Timeline



Jun 20, 2013:

9:13 PM Changeset [2755] by sam
easymesh: print full mesh source when compilation fails.
8:40 PM Changeset [2754] by sam
gpu: move more platform-specific code from Video to Render.
6:55 PM Changeset [2753] by sam
gpu: move SetClearColor and SetClearDepth to the Renderer and …
6:08 PM doc/dev/build/javascript edited by sam
(diff)

Jun 19, 2013:

2:18 AM Changeset [2752] by sam
gpu: use the RenderContext class in a few friendly places.
12:58 AM Changeset [2751] by sam
gpu: handle depth test, alpha blending and face culling in Renderer.
12:58 AM Changeset [2750] by sam
gpu: create a Renderer and a RenderContext class to handle render …

Jun 18, 2013:

8:18 PM Changeset [2749] by touky
Added shifted_perspective for easier camera handling. MeshViewer : …
7:20 PM Changeset [2748] by sam
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
3:28 PM Changeset [2747] by sam
tutorial: fix uninitialised memory in the FBO demo.
3:28 PM Changeset [2746] by sam
base: fix a compilation warning in string.h.
1:56 PM Changeset [2745] by sam
base: assertion errors now mention source location.
12:32 AM Changeset [2744] by sam
lua: print the actual panic message before dumping a callstack.
12:31 AM Changeset [2743] by lolbot
fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …

Jun 17, 2013:

7:13 PM Blog: C/C++ trick: static string hash generation comment added by yzk0370@gmail.com
Hi, I am working on the similar things on vs2012. I have made the msvc …
5:31 PM Changeset [2742] by benlitz
SetMagFiltering and SetMinFiltering for class Texture.
5:30 PM Changeset [2741] by benlitz
Fixed D3D9 compilation (note: D3D9 version still not working)
3:45 PM Changeset [2740] by sam
build: lol-build now passes flags to configure, and configure now uses …
2:24 PM Changeset [2739] by sam
build: fix CRLF issues in user directories even if they're …
2:11 PM Changeset [2738] by lolbot
fixed 1 files out of 2730: - removed 98 CR characters - removed 29 …

Jun 16, 2013:

6:42 PM Changeset [2737] by benlitz
added BytesPerPixel() method to PixelFormat structure
4:09 PM Changeset [2734] by sam
test: speed up the Map unit test.
4:02 PM Changeset [2733] by sam
base: really fix the PS3 build this time.
2:21 PM Changeset [2732] by sam
base: fix PS3 build and use C library functions in string.h when possible.
12:32 AM Changeset [2731] by lolbot
fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …

Jun 15, 2013:

11:07 PM Changeset [2730] by benlitz
material and texture loading from .OBJ + uniform sampler assignment …
8:56 PM Changeset [2728] by benlitz
Added IndexOf and LastIndexOf methods in class String
5:07 PM Changeset [2726] by benlitz
Fixed GetStream function when the VertexDeclaration maps over multiple …
3:58 PM Changeset [2724] by benlitz
vertex buffer: added some accessors to inspect a …

Jun 14, 2013:

6:55 PM Changeset [2722] by sam
build: add lol.js to Lol.sln.
1:47 PM Changeset [2721] by sam
lol.js: skeleton for a new demo.
1:47 PM Changeset [2720] by sam
test: remove dead code in an old test.

Jun 12, 2013:

5:52 PM Blog: Playing with the CPU pipeline comment added by anonymous
Please post more of these gems.. Someone mentioned SIMD (SSE or AVX …

Jun 4, 2013:

10:48 PM Changeset [2718] by touky
MeshViewer : Fov compensation now works correctly (all is bound on …

Jun 2, 2013:

12:06 PM Changeset [2717] by jylam
* Lander

May 31, 2013:

8:19 PM Changeset [2714] by sam
lua: implement dofile().

May 26, 2013:

9:57 AM Changeset [2712] by sam
build: disable LaTeX documentation, generating it uses too much memory.
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