Timeline



Mar 8, 2013:

6:38 PM Changeset [2573] by sam
build: fix X360 and PS3 builds.
6:38 PM Changeset [2572] by sam
sys: use progressively larger temporary buffers when reading files.
3:56 PM Changeset [2571] by sam
ps3: implement very simple audio playback.
3:56 PM Changeset [2570] by sam
sys: don't read files on the stack; either we'll overflow or we'll be slow.
2:20 PM Changeset [2569] by sam
ps3: create an audio device at startup.
12:47 PM Changeset [2568] by sam
ps3: implement Lua file loading.
12:47 PM Changeset [2567] by sam
gpu: ugly hack to avoid sprite artifacts on the PS3.
12:47 PM Changeset [2566] by sam
gpu: only add the half-texel offset on the X360.

Mar 7, 2013:

4:24 PM Changeset [2565] by sam
lua: add support for lua/init.lua in a global World object and give it …
12:33 PM Changeset [2563] by sam
ps3: check for newly plugged pads at each frame.

Mar 6, 2013:

4:20 PM Changeset [2559] by sam
image: try to reuse existing images when loading them, and don't …
4:17 PM Changeset [2558] by sam
gpu: account for the HLSL half-texel offset on the PS3.

Mar 5, 2013:

6:27 PM Changeset [2553] by sam
image: hide the constructor behind a factory so that we can later …
5:19 PM Changeset [2552] by sam
image: fix an invalid implicit cast on Win32.
4:48 PM Changeset [2551] by sam
image: GetData returns uint8_t* instead of void*, it's a lot safer.
4:09 PM Changeset [2550] by sam
image: remove the Image::Format enum and use PixelFormat instead.
2:09 PM Changeset [2547] by sam
misc: fix a few URLs.
1:36 PM Changeset [2546] by sam
base: remove some sprintf() calls in profit of string ops.

Mar 2, 2013:

8:42 PM Changeset [2544] by sam
build: link with -lnosys on NaCl because I don’t have time to find out …
7:10 PM Changeset [2543] by sam
lua: more X360 and NaCl compilation fixes for stuff we don’t need.
6:30 PM Changeset [2542] by sam
lua: compilation fixes for non-quite-POSIX platforms.
4:33 PM Changeset [2541] by sam
lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal().
4:02 PM Changeset [2540] by sam
core: import pristine lua 5.2.1 in the engine code.

Mar 1, 2013:

8:45 PM Changeset [2538] by sam
build: activate the iPhone autobuilder.
5:24 PM Changeset [2537] by sam
test: disable a few non-essential and potentially incorrect unit tests.
5:24 PM Changeset [2536] by sam
math: try to refactor rand() to bypass an X360 compiler bug.

Feb 28, 2013:

10:10 PM Changeset [2533] by sam
build: make sure the builds _and_ the autobuilds work around the …
10:04 PM Changeset [2532] by sam
build: the “fuck you, Apple” commit; work around three different …
12:41 AM Changeset [2529] by sam
build: a few iOS build fixes; nowhere near ready though.

Feb 27, 2013:

8:38 PM Changeset [2527] by sam
math: fix the shit I just broke.
8:15 PM Changeset [2526] by sam
math: don't use the LLU suffix for 64-bit numbers and don't use floorf().
7:38 PM Changeset [2525] by sam
test: more complete PRNG unit tests.
7:13 PM Changeset [2524] by sam
math: move rand() to its own header, ensure it only returns positive …
2:16 PM Changeset [2523] by touky
easymesh : an ASSERT was not properly setup.
10:25 AM Changeset [2520] by sam
math: replace RandF() with a more generic rand() template function …

Feb 26, 2013:

9:43 PM Changeset [2516] by sam
build: various compilation fixes.
7:19 PM about created by sam
7:18 PM Changeset [2513] by sam
easymesh: add proper virtual destructors to some classes.
7:18 PM Changeset [2512] by sam
ps3: fix a bug and add better error reporting in the image loader.
7:18 PM Changeset [2511] by sam
debug: fewer lines of code in DrawBox().
5:22 PM Changeset [2507] by touky
easymesh : Vertex attribute name can now be customize. Vertex …
2:43 PM Changeset [2506] by sam
base: start removing occurrences of NULL on our long journey to nullptr.
2:21 AM Changeset [2500] by sam
debug: add Debug::DrawLine() and Debug::DrawBox() methods.

Feb 25, 2013:

10:49 PM Changeset [2498] by sam
mrpigeon: can now play using spacebar.
8:43 PM Changeset [2497] by sam
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial to …
4:45 PM Changeset [2496] by sam
audio: add Sampler::LoopSample().
3:20 PM Changeset [2494] by sam
build: do not assume the OS X compiler understands -ObjC++.
2:59 PM Changeset [2493] by sam
audio: add Sampler::StopSample() method.
2:05 PM Changeset [2492] by sam
audio: add a simple Stop() method to samples.
9:14 AM Changeset [2490] by sam
math: minor code simplification in Box2D/Box3D.
12:45 AM Changeset [2488] by sam
build: look for backtrace_symbols() before enabling the Unix stack …
12:03 AM Changeset [2484] by sam
math: add Box2d + vec2 operations for easy box translations.

Feb 24, 2013:

6:39 PM Changeset [2480] by sam
build: fix a few compiler warnings here and there.
6:29 PM Changeset [2479] by sam
base: on Linux and some other architectures, dump a stack trace before …
6:29 PM Changeset [2478] by sam
build: automatically allocate an X server number in the unit tests.
2:58 PM Changeset [2476] by sam
scene: start refactoring the camera code; we now have a stack of …

Feb 22, 2013:

4:44 PM Changeset [2469] by sam
math: fix an idiotic bug in the box-box intersection routine.
2:19 PM Changeset [2468] by sam
test: unit test for 2D boxes.
2:19 PM Changeset [2467] by sam
lolremez: minor refactor.
9:05 AM Changeset [2465] by sam
build: fix btphystest.vcxproj.

Feb 21, 2013:

2:11 PM Changeset [2463] by sam
math: add BoxIsectBox() method to test interesections.

Feb 20, 2013:

1:38 PM Changeset [2460] by sam
math: add a default constructor to box classes.
1:22 PM Changeset [2459] by sam
math: add Box2D and Box3D classes.
12:51 PM Changeset [2458] by sam
gpu: fix GLSL ES syntax errors in various shaders.
11:42 AM Changeset [2457] by touky
easymesh : Tweak previous crashfix.

Feb 19, 2013:

8:48 PM Changeset [2456] by touky
easymesh : EasyMeshData crashfix
5:53 PM doc/lol/math/interp.h created by sam
start explaining the interpolator
5:45 PM Changeset [2454] by sam
math: replace Interp with TimeInterp. We'll see how useful it gets.
1:25 PM Changeset [2451] by sam
build: bad lolbot! fix the mess caused by its file renames.
1:05 PM Changeset [2450] by lolbot
build: convert source files to lowercase.
11:41 AM Changeset [2446] by sam
test: add unit tests for maps using C strings as keys.
11:24 AM doc edited by sam
link to upcoming coding style document (diff)
8:32 AM Changeset [2445] by sam
build: avoid M_PI_2, the PS3 doesn’t have it.
2:19 AM Changeset [2444] by sam
build: fix compiler warnings and Linux and PS3 build issues.
1:37 AM Changeset [2443] by lolbot
fixed 5 files out of 2487: - removed 0 CR characters - removed 22 …
1:14 AM Changeset [2442] by touky
tactics : first commit. Arena, characters, state machine and all the …
12:32 AM Changeset [2440] by sam
base: fix typo in sample.cpp that prevented sample loads.
12:07 AM Changeset [2439] by touky
EasyMesh : vdecl/vbo flag test fixup. Tileset : added GetTileSize().

Feb 18, 2013:

11:20 PM Changeset [2438] by touky
easymesh : Bitfield big Fuckup. Never code drunk.
10:35 PM Changeset [2437] by sam
base: prevent instantiation of several static-only classes.
10:35 PM Changeset [2436] by sam
base: forbid the creation of Sampler objects.
9:31 PM Changeset [2435] by sam
base: add Array::Swap() method and the corresponding unit test.
1:36 PM Changeset [2432] by sam
math: Interp class for frame-independent interpolation.

Feb 17, 2013:

7:38 PM Changeset [2430] by lolbot
fixed 4 files out of 2475: - removed 5 CR characters - removed 15 …
7:38 PM Changeset [2429] by Jnat
Fix missing ; static float to static void for waitseconds()
7:33 PM Changeset [2428] by touky
CIS FIX : timer fix, sam should fix it.
7:24 PM Changeset [2427] by touky
CIS FAIL : Long time no see.
7:18 PM Changeset [2426] by touky
easymesh : vertices datas are now stored in a very user-friendly …
6:03 PM Changeset [2425] by touky
easymesh : "struct m_gpu" no longer exists and has been replaced by …
4:46 PM Changeset [2424] by sam
base: refactor the Timer class to make it more understandable.
4:46 PM Changeset [2423] by sam
base: add some minor randomness to the main Ticker.

Feb 16, 2013:

9:06 PM Changeset [2419] by sam
build: add missing files to Makefile.am.
5:12 PM Changeset [2418] by touky
easymesh : EzMesh is back in vanilla mode, mongolo-commit-powa.

Feb 15, 2013:

6:58 PM Changeset [2417] by sam
build: fork lol-bitten.sh from a temporary copy to avoid locks in Windows.
6:57 PM Changeset [2416] by lolbot
fixed 3 files out of 2475: - removed 3 CR characters - removed 20 …
6:45 PM Changeset [2415] by touky
sln small build config fix for Win32
6:44 PM Changeset [2414] by touky
MeshViewer : Added shitty texture to bulletproof easymesh UV, and …

Feb 14, 2013:

6:34 PM Changeset [2410] by touky
easymesh : Added SmoothMesh operation, works well with triangle, not …
4:03 PM Changeset [2409] by sam
base: break into the debugger on assertion failure if present.
10:30 AM Changeset [2408] by lolbot
fixed 3 files out of 2468: - removed 43 CR characters - removed 25 …
1:25 AM Changeset [2407] by touky
easymesh : Added SplitTriangles function to multiply triangles for …

Feb 13, 2013:

10:52 PM Changeset [2406] by touky
easymesh : Added Twist/Ben/Shear & Taper refactor.
4:42 PM Changeset [2405] by touky
easymesh : all radius are now diameters so all mesh operation size …
3:57 PM Changeset [2404] by touky
easymesh: all operations now generate UVs for the mesh.
2:26 PM Changeset [2403] by sam
sys: add the base source directory to the list of search directories …
2:25 PM Changeset [2402] by sam
base: work around an annoying GCC warning we very well know about.
2:25 PM Changeset [2401] by sam
build: remove more compiler warnings.
2:17 PM Blog: Blog comments fixed comment added by anonymous
( ͡° ͜ʖ ͡°) ︻┳═一 ☜(゚ヮ゚☜)
1:49 PM Blog: Blog comments fixed comment added by anonymous
rofl

Feb 12, 2013:

6:45 PM Changeset [2400] by lolbot
fixed 5 files out of 2468: - removed 0 CR characters - removed 22 …
5:57 PM Changeset [2399] by sam
external: update SDL_image and SDL_mixer to 1.2.12 and add Win64 versions.
4:04 PM Changeset [2398] by sam
build: reactivate SDL_mixer on Win32 (not Win64 yet).
1:51 PM Changeset [2397] by sam
build: re-add liblolcore dependency tracking to all binary objects.

Feb 11, 2013:

4:27 PM Changeset [2395] by sam
build: better check for compiler flags; we no longer try to use flags …
4:27 PM Changeset [2394] by sam
math: minor improvements to the Remez exchange algorithm.
2:38 PM doc/lol/base/timer.h created by sam
try to document the Timer class
1:48 PM Blog: A fast RGB to HSV floating point conversion edited by sam
use std::swap as suggested

Feb 10, 2013:

12:33 AM Changeset [2391] by sam
build: remove compiler flags unbeknownst to old GCC versions.

Feb 9, 2013:

11:42 PM Changeset [2390] by sam
build: make lolcore depend on lolbullet, as it is supposed to.
11:34 PM Changeset [2389] by sam
build: fix syntax errors in the Visual Studio projects.
11:05 PM Changeset [2388] by sam
build: reorganise AM_CPPFLAGS handling so that we can disable the …
11:05 PM Changeset [2387] by sam
build: add lua to the ignored directories for check-source.sh.
9:42 PM Blog: Maths trick: doing fewer comparisons comment added by anonymous
Thanks for this nice math trick. I am using something very similar in …
9:08 PM Changeset [2386] by sam
build: split the main library into lolcore and lolbullet.
8:31 PM Changeset [2385] by sam
math: avoid unnecessary conversions in the half class and remove a …
12:17 PM Changeset [2383] by sam
base: crash with an assert error if trying to access a read-only map …
12:17 PM Changeset [2382] by sam
ps3: use System::GetPathList() to open images.

Feb 8, 2013:

3:05 AM Changeset [2381] by sam
sys: cycle through all possible directories to load resource files.
3:05 AM Changeset [2380] by lolbot
fixed 4 files out of 2376: - removed 7 CR characters - removed 5 …
12:28 AM Changeset [2379] by touky
Added VertexDictionnary object to manage vertices with same coord && …

Feb 7, 2013:

2:21 PM Changeset [2377] by Jnat
added GetPos method to get text position

Feb 6, 2013:

12:59 AM doc edited by sam
describe string.h (diff)
12:58 AM doc/lol/base/string.h created by sam
12:17 AM Changeset [2374] by sam
base: start being more aggressive in the error reportings; most error …
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