Timeline



Jun 24, 2013:

4:42 PM Changeset [2787] by sam
build: fix the X360 port.
1:31 PM Changeset [2786] by sam
build: fix PS3 and Android builds.
12:20 PM Changeset [2785] by sam
ps4: prepare for the fioutaah!
11:56 AM Changeset [2784] by touky
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
1:06 AM Changeset [2783] by sam
build: test suite is now verbose by default in lol-build.
12:53 AM Changeset [2782] by sam
lolfx: preprocessor support in the LolFx parser. But this shit is …
12:53 AM Changeset [2781] by sam
build: update .gitignore files.
12:53 AM Changeset [2780] by sam
base: Array::Pop() returns the popped element.
12:53 AM Changeset [2779] by sam
base: disable exceptions in Bison-generated parsers.
12:01 AM Changeset [2778] by sam
build: fix the autobuilder support for emscripten.

Jun 23, 2013:

11:12 PM Changeset [2777] by sam
gpu: fix the Direct3D version of most rendering functions.
5:31 PM Changeset [2776] by benlitz
base: map methods can now take any type of object that is equatable to …
4:41 PM Changeset [2775] by sam
gpu: don't use PolygonMode on GL ES.
4:41 PM Changeset [2774] by sam
build: activate the emscripten builds on the build bot.
3:43 PM dev/setup/windows-builder edited by sam
fix SVN hostname (diff)
3:42 PM doc/dev/getting-started edited by sam
fix SVN hostname (diff)
3:41 PM oss/lolunit edited by sam
use relative links (diff)
3:39 PM Changeset [2773] by sam
gpu: implement polygon rendering mode in GL and D3D.
3:38 PM Changeset [2772] by sam
scene: use a global g_scene object instead of Scene::GetDefault().
12:18 PM Changeset [2770] by sam
gpu: get rid of the global D3D device pointer and move D3D …

Jun 22, 2013:

11:23 PM Changeset [2769] by sam
gpu: move Video::Clear to Renderer::Clear.
11:23 PM Changeset [2768] by sam
gpu: framebuffers now use the g_render object to restore viewport data.
11:23 PM Changeset [2767] by sam
math: implement == and != for 2D and 3D box types.
9:07 PM Changeset [2766] by sam
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
8:37 PM Changeset [2765] by sam
gpu: disable alpha test on GL ES platforms.
8:33 PM Changeset [2764] by sam
gpu: add full support for alpha test in GL and D3D.
5:32 PM Changeset [2763] by sam
base: leverage the libc for string comparisons.
5:31 PM Changeset [2762] by sam
gpu: implement all depth test functions in the renderer.
4:10 PM Changeset [2761] by sam
gpu: implement face culling mode in render contexts.
4:10 PM Changeset [2760] by sam
gpu: implement blend function and alpha test in the renderer.
8:43 AM Changeset [2759] by benlitz
Added comparison operators between strings and char const*

Jun 21, 2013:

6:27 PM Changeset [2758] by benlitz
Added mipmap generation function for textures (i lied, it was easy …
2:43 PM Changeset [2757] by sam
gpu: prevent accidental creation of a Renderer object.
12:57 AM Changeset [2756] by sam
test: quick fix for the btphystest camera.

Jun 20, 2013:

9:13 PM Changeset [2755] by sam
easymesh: print full mesh source when compilation fails.
8:40 PM Changeset [2754] by sam
gpu: move more platform-specific code from Video to Render.
6:55 PM Changeset [2753] by sam
gpu: move SetClearColor and SetClearDepth to the Renderer and …
6:08 PM doc/dev/build/javascript edited by sam
(diff)

Jun 19, 2013:

2:18 AM Changeset [2752] by sam
gpu: use the RenderContext class in a few friendly places.
12:58 AM Changeset [2751] by sam
gpu: handle depth test, alpha blending and face culling in Renderer.
12:58 AM Changeset [2750] by sam
gpu: create a Renderer and a RenderContext class to handle render …

Jun 18, 2013:

8:18 PM Changeset [2749] by touky
Added shifted_perspective for easier camera handling. MeshViewer : …
7:20 PM Changeset [2748] by sam
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
3:28 PM Changeset [2747] by sam
tutorial: fix uninitialised memory in the FBO demo.
3:28 PM Changeset [2746] by sam
base: fix a compilation warning in string.h.
1:56 PM Changeset [2745] by sam
base: assertion errors now mention source location.
12:32 AM Changeset [2744] by sam
lua: print the actual panic message before dumping a callstack.
12:31 AM Changeset [2743] by lolbot
fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …

Jun 17, 2013:

7:13 PM Blog: C/C++ trick: static string hash generation comment added by yzk0370@gmail.com
Hi, I am working on the similar things on vs2012. I have made the msvc …
5:31 PM Changeset [2742] by benlitz
SetMagFiltering and SetMinFiltering for class Texture.
5:30 PM Changeset [2741] by benlitz
Fixed D3D9 compilation (note: D3D9 version still not working)
3:45 PM Changeset [2740] by sam
build: lol-build now passes flags to configure, and configure now uses …
2:24 PM Changeset [2739] by sam
build: fix CRLF issues in user directories even if they're …
2:11 PM Changeset [2738] by lolbot
fixed 1 files out of 2730: - removed 98 CR characters - removed 29 …

Jun 16, 2013:

6:42 PM Changeset [2737] by benlitz
added BytesPerPixel() method to PixelFormat structure
4:09 PM Changeset [2734] by sam
test: speed up the Map unit test.
4:02 PM Changeset [2733] by sam
base: really fix the PS3 build this time.
2:21 PM Changeset [2732] by sam
base: fix PS3 build and use C library functions in string.h when possible.
12:32 AM Changeset [2731] by lolbot
fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …

Jun 15, 2013:

11:07 PM Changeset [2730] by benlitz
material and texture loading from .OBJ + uniform sampler assignment …
8:56 PM Changeset [2728] by benlitz
Added IndexOf and LastIndexOf methods in class String
5:07 PM Changeset [2726] by benlitz
Fixed GetStream function when the VertexDeclaration maps over multiple …
3:58 PM Changeset [2724] by benlitz
vertex buffer: added some accessors to inspect a …

Jun 14, 2013:

6:55 PM Changeset [2722] by sam
build: add lol.js to Lol.sln.
1:47 PM Changeset [2721] by sam
lol.js: skeleton for a new demo.
1:47 PM Changeset [2720] by sam
test: remove dead code in an old test.

Jun 12, 2013:

5:52 PM Blog: Playing with the CPU pipeline comment added by anonymous
Please post more of these gems.. Someone mentioned SIMD (SSE or AVX …

Jun 4, 2013:

10:48 PM Changeset [2718] by touky
MeshViewer : Fov compensation now works correctly (all is bound on …

Jun 2, 2013:

12:06 PM Changeset [2717] by jylam
* Lander

May 31, 2013:

8:19 PM Changeset [2714] by sam
lua: implement dofile().
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