Timeline



Mar 30, 2013:

12:45 PM oss/lolremez edited by sam
reword (diff)

Mar 29, 2013:

7:03 PM Changeset [2618] by sam
android: add a temporary hack for mouse emulation on Android devices.
6:14 PM Changeset [2617] by sam
input: support up to 32 mouse buttons.
4:55 PM Changeset [2616] by sam
math: new constructor for Box2 and Box3 objects.
4:55 PM Changeset [2614] by sam
gpu: remove mistakenly committed debug code.

Mar 28, 2013:

6:01 PM Changeset [2613] by sam
mrpigeon: try the new tile definition system… which doesn’t work.
4:34 PM Changeset [2611] by touky
Entity : Added Draw group (very rudimentary)
12:43 PM Changeset [2610] by sam
base: a few minor style tweaks.
1:38 AM Changeset [2609] by sam
tileset: refactor the tile generation code.

Mar 27, 2013:

5:59 PM Changeset [2608] by sam
vimlol: fix typo.
5:35 PM Changeset [2607] by sam
math: rename Box2D to "box2" and add an integer version, "ibox2".
1:52 PM Changeset [2606] by sam
vslol: fix a few code quality issues.

Mar 26, 2013:

12:27 PM Changeset [2605] by sam
vslol: add HLSL types to the Lol Engine types and update version.

Mar 25, 2013:

7:20 PM Changeset [2604] by sam
vslol: highlight Lol Engine types if the solution name is Lol.sln.

Mar 23, 2013:

10:13 PM Changeset [2603] by sam
gpu: fix several bugs introduced by the tileset refactoring.

Mar 22, 2013:

9:05 PM Changeset [2601] by lolbot
fixed 7 files out of 2672: - removed 0 CR characters - removed 75 …
9:03 PM Changeset [2600] by sam
build: fix tabs and indentations in Lua files, but not in the lua …
1:54 AM Changeset [2598] by touky
MeshViewer : stupid crashfix

Mar 21, 2013:

8:41 PM Blog: Announce: LolRemez 0.2 released comment added by ponce
Thanks! I'm using it to turn expensive look-ups into polynomials here …

Mar 17, 2013:

11:41 PM Changeset [2597] by sam
doc: pass -file-line-error -halt-on-error to LaTeX.
11:40 PM Changeset [2596] by sam
build: various compilation fixes.

Mar 16, 2013:

12:21 AM Changeset [2595] by touky
sln modified with new project.

Mar 15, 2013:

11:14 AM Changeset [2593] by sam
gpu: rename FrameBuffer to Framebuffer.

Mar 14, 2013:

10:43 PM Changeset [2592] by touky
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. …
5:32 PM Changeset [2591] by touky
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() …

Mar 13, 2013:

6:28 PM Changeset [2590] by touky
12_tutorial : fixed some bad commit.
5:49 PM Changeset [2589] by sam
tutorial: randomise colours.
5:33 PM Changeset [2588] by sam
base: some refactoring in the tileset class.
1:48 PM Changeset [2587] by sam
base: roll our own constants because it’s always a pain in the ass to …
12:20 PM doc/lol/math/constants.h created by sam
list the upcoming constants
12:07 PM doc edited by sam
link to constants.h (diff)

Mar 12, 2013:

5:39 PM Changeset [2585] by touky
12_voronoi : Added death round.
4:54 PM Changeset [2584] by sam
android: open files through the asset manager, meaning Lua works.
1:13 PM Changeset [2583] by sam
android: refactor the application code to use fewer free functions.
1:13 PM Changeset [2582] by sam
tutorial: don’t use MSVC extensions in our code.
12:34 PM Changeset [2581] by touky
CIS FAIL
12:22 PM Changeset [2580] by touky
12_voronoi : Added GPU Voronoi test.

Mar 11, 2013:

7:25 PM Changeset [2579] by sam
android: switch to NativeActivity instead of rolling our own Java …

Mar 10, 2013:

1:05 PM Changeset [2577] by sam
build: fail the Android build upon error and make it idempotent.
12:04 AM Changeset [2576] by sam
build: big Android build system refactor; we now attempt to build an …

Mar 9, 2013:

4:12 PM doc/dev/feature-grid created by sam
what’s been coded so far
3:27 PM Changeset [2575] by sam
build: reorganise automake build system.
10:55 AM doc edited by sam
fix wiki syntax (diff)

Mar 8, 2013:

6:38 PM Changeset [2573] by sam
build: fix X360 and PS3 builds.
6:38 PM Changeset [2572] by sam
sys: use progressively larger temporary buffers when reading files.
3:56 PM Changeset [2571] by sam
ps3: implement very simple audio playback.
3:56 PM Changeset [2570] by sam
sys: don't read files on the stack; either we'll overflow or we'll be slow.
2:20 PM Changeset [2569] by sam
ps3: create an audio device at startup.
12:47 PM Changeset [2568] by sam
ps3: implement Lua file loading.
12:47 PM Changeset [2567] by sam
gpu: ugly hack to avoid sprite artifacts on the PS3.
12:47 PM Changeset [2566] by sam
gpu: only add the half-texel offset on the X360.

Mar 7, 2013:

4:24 PM Changeset [2565] by sam
lua: add support for lua/init.lua in a global World object and give it …
12:33 PM Changeset [2563] by sam
ps3: check for newly plugged pads at each frame.

Mar 6, 2013:

4:20 PM Changeset [2559] by sam
image: try to reuse existing images when loading them, and don't …
4:17 PM Changeset [2558] by sam
gpu: account for the HLSL half-texel offset on the PS3.

Mar 5, 2013:

6:27 PM Changeset [2553] by sam
image: hide the constructor behind a factory so that we can later …
5:19 PM Changeset [2552] by sam
image: fix an invalid implicit cast on Win32.
4:48 PM Changeset [2551] by sam
image: GetData returns uint8_t* instead of void*, it's a lot safer.
4:09 PM Changeset [2550] by sam
image: remove the Image::Format enum and use PixelFormat instead.
2:09 PM Changeset [2547] by sam
misc: fix a few URLs.
1:36 PM Changeset [2546] by sam
base: remove some sprintf() calls in profit of string ops.

Mar 2, 2013:

8:42 PM Changeset [2544] by sam
build: link with -lnosys on NaCl because I don’t have time to find out …
7:10 PM Changeset [2543] by sam
lua: more X360 and NaCl compilation fixes for stuff we don’t need.
6:30 PM Changeset [2542] by sam
lua: compilation fixes for non-quite-POSIX platforms.
4:33 PM Changeset [2541] by sam
lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal().
4:02 PM Changeset [2540] by sam
core: import pristine lua 5.2.1 in the engine code.

Mar 1, 2013:

8:45 PM Changeset [2538] by sam
build: activate the iPhone autobuilder.
5:24 PM Changeset [2537] by sam
test: disable a few non-essential and potentially incorrect unit tests.
5:24 PM Changeset [2536] by sam
math: try to refactor rand() to bypass an X360 compiler bug.

Feb 28, 2013:

10:10 PM Changeset [2533] by sam
build: make sure the builds _and_ the autobuilds work around the …
10:04 PM Changeset [2532] by sam
build: the “fuck you, Apple” commit; work around three different …
12:41 AM Changeset [2529] by sam
build: a few iOS build fixes; nowhere near ready though.
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