Timeline



Apr 21, 2013:

5:59 PM doc/dev/build/javascript edited by sam
add nodejs to the list (diff)
5:57 PM doc/dev/build/javascript edited by sam
(diff)
5:47 PM Changeset [2675] by sam
tutorial: make the fractal tutorial build when no threads are available.
5:29 PM doc/dev/build/javascript created by sam
emscripten build howto
5:03 PM doc edited by sam
(diff)

Apr 19, 2013:

9:38 AM Changeset [2665] by jylam
* Whoops. ça va pardon.

Apr 18, 2013:

8:33 PM Changeset [2664] by jylam
* Physics

Apr 17, 2013:

5:24 PM doc/dev/getting-started edited by sam
g++ & libglew-dev (diff)

Apr 16, 2013:

2:53 AM Changeset [2661] by sam
build: workaround for AC_TRY_LINK not working with emscripten.

Apr 14, 2013:

7:36 PM Changeset [2660] by sam
tutorial: small sprite tutorial.

Apr 13, 2013:

1:17 PM doc/dev/getting-started edited by jylam
removed /trunk from git svn url (diff)

Apr 11, 2013:

7:13 PM Changeset [2655] by sam
build: fix the FlexLexer.h configure check.
1:42 AM Changeset [2654] by sam
build: if uname says x86_64 but getconf LONG_BIT returns 32, we’re on i386.

Apr 10, 2013:

11:50 PM Changeset [2653] by sam
build: configure errors out if the C++ compiler cannot link executables.
5:51 PM Blog: Understanding basic motion calculations in games: Euler vs. Verlet comment added by mcintyre321@gmail.com
What about storing the position and time the acceleration was last …

Apr 9, 2013:

2:08 PM Changeset [2652] by sam
build: update .vcxproj files.
9:24 AM Changeset [2651] by sam
base: don’t wait for next frame on Emscripten builds.

Apr 8, 2013:

6:53 PM Changeset [2648] by sam
build: activate ALLOW_MEMORY_GROWTH on emscripten builds and work …
8:53 AM Changeset [2647] by sam
gpu: OS X and iOS compilation fix.
4:19 AM Changeset [2646] by sam
build: more Emscripten improvements; keyboard input works properly now.
3:54 AM Changeset [2645] by sam
input: make keyboard state platform-independent.
2:29 AM Changeset [2644] by sam
input: activate SDL input with Emscripten.

Apr 7, 2013:

11:12 PM Changeset [2642] by sam
base: print full stack traces in Emscripten builds.
11:12 PM Changeset [2641] by sam
gpu: refactor the framebuffer format retrieval code.
8:04 PM Changeset [2640] by sam
sys: refactor the binarydir detection code.
8:04 PM Changeset [2639] by sam
audio: don't die when failing to load a sample with SDL.
8:04 PM Changeset [2638] by sam
build: minor tweaks for emscripten builds.
3:29 PM Changeset [2637] by lolbot
fixed 1 files out of 2673: - removed 46 CR characters - removed 237 …

Apr 6, 2013:

11:39 PM Blog: Playing with the CPU pipeline comment added by Jenita
Heck yeah this is exactly what I ndeeed.
12:57 AM Changeset [2636] by touky
framebuffer : build fix
12:14 AM Changeset [2635] by touky
iOS default value doesn't build.
12:05 AM Changeset [2634] by touky
framebuffer : mac opengl build setup.

Apr 5, 2013:

10:47 PM Changeset [2633] by touky
revert from 2630
10:24 PM Changeset [2631] by touky
Build FIX.
10:12 PM Changeset [2630] by touky
MAC : Trying to fix the GL_* video build errors.
7:29 PM Changeset [2629] by touky
CIS PS3 small fix
6:50 PM Changeset [2628] by sam
base: break the main loop apart for the emscripten port.

Apr 4, 2013:

4:00 AM Changeset [2626] by sam
tutorial: GLSL ES compilation fixes.
2:41 AM Changeset [2625] by sam
build: use GLES (not GL) when using emscripten, and disable SdlInput too.

Apr 3, 2013:

7:21 PM Changeset [2624] by sam
build: a lot more emscripten build fixes.

Apr 2, 2013:

11:18 PM Changeset [2621] by sam
test: emscripten compilation fix in the trigonometry benchmark.
11:17 PM Changeset [2620] by sam
base: refactor Ticker so that it may one day work without threads.
6:53 PM Changeset [2619] by sam
build: add experimental support for emscripten.
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