2241] by sam
core: pass the project directory to the binary build and get rid of …
2:11 PM Changeset [2240] by sam
string: implement String::Last() and a constructor for fixed-length …
8:59 AM Changeset [2239] by sam
build: fix a ClInclude that should have been ClCompile.
12:43 AM Changeset [2238] by sam
sys: move thread.h to the sys/ directory.
12:28 AM Changeset [2237] by sam
system: try to autodetect the data directory from the executable path; …
12:28 AM Changeset [2235] by sam
base: implement String::Resize().
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