Timeline
Jul 1, 2013:
- 10:18 PM Changeset [2804] by
- build: reorganise VS solution to match the directory tree.
- 7:01 PM Changeset [2803] by
- build: fix .gitignore file.
- 5:48 PM Changeset [2802] by
- build: clean up autoconf file and svn:ignore properties.
- 4:46 PM Changeset [2801] by
- build: put tutorials and lol.js in a new "demos" directory.
Jun 30, 2013:
Jun 29, 2013:
- 10:59 PM Changeset [2795] by
- audio: report SDL mixer loading errors.
- 4:29 PM Changeset [2792] by
- gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
Jun 28, 2013:
- 2:09 PM Changeset [2788] by
- build: manually add lollua.vcxproj as a reference in all projects.
Jun 24, 2013:
- 4:42 PM Changeset [2787] by
- build: fix the X360 port.
- 1:31 PM Changeset [2786] by
- build: fix PS3 and Android builds.
- 12:20 PM Changeset [2785] by
- ps4: prepare for the fioutaah!
- 11:56 AM Changeset [2784] by
- Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
- 1:06 AM Changeset [2783] by
- build: test suite is now verbose by default in lol-build.
- 12:53 AM Changeset [2782] by
- lolfx: preprocessor support in the LolFx parser. But this shit is …
- 12:53 AM Changeset [2781] by
- build: update .gitignore files.
- 12:53 AM Changeset [2780] by
- base: Array::Pop() returns the popped element.
- 12:53 AM Changeset [2779] by
- base: disable exceptions in Bison-generated parsers.
- 12:01 AM Changeset [2778] by
- build: fix the autobuilder support for emscripten.
Jun 23, 2013:
- 11:12 PM Changeset [2777] by
- gpu: fix the Direct3D version of most rendering functions.
- 5:31 PM Changeset [2776] by
- base: map methods can now take any type of object that is equatable to …
- 4:41 PM Changeset [2775] by
- gpu: don't use PolygonMode on GL ES.
- 4:41 PM Changeset [2774] by
- build: activate the emscripten builds on the build bot.
- 3:43 PM dev/setup/windows-builder edited by
- fix SVN hostname (diff)
- 3:42 PM doc/dev/getting-started edited by
- fix SVN hostname (diff)
- 3:41 PM oss/lolunit edited by
- use relative links (diff)
- 3:39 PM Changeset [2773] by
- gpu: implement polygon rendering mode in GL and D3D.
- 3:38 PM Changeset [2772] by
- scene: use a global g_scene object instead of Scene::GetDefault().
- 12:18 PM Changeset [2770] by
- gpu: get rid of the global D3D device pointer and move D3D …
Jun 22, 2013:
- 11:23 PM Changeset [2769] by
- gpu: move Video::Clear to Renderer::Clear.
- 11:23 PM Changeset [2768] by
- gpu: framebuffers now use the g_render object to restore viewport data.
- 11:23 PM Changeset [2767] by
- math: implement == and != for 2D and 3D box types.
- 9:07 PM Changeset [2766] by
- gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
- 8:37 PM Changeset [2765] by
- gpu: disable alpha test on GL ES platforms.
- 8:33 PM Changeset [2764] by
- gpu: add full support for alpha test in GL and D3D.
- 5:32 PM Changeset [2763] by
- base: leverage the libc for string comparisons.
- 5:31 PM Changeset [2762] by
- gpu: implement all depth test functions in the renderer.
- 4:10 PM Changeset [2761] by
- gpu: implement face culling mode in render contexts.
- 4:10 PM Changeset [2760] by
- gpu: implement blend function and alpha test in the renderer.
- 8:43 AM Changeset [2759] by
- Added comparison operators between strings and char const*
Jun 21, 2013:
- 6:27 PM Changeset [2758] by
- Added mipmap generation function for textures (i lied, it was easy …
- 2:43 PM Changeset [2757] by
- gpu: prevent accidental creation of a Renderer object.
- 12:57 AM Changeset [2756] by
- test: quick fix for the btphystest camera.
Jun 20, 2013:
- 9:13 PM Changeset [2755] by
- easymesh: print full mesh source when compilation fails.
- 8:40 PM Changeset [2754] by
- gpu: move more platform-specific code from Video to Render.
- 6:55 PM Changeset [2753] by
- gpu: move SetClearColor and SetClearDepth to the Renderer and …
- 6:08 PM doc/dev/build/javascript edited by
- (diff)
Jun 19, 2013:
- 2:18 AM Changeset [2752] by
- gpu: use the RenderContext class in a few friendly places.
- 12:58 AM Changeset [2751] by
- gpu: handle depth test, alpha blending and face culling in Renderer.
- 12:58 AM Changeset [2750] by
- gpu: create a Renderer and a RenderContext class to handle render …
Jun 18, 2013:
- 8:18 PM Changeset [2749] by
- Added shifted_perspective for easier camera handling. MeshViewer : …
- 7:20 PM Changeset [2748] by
- gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
- 3:28 PM Changeset [2747] by
- tutorial: fix uninitialised memory in the FBO demo.
- 3:28 PM Changeset [2746] by
- base: fix a compilation warning in string.h.
- 1:56 PM Changeset [2745] by
- base: assertion errors now mention source location.
- 12:32 AM Changeset [2744] by
- lua: print the actual panic message before dumping a callstack.
- 12:31 AM Changeset [2743] by
- fixed 4 files out of 2730: - removed 24 CR characters - removed 1 …
Jun 17, 2013:
- 7:13 PM Blog: C/C++ trick: static string hash generation comment added by
- Hi, I am working on the similar things on vs2012. I have made the msvc …
- 5:31 PM Changeset [2742] by
- SetMagFiltering and SetMinFiltering for class Texture.
- 5:30 PM Changeset [2741] by
- Fixed D3D9 compilation (note: D3D9 version still not working)
- 3:45 PM Changeset [2740] by
- build: lol-build now passes flags to configure, and configure now uses …
- 2:24 PM Changeset [2739] by
- build: fix CRLF issues in user directories even if they're …
- 2:11 PM Changeset [2738] by
- fixed 1 files out of 2730: - removed 98 CR characters - removed 29 …
Jun 16, 2013:
- 6:42 PM Changeset [2737] by
- added BytesPerPixel() method to PixelFormat structure
- 4:09 PM Changeset [2734] by
- test: speed up the Map unit test.
- 4:02 PM Changeset [2733] by
- base: really fix the PS3 build this time.
- 2:21 PM Changeset [2732] by
- base: fix PS3 build and use C library functions in string.h when possible.
- 12:32 AM Changeset [2731] by
- fixed 15 files out of 2730: - removed 49 CR characters - removed 2 …
Jun 15, 2013:
- 11:07 PM Changeset [2730] by
- material and texture loading from .OBJ + uniform sampler assignment …
- 8:56 PM Changeset [2728] by
- Added IndexOf and LastIndexOf methods in class String
- 5:07 PM Changeset [2726] by
- Fixed GetStream function when the VertexDeclaration maps over multiple …
- 3:58 PM Changeset [2724] by
- vertex buffer: added some accessors to inspect a …
Jun 14, 2013:
- 6:55 PM Changeset [2722] by
- build: add lol.js to Lol.sln.
- 1:47 PM Changeset [2721] by
- lol.js: skeleton for a new demo.
- 1:47 PM Changeset [2720] by
- test: remove dead code in an old test.
Jun 12, 2013:
- 5:52 PM Blog: Playing with the CPU pipeline comment added by
- Please post more of these gems.. Someone mentioned SIMD (SSE or AVX …
Jun 4, 2013:
- 10:48 PM Changeset [2718] by
- MeshViewer : Fov compensation now works correctly (all is bound on …
Jun 2, 2013:
- 12:06 PM Changeset [2717] by
- * Lander
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