Timeline



Mar 21, 2013:

8:41 PM Blog: Announce: LolRemez 0.2 released comment added by ponce
Thanks! I'm using it to turn expensive look-ups into polynomials here …

Mar 17, 2013:

11:41 PM Changeset [2597] by sam
doc: pass -file-line-error -halt-on-error to LaTeX.
11:40 PM Changeset [2596] by sam
build: various compilation fixes.

Mar 16, 2013:

12:21 AM Changeset [2595] by touky
sln modified with new project.

Mar 15, 2013:

11:14 AM Changeset [2593] by sam
gpu: rename FrameBuffer to Framebuffer.

Mar 14, 2013:

10:43 PM Changeset [2592] by touky
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. …
5:32 PM Changeset [2591] by touky
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() …

Mar 13, 2013:

6:28 PM Changeset [2590] by touky
12_tutorial : fixed some bad commit.
5:49 PM Changeset [2589] by sam
tutorial: randomise colours.
5:33 PM Changeset [2588] by sam
base: some refactoring in the tileset class.
1:48 PM Changeset [2587] by sam
base: roll our own constants because it’s always a pain in the ass to …
12:20 PM doc/lol/math/constants.h created by sam
list the upcoming constants
12:07 PM doc edited by sam
link to constants.h (diff)

Mar 12, 2013:

5:39 PM Changeset [2585] by touky
12_voronoi : Added death round.
4:54 PM Changeset [2584] by sam
android: open files through the asset manager, meaning Lua works.
1:13 PM Changeset [2583] by sam
android: refactor the application code to use fewer free functions.
1:13 PM Changeset [2582] by sam
tutorial: don’t use MSVC extensions in our code.
12:34 PM Changeset [2581] by touky
CIS FAIL
12:22 PM Changeset [2580] by touky
12_voronoi : Added GPU Voronoi test.

Mar 11, 2013:

7:25 PM Changeset [2579] by sam
android: switch to NativeActivity instead of rolling our own Java …

Mar 10, 2013:

1:05 PM Changeset [2577] by sam
build: fail the Android build upon error and make it idempotent.
12:04 AM Changeset [2576] by sam
build: big Android build system refactor; we now attempt to build an …

Mar 9, 2013:

4:12 PM doc/dev/feature-grid created by sam
what’s been coded so far
3:27 PM Changeset [2575] by sam
build: reorganise automake build system.
10:55 AM doc edited by sam
fix wiki syntax (diff)

Mar 8, 2013:

6:38 PM Changeset [2573] by sam
build: fix X360 and PS3 builds.
6:38 PM Changeset [2572] by sam
sys: use progressively larger temporary buffers when reading files.
3:56 PM Changeset [2571] by sam
ps3: implement very simple audio playback.
3:56 PM Changeset [2570] by sam
sys: don't read files on the stack; either we'll overflow or we'll be slow.
2:20 PM Changeset [2569] by sam
ps3: create an audio device at startup.
12:47 PM Changeset [2568] by sam
ps3: implement Lua file loading.
12:47 PM Changeset [2567] by sam
gpu: ugly hack to avoid sprite artifacts on the PS3.
12:47 PM Changeset [2566] by sam
gpu: only add the half-texel offset on the X360.

Mar 7, 2013:

4:24 PM Changeset [2565] by sam
lua: add support for lua/init.lua in a global World object and give it …
12:33 PM Changeset [2563] by sam
ps3: check for newly plugged pads at each frame.

Mar 6, 2013:

4:20 PM Changeset [2559] by sam
image: try to reuse existing images when loading them, and don't …
4:17 PM Changeset [2558] by sam
gpu: account for the HLSL half-texel offset on the PS3.

Mar 5, 2013:

6:27 PM Changeset [2553] by sam
image: hide the constructor behind a factory so that we can later …
5:19 PM Changeset [2552] by sam
image: fix an invalid implicit cast on Win32.
4:48 PM Changeset [2551] by sam
image: GetData returns uint8_t* instead of void*, it's a lot safer.
4:09 PM Changeset [2550] by sam
image: remove the Image::Format enum and use PixelFormat instead.
2:09 PM Changeset [2547] by sam
misc: fix a few URLs.
1:36 PM Changeset [2546] by sam
base: remove some sprintf() calls in profit of string ops.

Mar 2, 2013:

8:42 PM Changeset [2544] by sam
build: link with -lnosys on NaCl because I don’t have time to find out …
7:10 PM Changeset [2543] by sam
lua: more X360 and NaCl compilation fixes for stuff we don’t need.
6:30 PM Changeset [2542] by sam
lua: compilation fixes for non-quite-POSIX platforms.
4:33 PM Changeset [2541] by sam
lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal().
4:02 PM Changeset [2540] by sam
core: import pristine lua 5.2.1 in the engine code.

Mar 1, 2013:

8:45 PM Changeset [2538] by sam
build: activate the iPhone autobuilder.
5:24 PM Changeset [2537] by sam
test: disable a few non-essential and potentially incorrect unit tests.
5:24 PM Changeset [2536] by sam
math: try to refactor rand() to bypass an X360 compiler bug.

Feb 28, 2013:

10:10 PM Changeset [2533] by sam
build: make sure the builds _and_ the autobuilds work around the …
10:04 PM Changeset [2532] by sam
build: the “fuck you, Apple” commit; work around three different …
12:41 AM Changeset [2529] by sam
build: a few iOS build fixes; nowhere near ready though.

Feb 27, 2013:

8:38 PM Changeset [2527] by sam
math: fix the shit I just broke.
8:15 PM Changeset [2526] by sam
math: don't use the LLU suffix for 64-bit numbers and don't use floorf().
7:38 PM Changeset [2525] by sam
test: more complete PRNG unit tests.
7:13 PM Changeset [2524] by sam
math: move rand() to its own header, ensure it only returns positive …
2:16 PM Changeset [2523] by touky
easymesh : an ASSERT was not properly setup.
10:25 AM Changeset [2520] by sam
math: replace RandF() with a more generic rand() template function …

Feb 26, 2013:

9:43 PM Changeset [2516] by sam
build: various compilation fixes.
7:19 PM about created by sam
7:18 PM Changeset [2513] by sam
easymesh: add proper virtual destructors to some classes.
7:18 PM Changeset [2512] by sam
ps3: fix a bug and add better error reporting in the image loader.
7:18 PM Changeset [2511] by sam
debug: fewer lines of code in DrawBox().
5:22 PM Changeset [2507] by touky
easymesh : Vertex attribute name can now be customize. Vertex …
2:43 PM Changeset [2506] by sam
base: start removing occurrences of NULL on our long journey to nullptr.
2:21 AM Changeset [2500] by sam
debug: add Debug::DrawLine() and Debug::DrawBox() methods.

Feb 25, 2013:

10:49 PM Changeset [2498] by sam
mrpigeon: can now play using spacebar.
8:43 PM Changeset [2497] by sam
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial to …
4:45 PM Changeset [2496] by sam
audio: add Sampler::LoopSample().
3:20 PM Changeset [2494] by sam
build: do not assume the OS X compiler understands -ObjC++.
2:59 PM Changeset [2493] by sam
audio: add Sampler::StopSample() method.
2:05 PM Changeset [2492] by sam
audio: add a simple Stop() method to samples.
9:14 AM Changeset [2490] by sam
math: minor code simplification in Box2D/Box3D.
12:45 AM Changeset [2488] by sam
build: look for backtrace_symbols() before enabling the Unix stack …
12:03 AM Changeset [2484] by sam
math: add Box2d + vec2 operations for easy box translations.

Feb 24, 2013:

6:39 PM Changeset [2480] by sam
build: fix a few compiler warnings here and there.
6:29 PM Changeset [2479] by sam
base: on Linux and some other architectures, dump a stack trace before …
6:29 PM Changeset [2478] by sam
build: automatically allocate an X server number in the unit tests.
2:58 PM Changeset [2476] by sam
scene: start refactoring the camera code; we now have a stack of …

Feb 22, 2013:

4:44 PM Changeset [2469] by sam
math: fix an idiotic bug in the box-box intersection routine.
2:19 PM Changeset [2468] by sam
test: unit test for 2D boxes.
2:19 PM Changeset [2467] by sam
lolremez: minor refactor.
9:05 AM Changeset [2465] by sam
build: fix btphystest.vcxproj.

Feb 21, 2013:

2:11 PM Changeset [2463] by sam
math: add BoxIsectBox() method to test interesections.

Feb 20, 2013:

1:38 PM Changeset [2460] by sam
math: add a default constructor to box classes.
1:22 PM Changeset [2459] by sam
math: add Box2D and Box3D classes.
12:51 PM Changeset [2458] by sam
gpu: fix GLSL ES syntax errors in various shaders.
11:42 AM Changeset [2457] by touky
easymesh : Tweak previous crashfix.

Feb 19, 2013:

8:48 PM Changeset [2456] by touky
easymesh : EasyMeshData crashfix
5:53 PM doc/lol/math/interp.h created by sam
start explaining the interpolator
5:45 PM Changeset [2454] by sam
math: replace Interp with TimeInterp. We'll see how useful it gets.
1:25 PM Changeset [2451] by sam
build: bad lolbot! fix the mess caused by its file renames.
1:05 PM Changeset [2450] by lolbot
build: convert source files to lowercase.
11:41 AM Changeset [2446] by sam
test: add unit tests for maps using C strings as keys.
11:24 AM doc edited by sam
link to upcoming coding style document (diff)
8:32 AM Changeset [2445] by sam
build: avoid M_PI_2, the PS3 doesn’t have it.
2:19 AM Changeset [2444] by sam
build: fix compiler warnings and Linux and PS3 build issues.
1:37 AM Changeset [2443] by lolbot
fixed 5 files out of 2487: - removed 0 CR characters - removed 22 …
1:14 AM Changeset [2442] by touky
tactics : first commit. Arena, characters, state machine and all the …
12:32 AM Changeset [2440] by sam
base: fix typo in sample.cpp that prevented sample loads.
12:07 AM Changeset [2439] by touky
EasyMesh : vdecl/vbo flag test fixup. Tileset : added GetTileSize().
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